mff_game/mods/default/textures
paramat 7998de671f Default: Convert remaining indexed leaves to RGBA
Some GPUs cause visual bugs when mip-mapping is used with indexed textures
that use alpha. Because leaves are sometimes rendered opaque it is even
more important to keep these as RGBA to preserve the correct background
colour.
2016-12-04 06:36:05 +00:00
..
bubble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
crack_anylength.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_acacia_bush_stem.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_acacia_leaves_simple.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_acacia_leaves.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_acacia_sapling.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_acacia_tree_top.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_acacia_tree.png Default: Remove alpha channel from acacia tree textures 2016-10-26 07:14:12 +01:00
default_acacia_wood.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_apple.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_aspen_leaves.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_aspen_sapling.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_aspen_tree_top.png Aspen trees. 2016-01-15 04:56:15 +00:00
default_aspen_tree.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_aspen_wood.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_book_written.png Add a separate image for a written book. 2015-12-12 19:56:56 +01:00
default_book.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bookshelf_slot.png Default, vessels: Darken shelf empty slot icons 2016-11-07 14:32:35 +00:00
default_bookshelf.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bronze_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_bush_stem.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_cactus_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cactus_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_lock.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_chest_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_brick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_clay_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_clay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cloud.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_coal_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_coal_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_cobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_copper_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_coral_brown.png Default: Add coral nodes and death ABM 2016-10-12 23:55:46 +01:00
default_coral_orange.png Default: Add coral nodes and death ABM 2016-10-12 23:55:46 +01:00
default_coral_skeleton.png Default: Add coral nodes and death ABM 2016-10-12 23:55:46 +01:00
default_desert_cobble.png Default: Colourise desert cobble to be consistent with desert stone 2016-03-15 16:23:13 +00:00
default_desert_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_desert_stone_block.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_desert_stone_brick.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_desert_stone.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_diamond_block.png Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
default_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dirt.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_dry_grass_1.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_2.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_3.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_4.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_5.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_grass_side.png Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
default_dry_grass.png Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
default_dry_shrub.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_acacia_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_aspen_wood.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_fence_junglewood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_overlay.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_fence_pine_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_fence_wood.png Convert fences to NDT_CONNECTED. 2016-03-13 04:10:51 +00:00
default_flint.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_footprint.png Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
default_furnace_bottom.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_fire_fg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front_active.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_front.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_side.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_furnace_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass_detail.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_gold_lump.png Textures Update 2015-01-25 10:48:42 +01:00
default_grass_1.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_grass_2.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_grass_3.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_grass_4.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_grass_5.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_grass_side.png Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
default_grass.png Default: New grass and grass_side textures 2016-04-29 23:19:30 +01:00
default_gravel.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_ice.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_iron_lump.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_item_smoke.png Default: Destroy flammable items when in fire or lava 2016-10-23 03:48:37 +01:00
default_junglegrass.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_jungleleaves_simple.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_jungleleaves.png Default: Convert remaining indexed leaves to RGBA 2016-12-04 06:36:05 +00:00
default_junglesapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_jungletree_top.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_jungletree.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_junglewood.png Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
default_key_skeleton.png Keys: Allow easy sharing of access without commands 2016-11-25 03:01:14 +00:00
default_key.png Keys: Allow easy sharing of access without commands 2016-11-25 03:01:14 +00:00
default_ladder_steel.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_ladder_wood.png Add steel ladder 2016-03-06 01:31:36 +00:00
default_lava_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_lava.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_leaves_simple.png Default: Fix 'leaves simple', 'jungleleaves simple' textures 2016-10-18 05:53:45 +01:00
default_leaves.png Default: Convert remaining indexed leaves to RGBA 2016-12-04 06:36:05 +00:00
default_mese_block.png Default: New mese texture. Add missing texture credits 2016-05-30 11:54:24 +01:00
default_mese_crystal_fragment.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mese_crystal.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_meselamp.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_mineral_coal.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_copper.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_diamond.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_gold.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
default_mineral_iron.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_mineral_mese.png Default: Remove light source from mese ore 2015-10-03 01:11:10 +01:00
default_mossycobble.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_block.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_obsidian_brick.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_obsidian_glass_detail.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_obsidian_glass.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_obsidian_shard.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_obsidian.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_paper.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_papyrus.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_needles.png Default: Convert remaining indexed leaves to RGBA 2016-12-04 06:36:05 +00:00
default_pine_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_pine_tree_top.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_tree.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_pine_wood.png Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
default_river_water_flowing_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water_source_animated.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_river_water.png Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
default_sand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sandstone_block.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_sandstone_brick.png Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
default_sandstone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sapling.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_sign_steel.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_sign_wall_steel.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_sign_wall_wood.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_sign_wood.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_silver_sand.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_snow_side.png Default: New snow textures by Gambit 2016-09-14 06:02:16 +01:00
default_snow.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_snowball.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
default_steel_block.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_steel_ingot.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_stone_block.png Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
default_stone_brick.png Convert many textures to indexed color 2016-11-18 05:37:02 +00:00
default_stone.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzeshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_bronzesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_diamondsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_meseshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_mesesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_steelsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonepick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stoneshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_stonesword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodaxe.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodpick.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodshovel.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tool_woodsword.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_ceiling_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_torch_on_floor.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree_top.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_tree.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_flowing_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water_source_animated.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_water.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
default_wood.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_formbg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_bg.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_furnace_arrow_fg.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
gui_hb_bg.png Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
gui_hotbar_selected.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
gui_hotbar.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
heart.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
player_back.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
player.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
wieldhand.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00