mff_game/mods/default/player.lua
MirceaKitsune 609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00

53 lines
1.4 KiB
Lua

-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt
-- Default animation speed. Special animations (such as the walk animation) should be offset from this factor
animation_speed = 30
-- Animation blending / transitioning amount
animation_blend = 0
-- Animations frame ranges:
animation_stand_START = 0
animation_stand_END = 79
animation_walk_forward_START = 81
animation_walk_forward_END = 100
animation_walk_backward_START = 102
animation_walk_backward_END = 121
animation_walk_right_START = 123
animation_walk_right_END = 142
animation_walk_left_START = 144
animation_walk_left_END = 163
animation_mine_START = 165
animation_mine_END = 179
-- Set mesh for all players
function switch_player_visual()
prop = {
mesh = "player.x",
textures = {"player.png", },
colors = {{255, 255, 255, 255}, },
visual = "mesh",
visual_size = {x=1, y=1},
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
obj:set_animation({x=animation_stand_START, y=animation_walk_forward_END}, animation_speed, animation_blend)
end
minetest.after(10.0, switch_player_visual)
end
minetest.after(10.0, switch_player_visual)
-- Definitions made by this mod that other mods can use too
default = {}
-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/leafdecay.lua")
-- END