mff_game/mods/flowers/textures
paramat 47efa2f558 Textures: Revert many back to RGBA to fix visual bug
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
2016-11-19 23:45:08 +00:00
..
flowers_dandelion_white.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_dandelion_yellow.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_geranium.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_mushroom_brown.png Add mushrooms 2015-07-17 10:12:00 +02:00
flowers_mushroom_red.png Add mushrooms 2015-07-17 10:12:00 +02:00
flowers_rose.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_tulip.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_viola.png Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
flowers_waterlily_bottom.png Flowers: Fix misaligned waterlily texture 2016-06-21 02:21:00 +01:00
flowers_waterlily.png Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00