mff_game/mods
2016-11-27 03:27:53 +00:00
..
beds Update 'nodeupdate()' to 'check_for_falling()' API 2016-11-22 05:55:36 +00:00
boats Boats: Use player yaw on place, align player yaw with boat on enter 2016-11-19 23:44:27 +00:00
bones Bones: Search for nearby 'air' for fallback bones placement 2016-09-10 05:19:15 +01:00
bucket Bucket: Allow buckets to trigger the on_punch of entities and nodes 2016-11-02 12:39:56 +00:00
carts Carts: Move entity definition to seperate file 2016-11-27 03:27:53 +00:00
creative Sfinv: Add sfinv to allow tabs to be added to the inventory 2016-11-27 03:27:12 +00:00
default Default: Several improvements of character model 2016-11-25 03:03:48 +00:00
doors Keys: Allow easy sharing of access without commands 2016-11-25 03:01:14 +00:00
dye Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
farming Farming/fire: Add tool break sounds 2016-11-26 03:14:56 +00:00
fire Farming/fire: Add tool break sounds 2016-11-26 03:14:56 +00:00
flowers Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
give_initial_stuff Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
nyancat Nyancat: Make nyancat and rainbow light sources 2016-11-10 08:10:41 +00:00
screwdriver Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
sethome Fix whitespace errors to silence luacheck. 2016-11-19 19:39:51 -08:00
sfinv Sfinv: Add sfinv to allow tabs to be added to the inventory 2016-11-27 03:27:12 +00:00
stairs Add and edit fuel registrations 2016-11-02 13:04:25 +00:00
tnt Update 'nodeupdate()' to 'check_for_falling()' API 2016-11-22 05:55:36 +00:00
vessels Do not show item overlay if slot is occupied by item (bookshelf, vessels shelf) 2016-11-14 20:03:49 +01:00
walls Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 2016-09-08 06:17:05 +01:00
wool Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
xpanes Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00