mff_game/mods/carts
Auke Kok 78c632ebd4 Allow interaction with nodes while wielding these items.
- beds
- boats
- carts
- key/skeleton key
- seeds

All these had on_place handlers that did not allow nodes with
an on_rightclick() handler to be used first (if not using
sneak). This code is taken from the torches mod and applied
everywhere.

This allows all these items to e.g. be inserted into the `frame`
mod's item frames.
2017-02-28 18:16:12 -08:00
..
models Carts: Merge boost_cart as "carts" mod 2016-11-21 03:15:04 +00:00
sounds Carts: Merge boost_cart as "carts" mod 2016-11-21 03:15:04 +00:00
textures Textures: Strip color profiles from some textures 2017-01-22 07:43:12 +00:00
cart_entity.lua Allow interaction with nodes while wielding these items. 2017-02-28 18:16:12 -08:00
depends.txt Carts: Merge boost_cart as "carts" mod 2016-11-21 03:15:04 +00:00
functions.lua Carts: Fix the rail table overwrite behaviour 2017-02-12 11:39:52 -08:00
init.lua Carts: Move entity definition to seperate file 2016-11-27 03:27:53 +00:00
license.txt Carts: Merge boost_cart as "carts" mod 2016-11-21 03:15:04 +00:00
rails.lua Carts: Increase power rail acceleration to help climbs 2016-11-27 03:27:53 +00:00
README.txt Carts: Improve readme file 2016-11-27 03:27:53 +00:00

Carts (formerly boost_cart)
==========================

Carts, based almost entirely on the mod boost_cart [1], which
itself is based on (and fully compatible with) the carts mod [2].

The model was originally designed by stujones11 [3] (CC-0).

Cart textures are based on original work from PixelBOX (WTFPL).


[1] https://github.com/SmallJoker/boost_cart/
[2] https://github.com/PilzAdam/carts/
[3] https://github.com/stujones11/railcart/


Features
----------
- A fast cart for your railway or roller coaster (up to 7 m/s!)
- Boost and brake rails
- Rail junction switching with the 'right-left' walking keys
- Handbrake with the 'back' key