forked from minetest/minetest_game
86fd616f3c
Use the soil group more instead of checking for multiple node names. Remove 'neighbors' from ABM. Turn any flora to dry shrub if on a non-soil, except when on default:sand to avoid dune grasses being replaced. Search for "group:soil" when searching for a position for the new flora node, instead of searching for multiple node names, however do not spread flora onto desert sand, which is in the soil group. Remove default:dirt_with_snow from the soil group as it would be frozen soil. It can be dug and placed to turn it into dirt (consider this some extra work needed to make it cultivatable). |
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.. | ||
schematics | ||
textures | ||
depends.txt | ||
init.lua | ||
license.txt | ||
mapgen.lua | ||
README.txt |
Minetest Game mod: flowers ========================== See license.txt for license information. Authors of source code ---------------------- Originally by Ironzorg (MIT) and VanessaE (MIT) Various Minetest developers and contributors (MIT) Authors of media (textures) --------------------------- RHRhino (CC BY-SA 3.0): flowers_dandelion_white.png flowers_dandelion_yellow.png flowers_geranium.png flowers_rose.png flowers_tulip.png flowers_viola.png Gambit (CC BY-SA 3.0): flowers_mushroom_brown.png flowers_mushroom_red.png flowers_waterlily.png yyt16384 (CC BY-SA 3.0): flowers_waterlily_bottom.png, derived from Gambit's texture