mff_game/mods/default/player.lua
MirceaKitsune abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00

52 lines
1.4 KiB
Lua

-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt
-- Default animation speed. Special animations (such as the walk animation) should be offset from this factor
animation_speed = 30
-- Animation blending / transitioning amount
animation_blend = 0
-- Animations frame ranges:
animation_stand_START = 0
animation_stand_END = 79
animation_walk_forward_START = 81
animation_walk_forward_END = 100
animation_walk_backward_START = 102
animation_walk_backward_END = 121
animation_walk_right_START = 123
animation_walk_right_END = 142
animation_walk_left_START = 144
animation_walk_left_END = 163
animation_mine_START = 165
animation_mine_END = 179
-- Set mesh for all players
function switch_player_visual()
prop = {
mesh = "character.x",
textures = {"character.png", },
visual = "mesh",
visual_size = {x=1, y=1},
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
obj:set_animation({x=animation_stand_START, y=animation_stand_END}, animation_speed, animation_blend)
end
minetest.after(10.0, switch_player_visual)
end
minetest.after(10.0, switch_player_visual)
-- Definitions made by this mod that other mods can use too
default = {}
-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/leafdecay.lua")
-- END