mff_game/mods/flowers
paramat 47efa2f558 Textures: Revert many back to RGBA to fix visual bug
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
2016-11-19 23:45:08 +00:00
..
schematics Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00
textures Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
depends.txt Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
init.lua Default, flowers: Improve plant selection boxes 2016-11-05 09:14:10 +00:00
license.txt Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
mapgen.lua Default, flowers: Use 'get_mapgen_setting()' 2016-07-07 18:14:36 +01:00
README.txt Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00

Minetest Game mod: flowers
==========================
See license.txt for license information.

Authors of source code
----------------------
Originally by Ironzorg (MIT) and VanessaE (MIT)
Various Minetest developers and contributors (MIT)

Authors of media (textures)
---------------------------
RHRhino (CC BY-SA 3.0):
  flowers_dandelion_white.png
  flowers_dandelion_yellow.png
  flowers_geranium.png
  flowers_rose.png
  flowers_tulip.png
  flowers_viola.png

Gambit (CC BY-SA 3.0):
  flowers_mushroom_brown.png
  flowers_mushroom_red.png
  flowers_waterlily.png

yyt16384 (CC BY-SA 3.0):
  flowers_waterlily_bottom.png, derived from Gambit's texture