mff_game/mods
Vanessa Ezekowitz b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
..
bones Don't create bones if the player's inventory is empty 2014-06-25 15:46:45 -04:00
bucket Prevent bucket from replacing unloaded nodes 2013-12-22 18:51:28 -05:00
creative Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
default Modify default grasses rather than entirely re-defining them 2014-07-05 15:56:15 +02:00
doors Remove trailing whitespace from doors 2014-02-12 18:26:48 -05:00
dye Pngcrush all Textures 2013-05-25 16:20:35 +02:00
external_legacy Fix a typo 2013-04-12 00:51:29 +02:00
farming Modify default grasses rather than entirely re-defining them 2014-07-05 15:56:15 +02:00
fire Melting and freezing 2013-07-27 23:37:54 +04:00
flowers Fix typo in flower generation 2013-08-06 17:56:51 +02:00
give_initial_stuff Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
legacy Pngcrush all Textures 2013-05-25 16:20:35 +02:00
screwdriver Reverse and combine if statements in the screwdriver 2014-01-16 18:40:04 -05:00
stairs Remove trailing tabs from empty lines in stairs 2013-11-01 11:34:24 -04:00
vessels Pngcrush all Textures 2013-05-25 16:20:35 +02:00
wool Pngcrush all Textures 2013-05-25 16:20:35 +02:00