mff_game/mods
2016-06-05 19:15:50 +01:00
..
beds Beds: Quicker saves with tidy output 2016-04-29 23:18:05 +01:00
boats Boats: Lower boat collision box top 2016-05-23 08:37:58 +01:00
bones TNT: Add on_blast to all nodes with an inventory 2016-04-26 22:33:59 +01:00
bucket Rename to Minetest Game 2015-09-30 23:33:12 +01:00
creative Creative: Reset 'start_i' to 1 when the inventory filter is changed 2016-05-21 03:02:10 +01:00
default Mapgen: Add biome fields for riverbed node and depth 2016-06-05 19:15:50 +01:00
doors Doors: Pass pointed_thing to on_rightclick() callback 2016-05-30 11:55:12 +01:00
dye Dye: Add global table of dye names and descriptions 2016-03-13 04:49:03 +00:00
farming Farming: allow LBM's for other mods as well. 2016-06-04 13:39:58 +01:00
fire Fire: Ignite tnt, gunpowder, permanent flame above coalblock 2016-06-04 13:39:00 +01:00
flowers Flowers: Fix waterlily node's duplication with stack of 1 2016-04-23 20:08:43 +01:00
give_initial_stuff Add give_initial_items API 2016-05-01 19:29:15 +01:00
screwdriver Changes to Screwdriver to add new drivers. 2016-03-22 15:45:39 +00:00
sethome Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
stairs Stairs/default: Make sandstone(brick) groups consistent 2016-05-05 23:46:53 +01:00
tnt Tnt: Avoid divide-by-zero errors in calc_velocity() 2016-05-08 22:53:16 +01:00
vessels Vessels: Improve code style 2016-05-23 08:37:58 +01:00
walls Walls: Don't connect to group:cracky 2016-03-18 02:35:28 +00:00
wool ability to dye coloured wool white 2016-01-29 03:50:07 +00:00
xpanes Add steel ladder 2016-03-06 01:31:36 +00:00