forked from minetest/minetest_game
b97400d71d
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time |
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bucket | ||
creative | ||
default | ||
doors | ||
dye | ||
fire | ||
give_initial_stuff | ||
legacy | ||
stairs | ||
vessels | ||
wool |