forked from minetest/minetest_game
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's Add death animation, and correct many mesh issues I didn't notice last time
2.0 KiB
64x32px
2.0 KiB
64x32px
![](/gitea/mff/mff_game/raw/commit/c4f2bee9a670505212179397d8b4c00a9107f416/mods/default/models/character.png)