mff_game/mods/bones/init.lua
SmallJoker d47201f813 Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00

173 lines
4.5 KiB
Lua

-- Minetest 0.4 mod: bones
-- See README.txt for licensing and other information.
local function is_owner(pos, name)
local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name then
return true
end
return false
end
minetest.register_node("bones:bones", {
description = "Bones",
tiles = {
"bones_top.png",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
"bones_rear.png",
"bones_front.png"
},
paramtype2 = "facedir",
groups = {dig_immediate=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if is_owner(pos, player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if is_owner(pos, player:get_player_name()) then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
minetest.remove_node(pos)
end
end,
on_punch = function(pos, node, player)
if(not is_owner(pos, player:get_player_name())) then
return
end
local inv = minetest.get_meta(pos):get_inventory()
local player_inv = player:get_inventory()
local has_space = true
for i=1,inv:get_size("main") do
local stk = inv:get_stack("main", i)
if player_inv:room_for_item("main", stk) then
inv:set_stack("main", i, nil)
player_inv:add_item("main", stk)
else
has_space = false
break
end
end
-- remove bones if player emptied them
if has_space then
minetest.remove_node(pos)
end
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local time = meta:get_int("time")+elapsed
local publish = 1200
if tonumber(minetest.setting_get("share_bones_time")) then
publish = tonumber(minetest.setting_get("share_bones_time"))
end
if publish == 0 then
return
end
if time >= publish then
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
meta:set_string("owner", "")
else
return true
end
end,
})
minetest.register_on_dieplayer(function(player)
if minetest.setting_getbool("creative_mode") then
return
end
local player_inv = player:get_inventory()
if player_inv:is_empty("main") and
player_inv:is_empty("craft") then
return
end
local pos = player:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local player_name = player:get_player_name()
local player_inv = player:get_inventory()
minetest.chat_send_player(player_name, "You died at "..minetest.pos_to_string(pos))
local nn = minetest.get_node(pos).name
if minetest.registered_nodes[nn].can_dig and
not minetest.registered_nodes[nn].can_dig(pos, player) then
-- drop items instead of delete
for i=1,player_inv:get_size("main") do
minetest.add_item(pos, player_inv:get_stack("main", i))
end
for i=1,player_inv:get_size("craft") do
minetest.add_item(pos, player_inv:get_stack("craft", i))
end
-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
return
end
minetest.dig_node(pos)
minetest.add_node(pos, {name="bones:bones", param2=param2})
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:set_list("main", player_inv:get_list("main"))
for i=1,player_inv:get_size("craft") do
local stack = player_inv:get_stack("craft", i)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
--drop if no space left
minetest.add_item(pos, stack)
end
end
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
meta:set_string("formspec", "size[8,9;]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", player_name.."'s fresh bones")
meta:set_string("owner", player_name)
meta:set_int("time", 0)
local timer = minetest.get_node_timer(pos)
timer:start(10)
end)