mff_game/mods/flowers
paramat 2c5670563a Flowers: Add black tulip, green chrysanthemum
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.

Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
..
schematics Default/flowers: Improve papyrus and waterlily schematics 2016-12-04 06:36:05 +00:00
textures Flowers: Add black tulip, green chrysanthemum 2017-11-27 01:51:33 +00:00
depends.txt Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
init.lua Flowers: Add black tulip, green chrysanthemum 2017-11-27 01:51:33 +00:00
license.txt Flowers: New texture for yellow dandelion 2017-06-08 15:52:00 +01:00
mapgen.lua Flowers: Add black tulip, green chrysanthemum 2017-11-27 01:51:33 +00:00
README.txt Flowers: Add black tulip, green chrysanthemum 2017-11-27 01:51:33 +00:00

Minetest Game mod: flowers
==========================
See license.txt for license information.

Authors of source code
----------------------
Originally by Ironzorg (MIT) and VanessaE (MIT)
Various Minetest developers and contributors (MIT)

Authors of media (textures)
---------------------------
RHRhino (CC BY-SA 3.0):
  flowers_dandelion_white.png
  flowers_geranium.png
  flowers_rose.png
  flowers_tulip.png
  flowers_viola.png

Gambit (CC BY-SA 3.0):
  flowers_mushroom_brown.png
  flowers_mushroom_red.png
  flowers_waterlily.png

yyt16384 (CC BY-SA 3.0):
  flowers_waterlily_bottom.png -- Derived from Gambit's texture

paramat (CC BY-SA 3.0):
  flowers_dandelion_yellow.png -- Derived from RHRhino's texture
  flowers_tulip_black.png -- Derived from RHRhino's texture
  flowers_chrysanthemum_green.png