diff --git a/readme.md b/readme.md index b767c1e..7b48e5a 100644 --- a/readme.md +++ b/readme.md @@ -7,7 +7,7 @@ PLEASE NOTE: THIS MOD (including this readme file) IS UNDER A HARD WORK AND NOT This mod aims to make a big centralised store, under following conditions: -- To have money, the player has to change the coins he finds naturally ingame at the bancomatic, and then it's stored into player's wallet. +- To have money, the player has to change the coins he finds naturally ingame at the bancomatic, and then it's stored into player's wallet. 10000 copper coin = 100 silver coins = 1 golden coin = 10000 coins in the wallet - Any ressource can be sold / bought, with an automatised way to make evolve price: a rare ressource costs lots of money, and a very frequent one becomes cheaper and cheaper. @@ -15,6 +15,9 @@ This mod aims to make a big centralised store, under following conditions: - The shop always takes more money than gives and has limitations on how much items you can buy / sell at once to make sure you can never gain money by buying - then selling - a same ressource. -- Prices are between 500 and 2 coins, on a stock range between 1 and 10'000. Mith more than 10'000, prices are not evolving anymore. The formula is *not* linear. +- Prices are between 500 and 2 coins, on a stock range between 1 and 20000. Mith more than 10000, prices are not evolving anymore and stick at 1. The formula is *not* linear. + +- The shop admin can choose to keep it always opened or to close it automatically at night. + HAPPY TRADING!