--[[ "maptools:copper_coin" "maptools:silver_coin" "maptools:gold_coin" 100 pc = 1pa, 100pa = 1po --]] local convertion = { ["maptools:copper_coin"] = 1, ["maptools:silver_coin"]=100, ["maptools:gold_coin"]=1000} local function get_bancomatic_formspec(pos, name) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]label[3.35,0;Bancomatic]" .. "label[0,0;Your money:"..minercantile.wallet.get_money(name).."$]" .. "label[2,1;Put your coins to convert on your wallet]" .. "image[0,1.5;1,1;maptools_gold_coin.png]" .. "label[1,1.7;= "..convertion["maptools:gold_coin"].."$]" .. "image[0,2.5;1,1;maptools_silver_coin.png]" .. "label[1,2.7;= "..convertion["maptools:silver_coin"].."$]" .. "image[0,3.5;1,1;maptools_copper_coin.png]" .. "label[1,3.7;= "..convertion["maptools:copper_coin"].."$]" .. "list[nodemeta:" .. spos .. ";main;3.5,2.5;1,1;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" --.. --default.get_hotbar_bg(0,4.85) return formspec end --change money. minetest.register_node("minercantile:bancomatic", { description = "Bancomatic", tiles = { "minercantile_bancomatic_back.png", "minercantile_bancomatic_back.png", "minercantile_bancomatic_side.png", "minercantile_bancomatic_side.png", "minercantile_bancomatic_back.png", "minercantile_bancomatic_front.png", }, --top, bottom, right, left, back, front paramtype2 = "facedir", --groups = {choppy = 2, oddly_breakable_by_hand = 2}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Bancomatic") local inv = meta:get_inventory() inv:set_size("main", 1 * 1) end, can_dig = function(pos,player) local name = player:get_player_name() return (minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {server = true})) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local item = stack:get_name() if item == "maptools:copper_coin" or item == "maptools:silver_coin" or item == "maptools:gold_coin" then return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return 0 end, on_metadata_inventory_put = function(pos, listname, index, stack, player) local item = stack:get_name() if item == "maptools:copper_coin" or item == "maptools:silver_coin" or item == "maptools:gold_coin" then local name = player:get_player_name() local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local nb = stack:get_count() local amount = convertion[item]*nb minercantile.wallet.give_money(name, amount) inv:set_stack(listname, index, nil) minetest.log("action", player:get_player_name() .. " put " .. stack:get_name() .. " to bancomatic at " .. minetest.pos_to_string(pos)) minetest.show_formspec(name, "minercantile:bancomatic", get_bancomatic_formspec(pos, name)) end end, on_metadata_inventory_take = function(pos, listname, index, stack, player) end, on_rightclick = function(pos, node, clicker) minetest.show_formspec(clicker:get_player_name(), "minercantile:bancomatic", get_bancomatic_formspec(pos, clicker:get_player_name())) end, on_blast = function() end, }) --nodes minetest.register_craft({ output = "minercantile:bancomatic", recipe = { {"default:wood", "default:mese", "default:wood"}, {"default:wood", "default:mese", "default:wood"}, {"default:wood", "default:mese", "default:wood"}, }, })