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mirror of https://github.com/MinetestForFun/minercantile.git synced 2024-11-16 23:30:29 +01:00
minercantile/shop.lua
2016-06-07 21:32:26 +02:00

754 lines
25 KiB
Lua

local shop = {} --formspec temporary variables
local shop_buy = {}
minercantile.shop.max_stock = 20000 --shop don't buy infinity items
--function shop money
function minercantile.shop.get_money()
return (minercantile.stock.money or 0)
end
function minercantile.shop.take_money(money, saving)
minercantile.stock.money = minercantile.shop.get_money() - money
if minercantile.shop.get_money() < 0 then
minercantile.stock.money = 0
end
if saving then
minercantile.save_stock()
end
end
function minercantile.shop.give_money(money, saving)
minercantile.stock.money = minercantile.shop.get_money() + money
if saving then
minercantile.save_stock()
end
end
-- table of sellable/buyable items,ignore admin stuff
function minercantile.shop.register_items()
minercantile.registered_items = {}
for name, def in pairs(minetest.registered_items) do
if not def.groups.not_in_creative_inventory
and not def.groups.unbreakable
and def.description and def.description ~= "" then
--and minetest.get_all_craft_recipes(name) then
minercantile.registered_items[name] = {groups = def.groups, desc = def.description,}
end
end
end
function minercantile.shop.is_available(item)
if minercantile.registered_items[item] then
return true
end
return false
end
function minercantile.shop.get_item_def(item)
if minercantile.registered_items[item] then
return minercantile.registered_items[item]
end
return nil
end
--function save items_base
function minercantile.save_stock_base()
local input, err = io.open(minercantile.file_stock_base, "w")
if input then
input:write(minetest.serialize(minercantile.stock_base))
input:close()
else
minetest.log("error", "open(" .. minercantile.file_stock_base .. ", 'w') failed: " .. err)
end
end
--function load items_base from file
function minercantile.load_stock_base()
local file = io.open(minercantile.file_stock_base, "r")
if file then
local data = minetest.deserialize(file:read("*all"))
file:close()
if data and type(data) == "table" then
minercantile.stock_base = table.copy(data)
end
end
end
--function save stock items
function minercantile.save_stock()
local input, err = io.open(minercantile.file_stock, "w")
if input then
input:write(minetest.serialize(minercantile.stock))
input:close()
else
minetest.log("error", "open(" .. minercantile.file_stock .. ", 'w') failed: " .. err)
end
minercantile.shop.set_list()
end
--function load stock items from file
function minercantile.load_stock()
local file = io.open(minercantile.file_stock, "r")
if file then
local data = minetest.deserialize(file:read("*all"))
file:close()
if data and type(data) == "table" then
if data.money then
minercantile.stock.money = data.money
end
if data.items then
minercantile.stock.items = table.copy(data.items)
end
minercantile.shop.set_list()
return
end
else
if minercantile.stock_base then
minercantile.stock.items = table.copy(minercantile.stock_base)
end
minercantile.shop.set_list()
end
end
--create list items for formspec (search/pages)
function minercantile.shop.set_list()
local list = {}
for name, def in pairs(minercantile.stock.items) do
if minercantile.shop.is_available(name) and def.nb > 0 then
table.insert(list, name)
end
end
table.sort(list)
minercantile.shop.items_inventory = table.copy(list)
end
function minercantile.shop.get_nb(item)
if minercantile.stock.items[item] then
return minercantile.stock.items[item].nb
end
return 0
end
-- sell fonction
function minercantile.shop.get_price(item, object)
if item == "maptools:copper_coin" or item == "maptools:silver_coin" or item == "maptools:gold_coin" then -- dont's buy/sell coins
return nil
end
local price = nil
local money = minercantile.shop.get_money()
if not minercantile.stock.items[item] then
minercantile.stock.items[item] = {nb=math.random(5000, 10000)}
end
local nb = minercantile.stock.items[item].nb
if minercantile.stock.items[item].price ~= nil then -- if defined price
price = math.ceil(minercantile.stock.items[item].price)
elseif object == "sell" then
price = math.ceil((money/10)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))
elseif object == "buy" then
price = math.ceil((money/10)/(math.log(nb+2000-99)*10)*1000000/(math.pow((nb+2000-99),(2.01))))
end
if price < 1 then price = 1 end
return price
end
local function set_pages_by_search(name, search)
shop_buy[name] = {}
shop_buy[name].page = 1
shop_buy[name].search = minetest.formspec_escape(search)
shop_buy[name].items_list = {}
for itname, def in pairs(minercantile.stock.items) do
if def.nb > 0 then
local item = minercantile.registered_items[itname]
if item then
if string.find(itname, search) or string.find(string.lower(item.desc), search) then
table.insert(shop_buy[name].items_list, itname)
end
end
end
end
table.sort(shop_buy[name].items_list)
end
local function get_shop_inventory_by_page(name)
local page = shop_buy[name].page
local search = shop_buy[name].search
local nb_items, nb_pages
local inv_list = {}
if search ~= "" then
nb_items = #shop_buy[name].items_list
nb_pages = math.ceil(nb_items/32)
if page > nb_pages then page = nb_pages end
local index = (page*32)-32
for i=1, 32 do
local item = shop_buy[name].items_list[index+i]
if not item then break end
local nb = minercantile.shop.get_nb(item)
if nb > 0 then
local price = minercantile.shop.get_price(item, "buy")
if price and price > 0 then
table.insert(inv_list, {name=item, nb=nb, price=price})
end
end
end
else
nb_items = #minercantile.shop.items_inventory
nb_pages = math.ceil(nb_items/32)
if page > nb_pages then page = nb_pages end
local index = (page*32)-32
for i=1, 32 do
local item = minercantile.shop.items_inventory[index+i]
if item then
local nb = minercantile.shop.get_nb(item)
if nb > 0 then
local price = minercantile.shop.get_price(item, "buy")
if price and price > 0 then
table.insert(inv_list, {name=item,nb=nb,price=price})
end
end
end
end
end
shop_buy[name].nb_pages = nb_pages
return inv_list
end
--buy
function minercantile.buy(name, item, nb, price)
local player = minetest.get_player_by_name(name)
if not player then return false end
local player_inv = player:get_inventory()
local shop_money = minercantile.shop.get_money()
local player_money = minercantile.wallet.get_money(name)
if player_money < 1 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, you have not enough money]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local items_nb = minercantile.stock.items[item].nb
if items_nb < 1 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have 0 item ".. item.."]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local item_can_sell = nb
if items_nb < 4 then
item_can_sell = 1
elseif items_nb/4 < nb then
item_can_sell = math.floor(items_nb/4)
end
local price_total = math.floor(item_can_sell * price)
local player_can_buy = item_can_sell
if player_money < price_total then
player_can_buy = math.floor(player_money/price)
end
local sell_price = player_can_buy * price
local stack = ItemStack(item.." "..player_can_buy)
--player_inv:room_for_item("main", stack)
local nn = player_inv:add_item("main", stack)
local count = nn:get_count()
if count > 0 then
minetest.spawn_item(player:getpos(), {name=item, count=count, wear=0, metadata=""})
end
minercantile.stock.items[item].nb = minercantile.stock.items[item].nb - player_can_buy
minercantile.shop.give_money(sell_price, true)
minercantile.wallet.take_money(name, sell_price, " Buy "..player_can_buy .." "..item..", price "..sell_price)
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;You buy "..player_can_buy .." "..item..", price "..sell_price.."$]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return true
end
local function show_formspec_to_buy(name)
local player = minetest.get_player_by_name(name)
if not player then return end
if not shop_buy[name] then
shop_buy[name] = {page=1, search=""}
end
local formspec = {"size[10,10]bgcolor[#2A2A2A;]label[0,0;shop money:"..minercantile.shop.get_money().."$]label[4.4,0;Buy Items]"}
local inv_items = get_shop_inventory_by_page(name)
table.insert(formspec, "label[0,0.5;Your money:"..minercantile.wallet.get_money(name) .."$]")
table.insert(formspec, "label[0.2,1.4;Page: ".. shop_buy[name].page.." of ".. shop_buy[name].nb_pages.."]")
if shop_buy[name].search ~= "" then
table.insert(formspec, "label[2,1.4;Filter: ".. minetest.formspec_escape(shop_buy[name].search) .."]")
end
local x = 0.2
local y = 2
local j = 1
--print(dump(inv_items))
for i=1, 32 do
local item = inv_items[i]
if item then
table.insert(formspec, "item_image_button["..x..","..y..";1,1;"..tostring(item.name)..";buttonchoice_"..tostring(item.name)..";"..item.nb.."]")
table.insert(formspec, "label["..(x)..","..(y+0.8)..";"..item.price.."$]")
else
table.insert(formspec, "image["..x..","..y..";1,1;minercantile_img_inv.png]")
end
x = x +1.2
j = j +1
if j > 8 then
j = 1
x = 0.2
y = y + 1.4
end
end
table.insert(formspec, "field[3.75,8.75;2.2,1;searchbox;;]")
table.insert(formspec, "image_button[5.55,8.52;.8,.8;ui_search_icon.png;searchbutton;]tooltip[searchbutton;Search]")
table.insert(formspec, "button[4,9.3;1,1;page_dec;<]")
table.insert(formspec, "button[4.9,9.3;1,1;page_inc;>]")
table.insert(formspec, "button_exit[8.2,9.3;1.5,1;choice;Close]")
minetest.show_formspec(name, "minercantile:shop_buy", table.concat(formspec))
end
local function get_formspec_buy_items(name)
local item = shop_buy[name].item
local max = shop_buy[name].max
local nb = shop_buy[name].nb
local price = shop_buy[name].price
local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Buy Items]"}
if minetest.registered_items[item] and minetest.registered_items[item].stack_max and minetest.registered_items[item].stack_max == 1 then
table.insert(formspec, "label[2.1,1.5;This item is being sold by 1 max]")
else
table.insert(formspec, "button[0.6,1.5;1,1;amount;-1]")
table.insert(formspec, "button[1.6,1.5;1,1;amount;-10]")
table.insert(formspec, "button[2.6,1.5;1,1;amount;-20]")
table.insert(formspec, "item_image_button[3.6,1.5;1,1;"..item..";buttonchoice_"..item..";"..nb.."]")
table.insert(formspec, "button[4.6,1.5;1,1;amount;+20]")
table.insert(formspec, "button[5.6,1.5;1,1;amount;+10]")
table.insert(formspec, "button[6.6,1.5;1,1;amount;+1]")
end
table.insert(formspec, "label[3.5,2.7;Price:"..price.."$]")
table.insert(formspec, "label[3.5,3.1;Amount:".. nb.." items]")
table.insert(formspec, "label[3.5,3.5;Total:"..nb * price.."$]")
table.insert(formspec, "button[3.3,5;1.5,1;confirm;Confirm]")
table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
return table.concat(formspec)
end
-- sell
function minercantile.shop.player_sell(name, item, nb, price)
local player = minetest.get_player_by_name(name)
if not player then return false end
local player_inv = player:get_inventory()
local shop_money = minercantile.shop.get_money()
if shop_money < 4 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local items_nb = 0
for i=1, player_inv:get_size("main") do
if player_inv:get_stack("main", i):get_name() == item then
items_nb = items_nb + player_inv:get_stack("main", i):get_count()
end
end
if items_nb == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, You have 0 item ..".. item.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local item_can_sell = nb
if items_nb < nb then
item_can_sell = items_nb
end
local stock = minercantile.shop.get_nb(item)
if stock >= minercantile.shop.max_stock then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, the shop has too much stock of ..".. item.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
elseif (stock + item_can_sell) > minercantile.shop.max_stock then
item_can_sell = (item_can_sell -((stock + item_can_sell) - minercantile.shop.max_stock))
end
local price_total = math.floor(item_can_sell * price)
local shop_can_buy = item_can_sell
if (shop_money/4) < price_total then
shop_can_buy = math.floor((shop_money/4)/price)
end
if shop_can_buy == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local sell_price = math.floor(shop_can_buy * price)
local stack = ItemStack(item.." "..shop_can_buy)
player_inv:remove_item("main", stack)
minercantile.stock.items[item].nb = minercantile.stock.items[item].nb + shop_can_buy
minercantile.shop.take_money(sell_price, true)
minercantile.wallet.give_money(name, sell_price, " Sell "..shop_can_buy .." "..item..", price "..sell_price)
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;You sell "..shop_can_buy .." "..item..", price "..sell_price.."$]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return true
end
-- show sell formspec
local function show_formspec_to_sell(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local formspec = {"size[10,8]bgcolor[#2A2A2A;]label[4,0;Sell Items]"}
table.insert(formspec, "label[0,0;shop money:"..minercantile.shop.get_money().."$]")
table.insert(formspec, "label[0,0.5;Your money:"..minercantile.wallet.get_money(name) .."$]")
local player_inv = player:get_inventory()
local inv_items = {}
for i=1, player_inv:get_size("main") do
local stack = player_inv:get_stack("main", i)
if not stack:is_empty() and minercantile.shop.is_available(stack:get_name()) then
local item = stack:get_name()
local price = minercantile.shop.get_price(item, "sell")
if price and price > 0 then
if not inv_items[item] then
inv_items[item] = {nb=0}
end
inv_items[item].nb = inv_items[item].nb + stack:get_count()
inv_items[item].price = price
end
end
end
shop[name] = {}
shop[name].items = table.copy(inv_items)
local inv_list = {}
for n, def in pairs(inv_items) do
table.insert(inv_list, {name=n,nb=def.nb,price=def.price})
end
local x = 0.2
local y = 1
for i=1, 32 do
local item = inv_list[i]
if item then
table.insert(formspec, "item_image_button["..x..","..y..";1,1;"..tostring(item.name)..";buttonchoice_"..tostring(item.name)..";"..item.nb.."]")
table.insert(formspec, "label["..(x)..","..(y+0.8)..";"..item.price.."$]")
else
table.insert(formspec, "image["..x..","..y..";1,1;minercantile_img_inv.png]")
end
x = x +1.1
if x > 8 then
x = 0.2
y = y + 1.4
end
end
table.insert(formspec, "button_exit[1.3,7.3;1.5,1;choice;Close]")
minetest.show_formspec(name, "minercantile:shop_sell", table.concat(formspec))
end
local function get_formspec_sell_items(name)
local item = shop[name].item
local max = shop[name].max
local nb = shop[name].nb
local price = shop[name].price
local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Sell Items]"}
table.insert(formspec, "button[0.6,2;1,1;amount;-1]")
table.insert(formspec, "button[1.6,2;1,1;amount;-10]")
table.insert(formspec, "button[2.6,2;1,1;amount;-20]")
--table.insert(formspec, "label[3.7,5.2;"..tostring(nb).."]")
table.insert(formspec, "item_image_button[3.6,2;1,1;"..item..";buttonchoice_"..item..";"..nb.."]")
table.insert(formspec, "button[4.6,2;1,1;amount;+20]")
table.insert(formspec, "button[5.6,2;1,1;amount;+10]")
table.insert(formspec, "button[6.6,2;1,1;amount;+1]")
table.insert(formspec, "label[3,3;sell ".. nb.."x"..price.."="..nb * price.."]")
table.insert(formspec, "button[3.3,4;1.5,1;confirm;Confirm]")
table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
return table.concat(formspec)
end
local function get_formspec_welcome(name)
local formspec = {"size[6,5]bgcolor[#2A2A2A;]label[2.6,0;Shop]"}
table.insert(formspec, "image[1,1;5,1.25;minercantile_shop_welcome.png]")
table.insert(formspec, "button[1.3,3.3;1.5,1;choice;Buy]")
table.insert(formspec, "button[3.5,3.3;1.5,1;choice;Sell]")
return table.concat(formspec)
end
function minercantile.get_formspec_shop_admin_shop(pos, node_name, name)
if not shop[name] then
shop[name] = {}
end
shop[name].pos = pos
shop[name].node_name = node_name
local formspec = {"size[6,6]bgcolor[#2A2A2A;]label[2.2,0;Shop Admin]button[4.5,0;1.5,1;shop;Shop]"}
local isnode = minetest.get_node_or_nil(pos)
if not isnode or isnode.name ~= node_name then return end
local meta = minetest.get_meta(pos)
local isopen = meta:get_int("open") or 0
if isopen == 1 then
table.insert(formspec, "label[1,1;Is Open: Yes]button[3.5,0.8;1.5,1;open_close;No]")
else
table.insert(formspec, "label[1,1;Is Open: No]button[3.5,0.8;1.5,1;open_close;Yes]")
end
local always_open = meta:get_int("always_open") or 0
if always_open == 1 then
table.insert(formspec, "label[1,2;Open 24/24: Yes]button[3.5,1.8;1.5,1;always_open;No]")
else
table.insert(formspec, "label[1,2;Open 24/24: No]button[3.5,1.8;1.5,1;always_open;Yes]")
end
table.insert(formspec, "button_exit[2.4,5.3;1.5,1;close;Close]")
return table.concat(formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if not name or name == "" then return end
if formname == "minercantile:shop_welcome" then
if fields["choice"] then
if fields["choice"] == "Buy" then
show_formspec_to_buy(name)
elseif fields["choice"] == "Sell" then
show_formspec_to_sell(name)
end
return
end
elseif formname == "minercantile:shop_buy" then
for b, n in pairs(fields) do
if string.find(b, "buttonchoice_") then
if not shop_buy[name] then
shop_buy[name] = {}
end
local item = string.sub(b, 14)
shop_buy[name].item = item
shop_buy[name].max = tonumber(n)
shop_buy[name].nb = 1
--shop_buy[name].price = shop_buy[name].items[shop_buy[name].item].price
shop_buy[name].price = minercantile.shop.get_price(item, "buy")
minetest.show_formspec(name, "minercantile:shop_buy_items", get_formspec_buy_items(name))
return
end
end
if fields["quit"] then
return
elseif fields["searchbutton"] then
local search = string.sub(string.lower(fields["searchbox"]), 1, 14)
set_pages_by_search(name, search)
elseif fields["page_inc"] then
if shop_buy[name].page < shop_buy[name].nb_pages then
shop_buy[name].page = shop_buy[name].page+1
end
elseif fields["page_dec"] then
if shop_buy[name].page > 1 then
shop_buy[name].page = shop_buy[name].page-1
end
end
show_formspec_to_buy(name)
elseif formname == "minercantile:shop_buy_items" then
if fields["amount"] then
local inc = tonumber(fields["amount"])
if inc ~= nil then
shop_buy[name].nb = shop_buy[name].nb + inc
end
if shop_buy[name].nb > shop_buy[name].max then
shop_buy[name].nb = shop_buy[name].max
end
if shop_buy[name].nb > 99 then
shop_buy[name].nb = 99
end
if shop_buy[name].nb < 1 then
shop_buy[name].nb = 1
end
elseif fields["abort"] then
show_formspec_to_buy(name)
return
elseif fields["confirm"] then
minercantile.buy(name, shop_buy[name].item, shop_buy[name].nb, shop_buy[name].price)
return
elseif fields["quit"] then
shop_buy[name] = nil
return
end
minetest.show_formspec(name, "minercantile:shop_buy_items", get_formspec_buy_items(name))
elseif formname == "minercantile:shop_sell" then
for b, n in pairs(fields) do
if string.find(b, "buttonchoice_") then
if not shop[name] then
shop[name] = {}
end
shop[name].item = string.sub(b, 14)
shop[name].max = tonumber(n)
shop[name].nb = 1
shop[name].price = shop[name].items[shop[name].item].price
minetest.show_formspec(name, "minercantile:shop_sell_items", get_formspec_sell_items(name))
break
end
end
return
elseif formname == "minercantile:shop_sell_items" then
if fields["amount"] then
local inc = tonumber(fields["amount"])
if inc ~= nil then
shop[name].nb = shop[name].nb + inc
end
if shop[name].nb > shop[name].max then
shop[name].nb = shop[name].max
end
if shop[name].nb > 99 then
shop[name].nb = 99
end
if shop[name].nb < 1 then
shop[name].nb = 1
end
elseif fields["abort"] then
show_formspec_to_sell(name)
return
elseif fields["confirm"] then
minercantile.shop.player_sell(name, shop[name].item, shop[name].nb, shop[name].price)
return
elseif fields["quit"] then
shop[name] = nil
return
end
minetest.show_formspec(name, "minercantile:shop_sell_items", get_formspec_sell_items(name))
elseif formname == "minercantile:confirmed" then
if fields["return_sell"] then
show_formspec_to_sell(name)
elseif fields["return_buy"] then
show_formspec_to_buy(name)
end
elseif formname == "minercantile:shop_admin_shop" then
if fields["quit"] then
shop[name] = nil
return
elseif fields["shop"] then
minetest.show_formspec(name, "minercantile:shop_welcome", get_formspec_welcome(name))
return
end
local pos = shop[name].pos
local node_name = shop[name].node_name
local isnode = minetest.get_node_or_nil(pos)
if not isnode or isnode.name ~= node_name then return end --FIXME
local meta = minetest.get_meta(pos)
if fields["open_close"] then
local open = 0
if fields["open_close"] == "Yes" then
open = 1
end
meta:set_int("open", open)
elseif fields["always_open"] then
local always_open = 0
if fields["always_open"] == "Yes" then
always_open = 1
end
meta:set_int("always_open", always_open)
end
minetest.show_formspec(name, "minercantile:shop_admin_shop", minercantile.get_formspec_shop_admin_shop(pos, node_name, name))
end
end)
--Barter shop.
minetest.register_node("minercantile:shop", {
description = "Barter Shop",
tiles = {"minercantile_shop.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "minercantile_shop.obj",
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Barter Shop")
meta:set_int("open", 0)
meta:set_int("always_open", 0)
end,
can_dig = function(pos, player)
local name = player:get_player_name()
return (minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {server = true}))
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local name = player:get_player_name()
if not name or name == "" then return end
if minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {server = true}) then
minetest.show_formspec(name, "minercantile:shop_admin_shop", minercantile.get_formspec_shop_admin_shop(pos, node.name, name))
else
local meta = minetest.get_meta(pos)
local isopen = meta:get_int("open")
if (isopen and isopen == 1) then
local always_open = meta:get_int("always_open")
local tod = (minetest.get_timeofday() or 0) * 24000
if always_open == 1 or (tod > 4500 and tod < 19500) then --FIXME check tod 8h-21h
minetest.show_formspec(name, "minercantile:shop_welcome", get_formspec_welcome(name))
else
minetest.show_formspec(name, "minercantile:closed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.2,1;Sorry shop is only open 7h-21h]button_exit[2.3,2.1;1.5,1;close;Close]")
end
else
minetest.show_formspec(name, "minercantile:closed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry shop is closed]button_exit[2.3,2.1;1.5,1;close;Close]")
end
end
end,
})
--nodes
minetest.register_craft({
output = "minercantile:shop",
recipe = {
{"default:wood", "default:wood", "default:wood"}, --FIXME find a free/better craft
{"default:wood", "default:mese", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
},
})
minetest.register_chatcommand("shop_addmoney",{
params = "money",
description = "give money to the shop",
privs = {server = true},
func = function(name, param)
local amount = tonumber(param)
if amount == nil then
minetest.chat_send_player(name, "invalid, you must add amount at param")
return
end
minercantile.shop.give_money(amount, true)
minetest.chat_send_player(name, "you add "..amount.. ", new total:".. minercantile.shop.get_money())
end,
})
minetest.register_chatcommand("shop_delmoney",{
params = "money",
description = "del money to the shop",
privs = {server = true},
func = function(name, param)
local amount = tonumber(param)
if (amount == nil ) then
minetest.chat_send_player(name, "invalid, you must add amount at param")
return
end
minercantile.shop.take_money(amount, true)
minetest.chat_send_player(name, "you delete "..amount.. ", new total:".. minercantile.shop.get_money())
end,
})