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mirror of https://github.com/MinetestForFun/minercantile.git synced 2024-12-23 00:00:21 +01:00
minercantile/shop.lua

1013 lines
35 KiB
Lua

local shop_sell = {} --formspec temporary variables
local shop_buy = {}
local shop_admin = {}
minercantile.shop.max_stock = 20000 --shop don't buy infinity items
minercantile.shop.shop = {}
minercantile.registered_items = {}
--shop type
minercantile.shop.shop_type = {"General", "Armors", "Beds", "Boats", "Brick", "Carts", "Chest", "Cobble", "Columnia", "Decor", "Doors", "Dye", "Farming", "Fences", "Fishing", "Flowers", "Furnaces", "Glass", "Ingot", "Mesecons", "Nether", "Runes", "Sea", "Sign", "Stair_Slab", "Stone", "Tools", "Wood", "Wool"}
minercantile.shop.shop_sorted = {
Armors = { groups = {"armor_heal"}, regex={"sword", "throwing", "spears"}},
Beds = { groups = {"bed"}, regex={":bed"}},
Boats = { groups = {}, regex={"boats"}},
Brick = { groups = {}, regex={"brick"}},
Carts = { groups = {"rail", "connect_to_raillike"}, regex={"cart"}},
Chest = { groups = {}, regex={"chest"}},
Cobble = { groups = {}, regex={"cobble"}},
Columnia = { groups = {}, regex={"columnia"}},
Decor = { groups = {}, regex={"decor"}},
Doors = { groups = {}, regex={"door"}},
Dye = { groups = {"dye"}, regex={}},
Farming = { groups = {}, regex={"farming", "food"}},
Fences = { groups = {"fence", "fences", "wall"}, regex={}},
Flowers = { groups = {"flora", "flower"}, regex={}},
Fishing = { groups = {}, regex={"fishing"}},
Furnaces = { groups = {}, regex={"furnace"}},
Glass = { groups = {}, regex={"glass"}},
Ingot = { groups = {"ingot"}, regex={"lump", ":diamond", ":nyancat", ":mese"}},
--Leaves = { groups = {"leaves"}, regex={}},
Mesecons = { groups = {}, regex={"mesecon", "pipeworks"}},
Nether = { groups = {"nether"}, regex={}},
Runes = { groups = {"amulet", "magic", "rune"}, regex={}},
Sea = { groups = {"sea", "seaplants", "seacoral"}, regex={}},
Sign = { groups = {}, regex={"sign"}},
Stair_Slab = { groups = {"stair", "slab"}, regex={}},
Stone = { groups = {"stone", "sand"}, regex={"stone", "cobble", "sand", "brick"}},
Tools = { groups = {}, regex={":pick", ":axe", ":shovel", ":hoe", ":bag"}},
Wood = { groups = {"wood", "coloredsticks", "leaves", "stick", "tree", "tree_root", "sapling"}, regex={}},
Wool = { groups = {"wool"}, regex={"cotton"}},
}
--function shop money
function minercantile.shop.get_money()
return (minercantile.stock.money or 0)
end
function minercantile.shop.take_money(money, saving)
minercantile.stock.money = minercantile.shop.get_money() - money
if minercantile.shop.get_money() < 0 then
minercantile.stock.money = 0
end
if saving then
minercantile.save_stock()
end
end
function minercantile.shop.give_money(money, saving)
minercantile.stock.money = minercantile.shop.get_money() + money
if saving then
minercantile.save_stock()
end
end
function minercantile.shop.get_nb(itname)
if minercantile.stock.items[itname] then
return minercantile.stock.items[itname].nb
end
return 0
end
function minercantile.shop.get_transac_b()
return minercantile.stock.transac_b
end
function minercantile.shop.get_transac_s()
return minercantile.stock.transac_s
end
function minercantile.shop.set_transac_b()
minercantile.stock.transac_b = minercantile.stock.transac_b + 1
end
function minercantile.shop.set_transac_s()
minercantile.stock.transac_s = minercantile.stock.transac_s + 1
end
function minercantile.shop.is_available(itname)
if minercantile.registered_items[itname] then
return true
end
return false
end
function minercantile.shop.get_item_def(itname)
if minercantile.registered_items[itname] then
return minercantile.registered_items[itname]
end
return nil
end
function minercantile.shop.is_shop_type(itname, def, shop_def)
for _, group in pairs(shop_def.groups) do
if def.groups[group] then
return true
end
end
for _, regex in pairs(shop_def.regex) do
if regex ~= "" and itname:find(regex) then
return true
end
end
return false
end
-- table of sellable/buyable items,ignore admin stuff
function minercantile.shop.register_items()
minercantile.registered_items = {}
minercantile.shop.register_whitelist()
for itname, def in pairs(minetest.registered_items) do
if not itname:find("maptools:") --ignore maptools
and not itname:find("_coin")
and not def.groups.not_in_creative_inventory
and not def.groups.unbreakable
and (def.description and def.description ~= "") then
minercantile.registered_items[itname] = {groups = def.groups, desc = def.description}
end
end
minercantile.shop.shop["General"] = {}
for itname, def in pairs(minercantile.registered_items) do
table.insert(minercantile.shop.shop["General"], itname)
for shop, shop_def in pairs(minercantile.shop.shop_sorted) do
if not minercantile.shop.shop[shop] then
minercantile.shop.shop[shop] = {}
end
if minercantile.shop.is_shop_type(itname, def, shop_def) then
table.insert(minercantile.shop.shop[shop], itname)
end
end
end
end
function minercantile.shop.register_whitelist()
for _, itname in pairs(minercantile.shop.items_whitelist) do
local def = minetest.registered_items[itname]
if def then
minercantile.registered_items[itname] = {groups = def.groups, desc = def.description}
end
end
end
function minercantile.shop.add_item(itname, nb)
if minercantile.shop.is_available(itname) then
if not minercantile.stock.items[itname] then
minercantile.stock.items[itname] = {nb=0}
end
minercantile.stock.items[itname].nb = minercantile.stock.items[itname].nb + nb
minercantile.save_stock()
end
end
function minercantile.shop.del_item(itname, nb)
if minercantile.shop.is_available(itname) then
if not minercantile.stock.items[itname] then
minercantile.stock.items[itname] = {nb=0}
end
minercantile.stock.items[itname].nb = minercantile.stock.items[itname].nb - nb
if minercantile.stock.items[itname].nb < 0 then
minercantile.stock.items[itname].nb = 0
end
minercantile.save_stock()
end
end
--function save items_base
function minercantile.save_stock_base()
local input, err = io.open(minercantile.file_stock_base, "w")
if input then
input:write(minetest.serialize(minercantile.stock_base))
input:close()
else
minetest.log("error", "open(" .. minercantile.file_stock_base .. ", 'w') failed: " .. err)
end
end
--function load items_base from file
function minercantile.load_stock_base()
local file = io.open(minercantile.file_stock_base, "r")
if file then
local data = minetest.deserialize(file:read("*all"))
file:close()
if data and type(data) == "table" then
minercantile.stock_base = table.copy(data)
if minercantile.stock_base.money then
minercantile.stock.money = minercantile.stock_base.money
end
if minercantile.stock_base.items then
for itname, def in pairs(minercantile.stock_base.items) do
minercantile.stock.items[itname] = table.copy(def)
end
end
end
end
end
--function save stock items
function minercantile.save_stock()
local input, err = io.open(minercantile.file_stock, "w")
if input then
input:write(minetest.serialize(minercantile.stock))
input:close()
else
minetest.log("error", "open(" .. minercantile.file_stock .. ", 'w') failed: " .. err)
end
end
--function load stock items from file
function minercantile.load_stock()
local file = io.open(minercantile.file_stock, "r")
if file then
local data = minetest.deserialize(file:read("*all"))
file:close()
if data and type(data) == "table" then
if data.money then
minercantile.stock.money = data.money
end
if data.items then
for itname, def in pairs(data.items) do
minercantile.stock.items[itname] = table.copy(def)
end
end
if data.transac_b then
minercantile.stock.transac_b = data.transac_b
end
if data.transac_s then
minercantile.stock.transac_s = data.transac_s
end
end
end
end
--create list items for formspec (search/pages)
function minercantile.shop.set_items_buy_list(name, shop_type)
shop_buy[name] = {page=1, search="", shop_type=shop_type}
shop_buy[name].items_type = {}
if minercantile.shop.shop[shop_type] then
for _, itname in ipairs(minercantile.shop.shop[shop_type]) do
if minercantile.shop.is_available(itname) and minercantile.shop.get_nb(itname) > 0 then
table.insert(shop_buy[name].items_type, itname)
end
end
table.sort(shop_buy[name].items_type)
end
end
-- sell fonction
function minercantile.shop.get_buy_price(shop_type, itname)
local price = nil
local money = minercantile.shop.get_money()
if not minercantile.stock.items[itname] then
minercantile.stock.items[itname] = {nb=0}
end
local nb = minercantile.stock.items[itname].nb
if minercantile.stock.items[itname].price ~= nil then -- if defined price
price = math.ceil(minercantile.stock.items[itname].price)
else
price = math.ceil((money/1000)/((0.001*(2340+nb-99))^3.9)/13) -- was price = math.ceil((money/1000)/(math.log(nb+2000-99)*10)*1000000/(math.pow((nb+2000-99),(2.01))))
end
if price and shop_type ~= "General" then--specific shop sell -10%
local pct = math.ceil((price * 10)/100)
price = math.ceil(price - pct)
end
if price and price < 1 then price = 1 end
return price
end
-- sell fonction
function minercantile.shop.get_sell_price(itname, wear)
local price = nil
local money = minercantile.shop.get_money()
if not minercantile.stock.items[itname] then
minercantile.stock.items[itname] = {nb=0}
end
local nb = minercantile.stock.items[itname].nb
if minercantile.stock.items[itname].price ~= nil then -- if defined price
price = math.floor(minercantile.stock.items[itname].price)
else
price = math.floor((money/1000)/((0.001*(2340+nb+99))^3.9)/13) --was price = math.floor(((money/1000)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))+0.5)
end
if wear and wear > 0 then --calcul price with % wear, (0-65535)
local pct = math.ceil(((65535-wear)*100)/65535)
price = math.floor((price * pct)/100)
end
if price < 1 then price = 1 end
return price
end
local function set_pages_by_search(name, search)
shop_buy[name].page = 1
shop_buy[name].search = minetest.formspec_escape(search)
shop_buy[name].items_list = {}
for _, itname in ipairs(shop_buy[name].items_type) do
if minercantile.shop.get_nb(itname) > 0 then
local item = minercantile.registered_items[itname]
if item then
if string.find(itname, search) or string.find(string.lower(item.desc), search) then
table.insert(shop_buy[name].items_list, itname)
end
end
end
end
table.sort(shop_buy[name].items_list)
end
local function get_shop_inventory_by_page(name)
local page = shop_buy[name].page
local search = shop_buy[name].search
local nb_items, nb_pages
local shop_type = shop_buy[name].shop_type or "General"
local inv_list = {}
if search ~= "" then
nb_items = #shop_buy[name].items_list
nb_pages = math.ceil(nb_items/32)
if page > nb_pages then page = nb_pages end
local index = (page*32)-32
for i=1, 32 do
local itname = shop_buy[name].items_list[index+i]
if not itname then break end
local nb = minercantile.shop.get_nb(itname)
if nb > 0 then
local price = minercantile.shop.get_buy_price(shop_type, itname)
if price and price > 0 then
table.insert(inv_list, {name=itname, nb=nb, price=price})
end
end
end
else
nb_items = #shop_buy[name].items_type
nb_pages = math.ceil(nb_items/32)
if page > nb_pages then page = nb_pages end
local index = (page*32)-32
for i=1, 32 do
local itname = shop_buy[name].items_type[index+i]
if itname then
local nb = minercantile.shop.get_nb(itname)
if nb > 0 then
local price = minercantile.shop.get_buy_price(shop_type, itname)
if price and price > 0 then
table.insert(inv_list, {name=itname, nb=nb, price=price})
end
end
end
end
end
shop_buy[name].nb_pages = nb_pages
return inv_list
end
--buy
function minercantile.shop.buy(name, itname, nb, price)
local player = minetest.get_player_by_name(name)
if not player then return false end
local player_inv = player:get_inventory()
local shop_money = minercantile.shop.get_money()
local player_money = minercantile.wallet.get_money(name)
if player_money < 1 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, you have not enough money]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local items_nb = minercantile.stock.items[itname].nb
if items_nb < 1 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have 0 item ".. itname.."]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local item_can_sell = nb
if items_nb < 4 then
item_can_sell = 1
elseif items_nb/4 < nb then
item_can_sell = math.floor(items_nb/4)
end
local price_total = math.floor(item_can_sell * price)
local player_can_buy = item_can_sell
if player_money < price_total then
player_can_buy = math.floor(player_money/price)
end
local sell_price = player_can_buy * price
local stack = ItemStack(itname.." "..player_can_buy)
--player_inv:room_for_item("main", stack)
local nn = player_inv:add_item("main", stack)
local count = nn:get_count()
if count > 0 then
minetest.spawn_item(player:getpos(), {name=itname, count=count, wear=0, metadata=""})
end
minercantile.stock.items[itname].nb = minercantile.stock.items[itname].nb - player_can_buy
minercantile.shop.set_transac_b()
minercantile.shop.give_money(sell_price, true)
minercantile.wallet.take_money(name, sell_price, " Buy "..player_can_buy .." "..itname..", price "..sell_price)
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.3,0.8;You buy "..player_can_buy .." "..itname.."]label[1.3,1.3;price "..sell_price.."$]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return true
end
local function show_formspec_to_buy(name)
local player = minetest.get_player_by_name(name)
if not player or not shop_buy[name] then return end
local formspec = {"size[13,10]bgcolor[#2A2A2A;]label[6,0;Buy Items]"}
table.insert(formspec, "label[0,0;Your money:"..minercantile.wallet.get_money(name) .."$]")
local inv_items = get_shop_inventory_by_page(name)
table.insert(formspec, "label[0.8,1.4;Page: ".. shop_buy[name].page.." of ".. shop_buy[name].nb_pages.."]")
if shop_buy[name].search ~= "" then
table.insert(formspec, "label[3,1.4;Filter: ".. minetest.formspec_escape(shop_buy[name].search) .."]")
end
local x = 0.8
local y = 2
local j = 1
for i=1, 32 do
local item = inv_items[i]
if item then
table.insert(formspec, "item_image_button["..x..","..y..";1,1;"..item.name..";buttonchoice_"..item.name..";"..item.nb.."]")
table.insert(formspec, "label["..(x)..","..(y+0.8)..";"..item.price.."$]")
else
table.insert(formspec, "image["..x..","..y..";1,1;minercantile_img_inv.png]")
end
x = x +1.5
j = j +1
if j > 8 then
j = 1
x = 0.8
y = y + 1.6
end
end
table.insert(formspec, "field[5.75,8.75;2.2,1;searchbox;;]")
table.insert(formspec, "image_button[7.55,8.52;.8,.8;ui_search_icon.png;searchbutton;]tooltip[searchbutton;Search]")
table.insert(formspec, "button[5.65,9.3;1,1;page_dec;<]")
table.insert(formspec, "button[6.55,9.3;1,1;page_inc;>]")
table.insert(formspec, "button_exit[11,9.3;1.5,1;choice;Close]")
minetest.show_formspec(name, "minercantile:shop_buy", table.concat(formspec))
end
local function get_formspec_buy_items(name)
local itname = shop_buy[name].itname
local max = shop_buy[name].max
local nb = shop_buy[name].nb
local price = shop_buy[name].price
local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Buy Items]"}
table.insert(formspec, "label[3.4,1;Stock:"..minercantile.shop.get_nb(itname).."]")
table.insert(formspec, "item_image_button[3.6,1.5;1,1;"..itname..";buttonchoice_"..itname..";"..nb.."]")
if minetest.registered_items[itname] and minetest.registered_items[itname].stack_max and minetest.registered_items[itname].stack_max == 1 then
table.insert(formspec, "label[2.2,2.5;This item is being sold by 1 max]")
else
table.insert(formspec, "button[0.6,1.5;1,1;amount;-1]")
table.insert(formspec, "button[1.6,1.5;1,1;amount;-10]")
table.insert(formspec, "button[2.6,1.5;1,1;amount;-20]")
table.insert(formspec, "button[4.6,1.5;1,1;amount;+20]")
table.insert(formspec, "button[5.6,1.5;1,1;amount;+10]")
table.insert(formspec, "button[6.6,1.5;1,1;amount;+1]")
end
table.insert(formspec, "label[3.2,3;Price:"..price.."$]")
table.insert(formspec, "label[3.2,3.4;Amount:".. nb.." items]")
table.insert(formspec, "label[3.2,3.8;Total:"..nb * price.."$]")
table.insert(formspec, "button[3.3,5;1.5,1;confirm;Confirm]")
table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
return table.concat(formspec)
end
-- sell
function minercantile.shop.player_sell(name)
local player = minetest.get_player_by_name(name)
if not player then return false end
local player_inv = player:get_inventory()
local shop_money = minercantile.shop.get_money()
if shop_money < 4 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local item = shop_sell[name].item
local index = item.index
local nb = shop_sell[name].nb
local price = shop_sell[name].price
local stack = player_inv:get_stack("main", index)
local itname = stack:get_name()
local items_nb = stack:get_count()
if itname ~= item.name or items_nb == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.5,1;Sorry, You have 0 item ..".. itname.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local item_can_sell = nb
if items_nb < nb then
item_can_sell = items_nb
end
local price_total = math.floor(item_can_sell * price)
local shop_can_buy = item_can_sell
if (shop_money/4) < price_total then
shop_can_buy = math.floor((shop_money/4)/price)
end
if shop_can_buy == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
local taken = stack:take_item(shop_can_buy)
local sell_price = math.floor((taken:get_count()) * price)
player_inv:set_stack("main", index, stack)
minercantile.stock.items[itname].nb = minercantile.stock.items[itname].nb + shop_can_buy
minercantile.shop.set_transac_s()
minercantile.shop.take_money(sell_price, true)
minercantile.wallet.give_money(name, sell_price, " Sell "..shop_can_buy .." "..itname..", price "..sell_price)
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.3,0.8;You sell "..shop_can_buy .." "..itname.."]label[1.3,1.3;price "..sell_price.."$]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return true
end
local function get_wear_img(wear)
local pct = math.floor(((65535-wear)*10)/65535)
for i=9, 0, -1 do
if pct == i then
return "minercantile_wear_".. i ..".png"
end
end
return nil
end
-- show sell formspec
local function show_formspec_to_sell(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local formspec = {"size[13,10]bgcolor[#2A2A2A;]label[6,0;Sell Items]"}
table.insert(formspec, "label[0,0;Your money:"..minercantile.wallet.get_money(name) .."$]")
local player_inv = player:get_inventory()
shop_sell[name] = {}
shop_sell[name].items = {}
for i=1, player_inv:get_size("main") do
local stack = player_inv:get_stack("main", i)
if not stack:is_empty() then
local itname = stack:get_name()
if minercantile.shop.is_available(itname) and minercantile.shop.get_nb(itname) < minercantile.shop.max_stock then
local nb = stack:get_count()
local wear = stack:get_wear()
local price = minercantile.shop.get_sell_price(itname, wear)
if price and price > 0 then
table.insert(shop_sell[name].items, {name=itname, nb=nb, price=price, index=i, wear=wear})
end
end
end
end
local x = 0.8
local y = 2
local j = 1
for i=1, 32 do
local item = shop_sell[name].items[i]
if item then
table.insert(formspec, "item_image_button["..x..","..y..";1,1;"..item.name..";buttonchoice_"..i..";"..item.nb.."]")
table.insert(formspec, "label["..(x)..","..(y+0.9)..";"..item.price.."$]")
if item.wear and item.wear > 0 then
local img = get_wear_img(item.wear)
if img then
table.insert(formspec, "image["..x..","..(y+0.1)..";1,1;"..img.."]")
end
end
else
table.insert(formspec, "image["..x..","..y..";1,1;minercantile_img_inv.png]")
end
x = x +1.5
j = j + 1
if j > 8 then
j = 1
x = 0.8
y = y + 1.6
end
end
table.insert(formspec, "button_exit[5.8,9.3;1.5,1;choice;Close]")
minetest.show_formspec(name, "minercantile:shop_sell", table.concat(formspec))
end
local function get_formspec_sell_items(name)
local item = shop_sell[name].item
local itname = item.name
local index = shop_sell[name].index
local max = shop_sell[name].max
local nb = shop_sell[name].nb
local price = minercantile.shop.get_sell_price(itname, item.wear)
shop_sell[name].price = price
local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Sell Items]"}
table.insert(formspec, "item_image_button[3.6,1.5;1,1;"..itname..";buttonchoice_"..index..";"..nb.."]")
if item.wear and item.wear > 0 then
local img = get_wear_img(item.wear)
if img then
table.insert(formspec, "image[3.6,1.6;1,1;"..img.."]")
end
end
if minetest.registered_items[itname] and minetest.registered_items[itname].stack_max and minetest.registered_items[itname].stack_max == 1 then
table.insert(formspec, "label[2.2,2.5;This item is being sold by 1 max]")
else
table.insert(formspec, "button[0.6,1.5;1,1;amount;-1]")
table.insert(formspec, "button[1.6,1.5;1,1;amount;-10]")
table.insert(formspec, "button[2.6,1.5;1,1;amount;-20]")
table.insert(formspec, "button[4.6,1.5;1,1;amount;+20]")
table.insert(formspec, "button[5.6,1.5;1,1;amount;+10]")
table.insert(formspec, "button[6.6,1.5;1,1;amount;+1]")
end
table.insert(formspec, "label[3.2,3;Price:"..price.."$]")
table.insert(formspec, "label[3.2,3.4;Amount:".. nb.." items]")
table.insert(formspec, "label[3.2,3.8;Total:"..nb * price.."$]")
table.insert(formspec, "button[3.3,5;1.5,1;confirm;Confirm]")
table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
return table.concat(formspec)
end
local function get_formspec_welcome(name)
local formspec = {"size[6,5]bgcolor[#2A2A2A;]label[2.6,0;Shop]"}
table.insert(formspec, "image[1,1;5,1.25;minercantile_shop_welcome.png]")
table.insert(formspec, "label[1,2.5;Total purchases: "..minercantile.shop.get_transac_b().."]")
table.insert(formspec, "label[1,3;Total sales: "..minercantile.shop.get_transac_s().."]")
table.insert(formspec, "button[1,4.3;1.5,1;choice;Buy]")
table.insert(formspec, "button[3.5,4.3;1.5,1;choice;Sell]")
return table.concat(formspec)
end
-- formspec admin shop
function minercantile.get_formspec_shop_admin_shop(pos, node_name, name)
if not shop_admin[name] then
shop_admin[name] = {}
end
shop_admin[name].pos = pos
shop_admin[name].node_name = node_name
local formspec = {"size[6,6]bgcolor[#2A2A2A;]label[2.2,0;Shop Admin]button[4.5,0;1.5,1;shop;Shop]"}
local isnode = minetest.get_node_or_nil(pos)
if not isnode or isnode.name ~= node_name then return end
local meta = minetest.get_meta(pos)
local shop_type = meta:get_int("shop_type")
table.insert(formspec, "label[1,1;Shop Type:]")
table.insert(formspec, "dropdown[3,1;3,1;select_type;"..table.concat(minercantile.shop.shop_type, ",")..";"..shop_type.."]")
local isopen = meta:get_int("open")
if isopen == 1 then
table.insert(formspec, "label[1,2;Is Open: Yes]button[3.5,1.8;1.5,1;open_close;No]")
else
table.insert(formspec, "label[1,2;Is Open: No]button[3.5,1.8;1.5,1;open_close;Yes]")
end
local always_open = meta:get_int("always_open")
if always_open == 1 then
table.insert(formspec, "label[1,3;Open 24/24: Yes]button[3.5,2.8;1.5,1;always_open;No]")
else
table.insert(formspec, "label[1,3;Open 24/24: No]button[3.5,2.8;1.5,1;always_open;Yes]")
end
table.insert(formspec, "label[1,4;Shop money:"..minercantile.shop.get_money().."$]")
table.insert(formspec, "button_exit[2.4,5.3;1.5,1;close;Close]")
return table.concat(formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if not name or name == "" then return end
if formname == "minercantile:shop_welcome" then
if fields["choice"] then
if fields["choice"] == "Buy" then
show_formspec_to_buy(name)
elseif fields["choice"] == "Sell" then
show_formspec_to_sell(name)
end
return
end
elseif formname == "minercantile:shop_buy" then
for b, n in pairs(fields) do
if string.find(b, "buttonchoice_") then
if not shop_buy[name] then return end
local itname = string.sub(b, 14)
shop_buy[name].itname = itname
shop_buy[name].max = math.floor(minercantile.shop.get_nb(itname)/4)
if minetest.registered_items[itname].stack_max and minetest.registered_items[itname].stack_max == 1 then
shop_buy[name].max = 1
shop_buy[name].nb = 1
else
shop_buy[name].max = math.floor(minercantile.shop.get_nb(itname)/4)
shop_buy[name].nb = math.floor(minercantile.shop.get_nb(itname)/4)
end
if shop_buy[name].max > 99 then
shop_buy[name].max = 99
end
if shop_buy[name].nb < 1 then
shop_buy[name].nb = 1
elseif shop_buy[name].nb > 99 then
shop_buy[name].nb = 99
end
local shop_type = shop_buy[name].shop_type or "General"
shop_buy[name].price = minercantile.shop.get_buy_price(shop_type, itname)
minetest.show_formspec(name, "minercantile:shop_buy_items", get_formspec_buy_items(name))
return
end
end
if fields["quit"] then
return
elseif fields["searchbutton"] then
local search = string.sub(string.lower(fields["searchbox"]), 1, 14)
set_pages_by_search(name, search)
elseif fields["page_inc"] then
if shop_buy[name].page < shop_buy[name].nb_pages then
shop_buy[name].page = shop_buy[name].page+1
end
elseif fields["page_dec"] then
if shop_buy[name].page > 1 then
shop_buy[name].page = shop_buy[name].page-1
end
end
show_formspec_to_buy(name)
elseif formname == "minercantile:shop_buy_items" then
if fields["amount"] then
local inc = tonumber(fields["amount"])
if inc ~= nil then
shop_buy[name].nb = shop_buy[name].nb + inc
end
if shop_buy[name].nb > 99 then
shop_buy[name].nb = 99
end
if shop_buy[name].nb > shop_buy[name].max then
shop_buy[name].nb = shop_buy[name].max
end
if shop_buy[name].nb < 1 then
shop_buy[name].nb = 1
end
elseif fields["abort"] then
show_formspec_to_buy(name)
return
elseif fields["confirm"] then
if not shop_buy[name] or not shop_buy[name].itname or not shop_buy[name].nb or not shop_buy[name].price then return end
minercantile.shop.buy(name, shop_buy[name].itname, shop_buy[name].nb, shop_buy[name].price)
return
elseif fields["quit"] then
shop_buy[name] = nil
return
end
minetest.show_formspec(name, "minercantile:shop_buy_items", get_formspec_buy_items(name))
elseif formname == "minercantile:shop_sell" then
for b, n in pairs(fields) do
if string.find(b, "buttonchoice_") then
if not shop_sell[name] then
shop_sell[name] = {}
end
local index = tonumber(string.sub(b, 14))
shop_sell[name].index = index
local item = shop_sell[name].items[index]
shop_sell[name].item = item
shop_sell[name].itname = item.name
shop_sell[name].max = item.nb
if shop_sell[name].max > 99 then
shop_sell[name].max = 99
end
shop_sell[name].wear = item.wear
shop_sell[name].nb = shop_sell[name].max
shop_sell[name].price = minercantile.shop.get_sell_price(item.name, item.wear)
minetest.show_formspec(name, "minercantile:shop_sell_items", get_formspec_sell_items(name))
break
end
end
return
elseif formname == "minercantile:shop_sell_items" then
if fields["amount"] then
local inc = tonumber(fields["amount"])
if inc ~= nil then
shop_sell[name].nb = shop_sell[name].nb + inc
end
if shop_sell[name].nb > shop_sell[name].max then
shop_sell[name].nb = shop_sell[name].max
end
if shop_sell[name].nb > 99 then
shop_sell[name].nb = 99
end
if shop_sell[name].nb < 1 then
shop_sell[name].nb = 1
end
elseif fields["abort"] then
show_formspec_to_sell(name)
return
elseif fields["confirm"] then
minercantile.shop.player_sell(name)
return
elseif fields["quit"] then
shop_sell[name] = nil
return
end
minetest.show_formspec(name, "minercantile:shop_sell_items", get_formspec_sell_items(name))
elseif formname == "minercantile:confirmed" then
if fields["return_sell"] then
show_formspec_to_sell(name)
elseif fields["return_buy"] then
show_formspec_to_buy(name)
end
-- admin conf
elseif formname == "minercantile:shop_admin_shop" then
if fields["quit"] then
shop_admin[name] = nil
return
elseif fields["shop"] then
minetest.show_formspec(name, "minercantile:shop_welcome", get_formspec_welcome(name))
return
end
if not shop_admin[name] then return end
local pos = shop_admin[name].pos
local node_name = shop_admin[name].node_name
local isnode = minetest.get_node_or_nil(pos)
if not isnode or isnode.name ~= node_name then return end --FIXME
local meta = minetest.get_meta(pos)
if fields["open_close"] then
local open = 0
if fields["open_close"] == "Yes" then
open = 1
end
meta:set_int("open", open)
elseif fields["always_open"] then
local always_open = 0
if fields["always_open"] == "Yes" then
always_open = 1
end
meta:set_int("always_open", always_open)
elseif fields["select_type"] then
for i, n in pairs(minercantile.shop.shop_type) do
if n == fields["select_type"] then
meta:set_int("shop_type", i)
local t = string.gsub(n, "_$","")
meta:set_string("infotext", t.." Shop")
break
end
end
end
minetest.show_formspec(name, "minercantile:shop_admin_shop", minercantile.get_formspec_shop_admin_shop(pos, node_name, name))
end
end)
--Barter shop.
minetest.register_node("minercantile:shop", {
description = "Barter Shop",
tiles = {"minercantile_shop.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "minercantile_shop.obj",
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "General Shop")
meta:set_int("open", 1)
meta:set_int("always_open", 0)
meta:set_int("shop_type", 1)
end,
can_dig = function(pos, player)
local name = player:get_player_name()
return (minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {shop = true}))
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local name = player:get_player_name()
if not name or name == "" then return end
local meta = minetest.get_meta(pos)
local shop_type = minercantile.shop.shop_type[meta:get_int("shop_type")] or "General"
minercantile.shop.set_items_buy_list(name, shop_type)
if minetest.check_player_privs(name, {protection_bypass = true}) or minetest.check_player_privs(name, {shop = true}) then
minetest.show_formspec(name, "minercantile:shop_admin_shop", minercantile.get_formspec_shop_admin_shop(pos, node.name, name))
else
local isopen = meta:get_int("open")
if (isopen and isopen == 1) then
local always_open = meta:get_int("always_open")
local tod = (minetest.get_timeofday() or 0) * 24000
if always_open == 1 or (tod > 8000 and tod < 19000) then --FIXME check tod 8h-19h
minetest.show_formspec(name, "minercantile:shop_welcome", get_formspec_welcome(name))
else
minetest.show_formspec(name, "minercantile:closed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.2,1;Sorry shop is only open 8h-19h]button_exit[2.3,2.1;1.5,1;close;Close]")
end
else
minetest.show_formspec(name, "minercantile:closed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry shop is closed]button_exit[2.3,2.1;1.5,1;close;Close]")
end
end
end,
})
minetest.register_chatcommand("shop_addmoney",{
params = "money",
description = "give money to the shop",
privs = {shop = true},
func = function(name, param)
param = string.gsub(param, " ", "")
local amount = tonumber(param)
if amount == nil then
minetest.chat_send_player(name, "invalid, you must add amount at param")
return
end
minercantile.shop.give_money(amount, true)
minetest.chat_send_player(name, "you add "..amount.. ", new total:".. minercantile.shop.get_money())
end,
})
minetest.register_chatcommand("shop_delmoney",{
params = "money",
description = "del money from the shop",
privs = {shop = true},
func = function(name, param)
param = string.gsub(param, " ", "")
local amount = tonumber(param)
if (amount == nil ) then
minetest.chat_send_player(name, "invalid, you must add amount at param")
return
end
minercantile.shop.take_money(amount, true)
minetest.chat_send_player(name, "you delete "..amount.. ", new total:".. minercantile.shop.get_money())
end,
})
minetest.register_chatcommand("shop_additem",{
params = "name number",
description = "give item to the shop",
privs = {shop = true},
func = function(name, param)
if ( param == nil ) then
minetest.chat_send_player(name, "invalid, no param")
return
end
local itname, amount = param:match("^(%S+)%s(%S+)$")
if itname == nil then
minetest.chat_send_player(name, "invalid param item")
return
end
if not minercantile.shop.is_available(itname) then
minetest.chat_send_player(name, "invalid param item unknow")
return
end
if amount == nil or not tonumber(amount) then
minetest.chat_send_player(name, "invalid param amount")
return
end
local amount = tonumber(amount)
if amount < 1 then
minetest.chat_send_player(name, "invalid param amount")
return
end
minercantile.shop.add_item(itname, amount)
minetest.chat_send_player(name, "you add "..amount.. " items, new total:".. minercantile.shop.get_nb(itname))
end,
})
minetest.register_chatcommand("shop_delitem",{
params = "name number",
description = "del item from the shop",
privs = {shop = true},
func = function(name, param)
if ( param == nil ) then
minetest.chat_send_player(name, "invalid, no param")
return
end
local itname, amount = param:match("^(%S+)%s(%S+)$")
if itname == nil then
minetest.chat_send_player(name, "invalid param item")
return
end
if not minercantile.shop.is_available(itname) then
minetest.chat_send_player(name, "invalid param item unknow")
return
end
if amount == nil or not tonumber(amount) then
minetest.chat_send_player(name, "invalid param amount")
return
end
local amount = tonumber(amount)
if amount < 1 then
minetest.chat_send_player(name, "invalid param amount")
return
end
minercantile.shop.del_item(itname, amount)
minetest.chat_send_player(name, "you delete "..amount.. " items, new total:".. minercantile.shop.get_nb(itname))
end,
})