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A Minetest trading mod by crabman, under the original idea of Cyberpangolin.
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David Leal 70a485f793
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change.lua add rewrite bancomatic node( based on atm from https://github.com/minetest-mods/global_exchange) 2016-06-13 18:04:25 +02:00
depends.txt readd maptools in depends, use maptools coins or defines coins 2016-06-11 02:04:11 +02:00
init.lua changed the default stock of money to 1 million 2016-06-14 10:24:28 +02:00
mod.conf Create mod.conf 2019-08-23 13:58:19 -05:00
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whitelist.lua added whitelist item 2016-06-13 23:25:06 +02:00

readme.md

Miner Cantile

Build Status

A Minetest trading mod by crabman, under the original idea of Cyberpangolin.

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

PLEASE NOTE: THIS MOD (including this readme file) IS UNDER A HARD WORK AND NOT READY TO USE INGAME FOR NOW!

Usage

This mod aims to make a big centralised store, under following conditions:

  • To have money, the player has to change the coins he finds naturally ingame at the bancomatic, and then it's stored into player's wallet. 10000 copper coin = 100 silver coins = 1 golden coin = 10000 coins in the wallet

  • Any ressource can be sold / bought, with an automatised way to make evolve price: a rare ressource costs lots of money, and a very frequent one becomes cheaper and cheaper.

  • A rare ressource that is never traded gains in value with time, because all prices depend on the stock of money into the shop that tends to grow with time. If mithril is never traded, it gains price so player are more interested in selling it.

  • The shop always takes more money than gives and has limitations on how much items you can buy / sell at once to make sure you can never gain money by buying - then selling - a same ressource.

  • Prices are between 500 and 2 coins, on a stock range between 1 and 20000. With more than 10000, prices are not evolving anymore and stick at 1. The formula is not linear.

  • The shop admin can choose to keep it always opened or to close it automatically at night.

  • Even the system is supposed to stay independant, the admin can add or remove money from the store for prices regulation.

  • The shop can trade, at your option, a type of items, or any

HAPPY TRADING!