diff --git a/3d_armor/armor.lua b/3d_armor/armor.lua index f96a0d4..5c37dae 100644 --- a/3d_armor/armor.lua +++ b/3d_armor/armor.lua @@ -119,7 +119,7 @@ if armor.materials.steel then description = S("Steel Helmet"), inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=1, armor_heal=0, armor_use=800, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) @@ -127,7 +127,7 @@ if armor.materials.steel then description = S("Steel Chestplate"), inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=1, armor_heal=0, armor_use=800, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) @@ -135,7 +135,7 @@ if armor.materials.steel then description = S("Steel Leggings"), inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=1, armor_heal=0, armor_use=800, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) @@ -143,7 +143,7 @@ if armor.materials.steel then description = S("Steel Boots"), inventory_image = "3d_armor_inv_boots_steel.png", groups = {armor_feet=1, armor_heal=0, armor_use=800, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) @@ -154,7 +154,7 @@ if armor.materials.bronze then description = S("Bronze Helmet"), inventory_image = "3d_armor_inv_helmet_bronze.png", groups = {armor_head=1, armor_heal=6, armor_use=400, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) @@ -162,7 +162,7 @@ if armor.materials.bronze then description = S("Bronze Chestplate"), inventory_image = "3d_armor_inv_chestplate_bronze.png", groups = {armor_torso=1, armor_heal=6, armor_use=400, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) @@ -170,7 +170,7 @@ if armor.materials.bronze then description = S("Bronze Leggings"), inventory_image = "3d_armor_inv_leggings_bronze.png", groups = {armor_legs=1, armor_heal=6, armor_use=400, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=15}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) @@ -178,7 +178,7 @@ if armor.materials.bronze then description = S("Bronze Boots"), inventory_image = "3d_armor_inv_boots_bronze.png", groups = {armor_feet=1, armor_heal=6, armor_use=400, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.01, physics_gravity=0.01}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2}, }) @@ -220,7 +220,7 @@ if armor.materials.gold then description = S("Gold Helmet"), inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head=1, armor_heal=6, armor_use=300, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) @@ -228,7 +228,7 @@ if armor.materials.gold then description = S("Gold Chestplate"), inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso=1, armor_heal=6, armor_use=300, - physics_speed=-0.03, physics_gravity=0.03}, + physics_speed=-0.05, physics_gravity=0.05}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) @@ -236,7 +236,7 @@ if armor.materials.gold then description = S("Gold Leggings"), inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs=1, armor_heal=6, armor_use=300, - physics_speed=-0.03, physics_gravity=0.03}, + physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=15}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) @@ -244,7 +244,7 @@ if armor.materials.gold then description = S("Gold Boots"), inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet=1, armor_heal=6, armor_use=300, - physics_speed=-0.03, physics_gravity=0.03}, + physics_speed=-0.02, physics_gravity=0.02}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, }) diff --git a/shields/init.lua b/shields/init.lua index 4d68097..56accc3 100644 --- a/shields/init.lua +++ b/shields/init.lua @@ -121,7 +121,7 @@ if armor.materials.steel then description = S("Steel Shield"), inventory_image = "shields_inv_shield_steel.png", groups = {armor_shield=1, armor_heal=0, armor_use=800, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, reciprocate_damage = true, @@ -139,7 +139,7 @@ if armor.materials.bronze then description = S("Bronze Shield"), inventory_image = "shields_inv_shield_bronze.png", groups = {armor_shield=1, armor_heal=6, armor_use=400, - physics_speed=-0.025, physics_gravity=0.025}, + physics_speed=-0.03, physics_gravity=0.03}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, reciprocate_damage = true, @@ -174,7 +174,7 @@ if armor.materials.gold then description = S("Gold Shield"), inventory_image = "shields_inv_shield_gold.png", groups = {armor_shield=1, armor_heal=6, armor_use=300, - physics_speed=-0.03, physics_gravity=0.03}, + physics_speed=-0.04, physics_gravity=0.04}, armor_groups = {fleshy=10}, damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2}, reciprocate_damage = true,