diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index e600d32..ffa7cff 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -16,27 +16,28 @@ local armor_stand_formspec = "size[8,7]" .. local elements = {"head", "torso", "legs", "feet"} -local function update_entity(pos) +local function get_stand_object(pos) local object = nil - local node = minetest.get_node(pos) - local objects = minetest.get_objects_inside_radius(pos, 1) or {} - pos = vector.round(pos) + local objects = minetest.get_objects_inside_radius(pos, 0.5) or {} for _, obj in pairs(objects) do - local p = vector.round(obj:getpos()) - if vector.equals(p, pos) then - local ent = obj:get_luaentity() - if ent then - if ent.name == "3d_armor_stand:armor_entity" then - -- Remove duplicates - if object then - obj:remove() - else - object = obj - end + local ent = obj:get_luaentity() + if ent then + if ent.name == "3d_armor_stand:armor_entity" then + -- Remove duplicates + if object then + obj:remove() + else + object = obj end end end end + return object +end + +local function update_entity(pos) + local node = minetest.get_node(pos) + local object = get_stand_object(pos) if object then if not string.find(node.name, "3d_armor_stand:") then object:remove() @@ -136,6 +137,15 @@ minetest.register_node("3d_armor_stand:armor_stand", { after_destruct = function(pos) update_entity(pos) end, + on_blast = function(pos) + local object = get_stand_object(pos) + if object then + object:remove() + end + minetest.after(1, function(pos) + update_entity(pos) + end, pos) + end, }) local function has_locked_armor_stand_privilege(meta, player) @@ -202,26 +212,9 @@ minetest.register_entity("3d_armor_stand:armor_entity", { visual_size = {x=1, y=1}, collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1}, textures = {"3d_armor_trans.png"}, - timer = 0, - pos = nil, on_activate = function(self) - self.pos = self.object:getpos() - update_entity(self.pos) - end, - on_step = function(self, dtime) - self.timer = self.timer + dtime - if self.timer > 4 then - self.timer = 0 - if self.pos then - self.object:setpos(self.pos) - self.object:setvelocity({x=0, y=0, z=0}) - local node = minetest.get_node(self.pos) - if string.find(node.name, "3d_armor_stand:") then - return - end - end - self.object:remove() - end + local pos = self.object:getpos() + update_entity(pos) end, })