diff --git a/3d_armor/models/3d_armor_character.blend b/3d_armor/models/3d_armor_character.blend index 5a500ed..1a8584b 100644 Binary files a/3d_armor/models/3d_armor_character.blend and b/3d_armor/models/3d_armor_character.blend differ diff --git a/3d_armor/models/3d_armor_character.x b/3d_armor/models/3d_armor_character.x index 4a32fe3..3e18ac9 100644 --- a/3d_armor/models/3d_armor_character.x +++ b/3d_armor/models/3d_armor_character.x @@ -1843,10 +1843,10 @@ Frame Root { -0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, - 0.890625; 0.656250;, 0.890625; 0.968750;, - 0.984375; 0.968750;, + 0.890625; 0.656250;, 0.984375; 0.656250;, + 0.984375; 0.968750;, 0.875000; 0.968750;, 0.875000; 0.656250;, 0.890625; 0.656250;, @@ -1859,11 +1859,11 @@ Frame Root { 0.984375; 0.968750;, 0.984375; 1.000000;, 0.890625; 1.000000;, - 0.984375; 0.656250;, - 0.890625; 0.656250;, 0.890625; 0.625000;, 0.984375; 0.625000;, 0.984375; 0.656250;, + 0.890625; 0.656250;, + 0.984375; 0.656250;, 1.000000; 0.656250;, 1.000000; 0.968750;, 0.984375; 0.968750;; @@ -2059,86 +2059,80 @@ Frame Root { 7; } SkinWeights { - "Armature_Leg_Right"; + "Armature_Head"; 72; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 136, - 137, - 138, - 139, - 260, - 261, - 262, - 263, - 264, - 265, - 266, - 267, - 268, - 269, - 270, - 271, - 272, - 273, - 274, - 275, - 276, - 277, - 278, - 279, - 280, - 281, - 282, - 283, - 340, - 341, - 342, - 343, - 344, - 345, - 346, - 347, - 348, - 349, - 350, - 351, - 352, - 353, - 354, - 355, - 356, - 357, - 358, - 359, - 360, - 361, - 362, - 363; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, + 40, + 41, + 42, + 43, + 44, + 45, + 46, + 47, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 55, + 56, + 57, + 58, + 59, + 96, + 97, + 98, + 99, + 140, + 141, + 142, + 143, + 144, + 145, + 146, + 147, + 148, + 149, + 150, + 151, + 152, + 153, + 154, + 155, + 156, + 157, + 158, + 159, + 160, + 161, + 162, + 163, + 188, + 189, + 190, + 191, + 192, + 193, + 194, + 195, + 196, + 197, + 198, + 199, + 200, + 201, + 202, + 203, + 204, + 205, + 206, + 207, + 208, + 209, + 210, + 211; 1.000000, 1.000000, 1.000000, @@ -2169,11 +2163,14 @@ Frame Root { 1.000000, 1.000000, 1.000000, + 0.927318, 1.000000, 1.000000, + 0.927318, 1.000000, 1.000000, 1.000000, + 0.927318, 1.000000, 1.000000, 1.000000, @@ -2193,23 +2190,26 @@ Frame Root { 1.000000, 1.000000, 1.000000, + 0.927318, 1.000000, 1.000000, 1.000000, + 0.927318, 1.000000, 1.000000, 1.000000, 1.000000, + 0.927318, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750000, 0.000000, 1.000000;; - } // End of Armature_Leg_Right skin weights + -1.000000, 0.000000,-0.000000, 0.000000, + -0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000,-13.500000,-0.000000, 1.000000;; + } // End of Armature_Head skin weights SkinWeights { "Armature_Body"; 48; @@ -2314,6 +2314,62 @@ Frame Root { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-6.750000, 0.000000, 1.000000;; } // End of Armature_Body skin weights + SkinWeights { + "Armature_Cape"; + 24; + 616, + 617, + 618, + 619, + 620, + 621, + 622, + 623, + 624, + 625, + 626, + 627, + 628, + 629, + 630, + 631, + 632, + 633, + 634, + 635, + 636, + 637, + 638, + 639; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,13.700000, 1.100000, 1.000000;; + } // End of Armature_Cape skin weights SkinWeights { "Armature_Arm_Left"; 56; @@ -2587,32 +2643,128 @@ Frame Root { 1.000000, 6.750000,-0.000000, 1.000000;; } // End of Armature_Leg_Left skin weights SkinWeights { - "Armature_Cape"; - 24; - 616, - 617, - 618, - 619, - 620, - 621, - 622, - 623, - 624, - 625, - 626, - 627, - 628, - 629, - 630, - 631, - 632, - 633, - 634, - 635, - 636, - 637, - 638, - 639; + "Armature_Leg_Right"; + 72; + 20, + 21, + 22, + 23, + 64, + 65, + 66, + 67, + 80, + 81, + 82, + 83, + 88, + 89, + 90, + 91, + 124, + 125, + 126, + 127, + 136, + 137, + 138, + 139, + 260, + 261, + 262, + 263, + 264, + 265, + 266, + 267, + 268, + 269, + 270, + 271, + 272, + 273, + 274, + 275, + 276, + 277, + 278, + 279, + 280, + 281, + 282, + 283, + 340, + 341, + 342, + 343, + 344, + 345, + 346, + 347, + 348, + 349, + 350, + 351, + 352, + 353, + 354, + 355, + 356, + 357, + 358, + 359, + 360, + 361, + 362, + 363; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, 1.000000, 1.000000, 1.000000, @@ -2640,160 +2792,8 @@ Frame Root { 1.000000, 0.000000,-0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, - 0.000000,13.700000, 1.100000, 1.000000;; - } // End of Armature_Cape skin weights - SkinWeights { - "Armature_Head"; - 72; - 40, - 41, - 42, - 43, - 44, - 45, - 46, - 47, - 48, - 49, - 50, - 51, - 52, - 53, - 54, - 55, - 56, - 57, - 58, - 59, - 96, - 97, - 98, - 99, - 140, - 141, - 142, - 143, - 144, - 145, - 146, - 147, - 148, - 149, - 150, - 151, - 152, - 153, - 154, - 155, - 156, - 157, - 158, - 159, - 160, - 161, - 162, - 163, - 188, - 189, - 190, - 191, - 192, - 193, - 194, - 195, - 196, - 197, - 198, - 199, - 200, - 201, - 202, - 203, - 204, - 205, - 206, - 207, - 208, - 209, - 210, - 211; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.927318, - 1.000000, - 1.000000, - 0.927318, - 1.000000, - 1.000000, - 1.000000, - 0.927318, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.927318, - 1.000000, - 1.000000, - 1.000000, - 0.927318, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.927318, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - -1.000000, 0.000000,-0.000000, 0.000000, - -0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - -0.000000,-13.500000,-0.000000, 1.000000;; - } // End of Armature_Head skin weights + -1.000000, 6.750000, 0.000000, 1.000000;; + } // End of Armature_Leg_Right skin weights SkinWeights { "Armature_Arm_Right"; 302;