diff --git a/3d_armor/armor.lua b/3d_armor/armor.lua index 7207325..2fa92c2 100644 --- a/3d_armor/armor.lua +++ b/3d_armor/armor.lua @@ -7,6 +7,13 @@ end armor = { player_hp = {}, + elements = {"head", "torso", "legs", "feet"}, + formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]" + .."list[current_player;main;0,4.5;8,4;]" + .."list[detached:player_name_armor;armor_head;3,0;1,1;]" + .."list[detached:player_name_armor;armor_torso;3,1;1,1;]" + .."list[detached:player_name_armor;armor_legs;3,2;1,1;]" + .."list[detached:player_name_armor;armor_feet;3,3;1,1;]", } armor.set_player_armor = function(self, player) @@ -18,7 +25,7 @@ armor.set_player_armor = function(self, player) local armor_texture = uniskins.default_texture local armor_level = 0 local textures = {} - for _,v in ipairs({"head", "torso", "legs", "feet"}) do + for _,v in ipairs(self.elements) do local stack = player_inv:get_stack("armor_"..v, 1) local level = stack:get_definition().groups["armor_"..v] if level then @@ -56,7 +63,7 @@ armor.update_armor = function(self, player) return end local heal_max = 0 - for _,v in ipairs({"head", "torso", "legs", "feet"}) do + for _,v in ipairs(self.elements) do local stack = armor_inv:get_stack("armor_"..v, 1) if stack:get_count() > 0 then local use = stack:get_definition().groups["armor_use"] or 0 @@ -87,14 +94,9 @@ end minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() + local formspec = armor.formspec:gsub("player_name", name) if fields.armor then - inventory_plus.set_inventory_formspec(player, "size[8,8.5]" - .."button[0,0;2,0.5;main;Back]" - .."list[current_player;main;0,4.5;8,4;]" - .."list[detached:"..name.."_armor;armor_head;3,0;1,1;]" - .."list[detached:"..name.."_armor;armor_torso;3,1;1,1;]" - .."list[detached:"..name.."_armor;armor_legs;3,2;1,1;]" - .."list[detached:"..name.."_armor;armor_feet;3,3;1,1;]") + inventory_plus.set_inventory_formspec(player, formspec) return end for field, _ in pairs(fields) do @@ -133,7 +135,7 @@ minetest.register_on_joinplayer(function(player) return 0 end, }) - for _,v in ipairs({"head", "torso", "legs", "feet"}) do + for _,v in ipairs(armor.elements) do local list = "armor_"..v player_inv:set_size(list, 1) armor_inv:set_size(list, 1) diff --git a/3d_armor/crafting_guide.txt b/3d_armor/crafting_guide.txt index eb2df13..0d091e9 100644 --- a/3d_armor/crafting_guide.txt +++ b/3d_armor/crafting_guide.txt @@ -14,6 +14,7 @@ Helmets: [3d_armor:helmet_wood] X = [default:wood] [3d_armor:helmet_steel] X = [default:steel_ingot] [3d_armor:helmet_bronze] X = [default:bronze_ingot] +[3d_armor:helmet_diamond] X = [default:diamond] Chestplates: @@ -28,6 +29,7 @@ Chestplates: [3d_armor:chestplate_wood] X = [default:wood] [3d_armor:chestplate_steel] X = [default:steel_ingot] [3d_armor:chestplate_bronze] X = [default:bronze_ingot] +[3d_armor:chestplate_diamond] X = [default:diamond] Leggings: @@ -42,6 +44,7 @@ Leggings: [3d_armor:leggings_wood] X = [default:wood] [3d_armor:leggings_steel] X = [default:steel_ingot] [3d_armor:leggings_bronze] X = [default:bronze_ingot] +[3d_armor:leggings_diamond] X = [default:diamond] Boots: @@ -54,5 +57,5 @@ Boots: [3d_armor:boots_wood] X = [default:wood] [3d_armor:boots_steel] X = [default:steel_ingot] [3d_armor:boots_bronze] X = [default:bronze_ingot - +[3d_armor:boots_diamond] X = [default:diamond] diff --git a/README.md b/README.md index 0acd756..e6ad80a 100644 --- a/README.md +++ b/README.md @@ -4,16 +4,18 @@ Modpack - 3d Armor [mod] Unified Skins [unified_skins] ----------------------------------- +depends: default + A 3d character model re-texturing api used as the framework for this modpack. Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen. -Note: Currently only 64x32px player skins. +Note: Currently only supports 64x32px player skins. [mod] Visible Wielded Items [wieldview] --------------------------------------- -depends: default, unified_skins +depends: unified_skins Makes hand wielded items visible to other players. @@ -22,7 +24,7 @@ Note: Currently only supports 16x16px texture packs, sorry! [mod] Visible Player Armor [3d_armor] ------------------------------------- -depends: default, unified_skins, inventory_plus +depends: unified_skins, inventory_plus Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons. @@ -30,3 +32,10 @@ a player's armor group level making them less vulnerable to weapons. Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. +[mod] Shields [shields] +------------------------------------- + +depends: 3d_armor + +Originally a part of 3d_armor, shields have been re-included as an optional extra. +If you do not what shields then simply remove the shields folder from the modpack. diff --git a/shields/README.txt b/shields/README.txt new file mode 100644 index 0000000..80988c1 --- /dev/null +++ b/shields/README.txt @@ -0,0 +1,6 @@ +A 3d character model re-texturing api used as the framework for this modpack. + +depends: 3d_armor + +Originally a part of 3d_armor, shields have been re-included as an optional extra. +If you do not what shields then simply remove the shields folder from the modpack. diff --git a/shields/crafting_guide.txt b/shields/crafting_guide.txt new file mode 100644 index 0000000..5800e94 --- /dev/null +++ b/shields/crafting_guide.txt @@ -0,0 +1,17 @@ +Shields -- Crafting Guide +-------------------------- + ++---+---+---+ +| X | X | X | ++---+---+---+ +| X | X | X | ++---+---+---+ +| | X | | ++---+---+---+ + +[shields:shield_wood] X = [default:wood] +[shields:shield_steel] X = [default:steel_ingot] +[shields:shield_bronze] X = [default:bronze_ingot] +[shields:shield_diamond] X = [default:diamond] + + diff --git a/shields/depends.txt b/shields/depends.txt new file mode 100644 index 0000000..5e62c74 --- /dev/null +++ b/shields/depends.txt @@ -0,0 +1,3 @@ +default +inventory_plus +3d_armor diff --git a/shields/init.lua b/shields/init.lua new file mode 100644 index 0000000..4fa56b2 --- /dev/null +++ b/shields/init.lua @@ -0,0 +1,60 @@ +-- Regisiter Shields + +minetest.register_tool("shields:shield_wood", { + description = "Wooden Shield", + inventory_image = "shields_inv_shield_wood.png", + groups = {armor_shield=5, armor_heal=0, armor_use=2000}, + wear = 0, +}) + +minetest.register_tool("shields:shield_steel", { + description = "Steel Shield", + inventory_image = "shields_inv_shield_steel.png", + groups = {armor_shield=10, armor_heal=0, armor_use=500}, + wear = 0, +}) + +minetest.register_tool("shields:shield_bronze", { + description = "Bronze Shield", + inventory_image = "shields_inv_shield_bronze.png", + groups = {armor_shield=10, armor_heal=6, armor_use=250}, + wear = 0, +}) + +minetest.register_tool("shields:shield_diamond", { + description = "Diamond Shield", + inventory_image = "shields_inv_shield_diamond.png", + groups = {armor_shield=15, armor_heal=12, armor_use=100}, + wear = 0, +}) + + +local craft_ingreds = { + wood = "default:wood", + steel = "default:steel_ingot", + bronze = "default:bronze_ingot", +} + +for k, v in pairs(craft_ingreds) do + minetest.register_craft({ + output = "shields:shield_"..k, + recipe = { + {v, v, v}, + {v, v, v}, + {"", v, ""}, + }, + }) +end + +minetest.after(0, function() + table.insert(armor.elements, "shield") + armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]" + .."list[current_player;main;0,4.5;8,4;]" + .."list[detached:player_name_armor;armor_head;3,0;1,1;]" + .."list[detached:player_name_armor;armor_torso;3,1;1,1;]" + .."list[detached:player_name_armor;armor_legs;3,2;1,1;]" + .."list[detached:player_name_armor;armor_feet;3,3;1,1;]" + .."list[detached:player_name_armor;armor_shield;4,1;1,1;]" +end) + + diff --git a/shields/textures/shields_inv_shield_bronze.png b/shields/textures/shields_inv_shield_bronze.png new file mode 100644 index 0000000..25f6769 Binary files /dev/null and b/shields/textures/shields_inv_shield_bronze.png differ diff --git a/shields/textures/shields_inv_shield_diamond.png b/shields/textures/shields_inv_shield_diamond.png new file mode 100644 index 0000000..b114587 Binary files /dev/null and b/shields/textures/shields_inv_shield_diamond.png differ diff --git a/shields/textures/shields_inv_shield_steel.png b/shields/textures/shields_inv_shield_steel.png new file mode 100644 index 0000000..8eaee8f Binary files /dev/null and b/shields/textures/shields_inv_shield_steel.png differ diff --git a/shields/textures/shields_inv_shield_wood.png b/shields/textures/shields_inv_shield_wood.png new file mode 100644 index 0000000..3e3c14a Binary files /dev/null and b/shields/textures/shields_inv_shield_wood.png differ diff --git a/shields/textures/shields_shield_bronze.png b/shields/textures/shields_shield_bronze.png new file mode 100644 index 0000000..62297a0 Binary files /dev/null and b/shields/textures/shields_shield_bronze.png differ diff --git a/shields/textures/shields_shield_diamond.png b/shields/textures/shields_shield_diamond.png new file mode 100644 index 0000000..3f37300 Binary files /dev/null and b/shields/textures/shields_shield_diamond.png differ diff --git a/shields/textures/shields_shield_steel.png b/shields/textures/shields_shield_steel.png new file mode 100644 index 0000000..5d3ef06 Binary files /dev/null and b/shields/textures/shields_shield_steel.png differ diff --git a/shields/textures/shields_shield_wood.png b/shields/textures/shields_shield_wood.png new file mode 100644 index 0000000..69c9e3a Binary files /dev/null and b/shields/textures/shields_shield_wood.png differ diff --git a/unified_skins/init.lua b/unified_skins/init.lua index d6a1f5f..69eeca9 100644 --- a/unified_skins/init.lua +++ b/unified_skins/init.lua @@ -4,7 +4,7 @@ uniskins = { armor = {}, wielditem = {}, default_skin = "character.png", - default_texture = nil + default_texture = nil, } uniskins.update_player_visuals = function(self, player) @@ -14,13 +14,13 @@ uniskins.update_player_visuals = function(self, player) local name = player:get_player_name() local texture = "uniskins_trans.png" if self.wielditem[name] then - texture = texture.."^[combine:64x64:0,0="..self.wielditem[name] + texture = texture.."^[combine:64x80:48,64="..self.wielditem[name] end if self.skin[name] then - texture = texture.."^[combine:64x64:0,32="..self.skin[name] + texture = texture.."^[combine:64x80:0,32="..self.skin[name] end if self.armor[name] then - texture = texture.."^[combine:64x64:0,0="..self.armor[name] + texture = texture.."^[combine:64x80:0,0="..self.armor[name] end player:set_properties({ visual = "mesh", diff --git a/unified_skins/models/armor_character_tmp.png b/unified_skins/models/armor_character_tmp.png new file mode 100644 index 0000000..11cdbcd Binary files /dev/null and b/unified_skins/models/armor_character_tmp.png differ diff --git a/unified_skins/models/uniskins_character.blend b/unified_skins/models/uniskins_character.blend index 970f0b2..ff3fdd1 100644 Binary files a/unified_skins/models/uniskins_character.blend and b/unified_skins/models/uniskins_character.blend differ diff --git a/unified_skins/models/uniskins_character.x b/unified_skins/models/uniskins_character.x index 42ffdec..56ff03c 100644 --- a/unified_skins/models/uniskins_character.x +++ b/unified_skins/models/uniskins_character.x @@ -86,7 +86,7 @@ Frame Root { 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh { //Mesh Mesh - 368; + 376; -2.000000;-1.000000;13.500000;, 2.000000;-1.000000;13.500000;, 2.000000;-1.000000; 6.750000;, @@ -454,8 +454,16 @@ Frame Root { 2.000000;-1.000000;13.500000;, 2.000000;-1.000000; 6.750000;, 2.000000; 1.000000; 6.750000;, - 2.000000; 1.000000;13.500000;; - 92; + 2.000000; 1.000000;13.500000;, + -5.203387;-1.560922; 4.121705;, + -6.118731;-1.013003;10.085685;, + -2.740190; 4.015748;10.149695;, + -1.824846; 3.467830; 4.185715;, + -1.780476; 3.515584; 4.123407;, + -2.715098; 4.075042;10.212988;, + -6.164792;-1.059614;10.147631;, + -5.230170;-1.619072; 4.058048;; + 94; 4;0;1;2;3;, 4;4;5;6;7;, 4;8;9;10;11;, @@ -547,9 +555,11 @@ Frame Root { 4;352;353;354;355;, 4;356;357;358;359;, 4;360;361;362;363;, - 4;364;365;366;367;; + 4;364;365;366;367;, + 4;368;369;370;371;, + 4;372;373;374;375;; MeshNormals { //Mesh Normals - 368; + 376; -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, @@ 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{ - "Armature_Arm_Left"; - 48; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 116, - 117, - 118, - 119, - 128, - 129, - 130, - 131, - 212, - 213, - 214, - 215, - 216, - 217, - 218, - 219, - 220, - 221, - 222, - 223, - 224, - 225, - 226, - 227, - 228, - 229, - 230, - 231, - 232, - 233, - 234, - 235; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989214,-0.143940,-0.027164, 0.000000, - 0.027450,-0.000000, 0.999623, 0.000000, - -0.143886,-0.989587, 0.003951, 0.000000, - 3.920884,13.071540,-0.107668, 1.000000;; - } //End of Armature_Arm_Left Skin Weights - SkinWeights { - "Armature_Arm_Right"; - 62; - 72, - 73, - 74, - 75, - 76, - 77, - 78, - 79, - 112, - 113, - 114, - 115, - 120, - 121, - 122, - 123, - 132, - 133, - 134, - 135, - 145, - 148, - 152, - 196, - 200, - 205, - 236, - 237, - 238, - 239, - 240, - 241, - 242, - 243, - 244, - 245, - 246, - 247, - 248, - 249, - 250, - 251, - 252, - 253, - 254, - 255, - 256, - 257, - 258, - 259, - 308, - 309, - 310, - 311, - 312, - 313, - 314, - 315, - 364, - 365, - 366, - 367; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 0.072682, - 0.072682, - 0.072682, - 0.072682, - 0.072682, - 0.072682, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989214, 0.143940, 0.027164, 0.000000, - -0.027450,-0.000000, 0.999623, 0.000000, - 0.143886,-0.989587, 0.003951, 0.000000, - -3.920884,13.071540,-0.107668, 1.000000;; - } //End of Armature_Arm_Right Skin Weights - SkinWeights { - "Armature_Leg_Right"; - 72; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 136, - 137, - 138, - 139, - 260, - 261, - 262, - 263, - 264, - 265, - 266, - 267, - 268, - 269, - 270, - 271, - 272, - 273, - 274, - 275, - 276, - 277, - 278, - 279, - 280, - 281, - 282, - 283, - 340, - 341, - 342, - 343, - 344, - 345, - 346, - 347, - 348, - 349, - 350, - 351, - 352, - 353, - 354, - 355, - 356, - 357, - 358, - 359, - 360, - 361, - 362, - 363; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000,-0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - -0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750000,-0.000001, 1.000000;; - } //End of Armature_Leg_Right Skin Weights } //End of Mesh Mesh } //End of Player } //End of Armature diff --git a/unified_skins/textures/uniskins_trans.png b/unified_skins/textures/uniskins_trans.png index 6d02bda..656481a 100644 Binary files a/unified_skins/textures/uniskins_trans.png and b/unified_skins/textures/uniskins_trans.png differ