diff --git a/3d_armor/armor_api.lua b/3d_armor/armor_api.lua index 5ecf2d4..0ba4494 100644 --- a/3d_armor/armor_api.lua +++ b/3d_armor/armor_api.lua @@ -1,7 +1,6 @@ armor_api = { player_hp = {}, - fleshy_max = 20 } armor_api.get_armor_textures = function(self, player) diff --git a/unified_skins/init.lua b/unified_skins/init.lua index 3a65590..dcce122 100644 --- a/unified_skins/init.lua +++ b/unified_skins/init.lua @@ -33,7 +33,7 @@ uniskins.update_player_visuals = function(self, player) texture = texture.."^[combine:64x64:0,0="..wielded_item_texture end end - if minetest.get_modpath("3d_armor") then + if minetest.get_modpath("3d_armor") then local textures = armor_api:get_armor_textures(player) for _,v in ipairs({"head", "torso", "legs"}) do if textures[v] then