Refactor armors to be mods rather than hardcoded into API (#78)

* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings

* Fix some steel armor mishaps, remove pointless dependency on "default"

* Move admin armor into mod

* Make wood armor into a mod

* More consistent steel description text etc.

* remove wood references from 3d_armor api locale

* remove admin armor reference from 3d_armor locale template.txt

* Remove steel textures from api

* Bronze armor as mod

* Fix admin, wood armor missing local S translator var
Fix wood locale missing template.txt

* Fix bronze missing locale

* Cactus as mod

* Crystal into mod

* Diamond into mod

* Mithril and Gold as mods

* Register armor fix

* Nether as mod

* Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor

* Fix badly named mod.conf for admin, gold, nether armors
Fix attempt to register crafting recipe even though the armor is disabled via setting

* Fix steel and wood having bad globals for crafting section, turned them to locals

* Fix brazilian translation getting deleted
Fix cactus armor locales being incorrectly named
This commit is contained in:
Crystalwarrior
2022-09-06 22:06:27 +03:00
committed by GitHub
parent e1a262ba20
commit 9444afd722
273 changed files with 2827 additions and 1469 deletions

26
armor_wood/LICENSE.txt Normal file
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[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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armor_wood/depends.txt Normal file
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3d_armor

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Adds craftable wood armor.

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armor_wood/init.lua Normal file
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--- Registered armors.
--
-- @topic armor
-- support for i18n
local S = armor.get_translator
--- Wood
--
-- Requires setting `armor_material_wood`.
--
-- @section wood
if armor.materials.wood then
--- Wood Helmet
--
-- @helmet 3d_armor:helmet_wood
-- @img 3d_armor_inv_helmet_wood.png
-- @grp armor_head 1
-- @grp armor_heal 0
-- @grp armor_use 2000
-- @grp flammable 1
-- @armorgrp fleshy 5
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor(":3d_armor:helmet_wood", {
description = S("Wood Helmet"),
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
--- Wood Chestplate
--
-- @chestplate 3d_armor:chestplate_wood
-- @img 3d_armor_inv_chestplate_wood.png
-- @grp armor_torso 1
-- @grp armor_heal 0
-- @grp armor_use 2000
-- @grp flammable 1
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor(":3d_armor:chestplate_wood", {
description = S("Wood Chestplate"),
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
--- Wood Leggings
--
-- @leggings 3d_armor:leggings_wood
-- @img 3d_armor_inv_leggings_wood.png
-- @grp armor_legs 1
-- @grp armor_heal 0
-- @grp armor_use 1000
-- @grp flammable 1
-- @armorgrp fleshy 10
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor(":3d_armor:leggings_wood", {
description = S("Wood Leggings"),
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
--- Wood Boots
--
-- @boots 3d_armor:boots_wood
-- @img 3d_armor_inv_boots_wood.png
-- @grp armor_feet 1
-- @grp armor_heal 0
-- @grp armor_use 2000
-- @grp flammable 1
-- @armorgrp fleshy 5
-- @damagegrp cracky 3
-- @damagegrp snappy 2
-- @damagegrp choppy 3
-- @damagegrp crumbly 2
-- @damagegrp level 1
armor:register_armor(":3d_armor:boots_wood", {
description = S("Wood Boots"),
inventory_image = "3d_armor_inv_boots_wood.png",
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
})
local wood_armor_fuel = {
helmet = 6,
chestplate = 8,
leggings = 7,
boots = 5
}
for armor, burn in pairs(wood_armor_fuel) do
minetest.register_craft({
type = "fuel",
recipe = "3d_armor:" .. armor .. "_wood",
burntime = burn,
})
end
--- Crafting
--
-- @section craft
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
--
-- @craft armor
-- @usage
-- Key:
-- - m: material
-- - wood: group:wood
-- - cactus: default:cactus
-- - steel: default:steel_ingot
-- - bronze: default:bronze_ingot
-- - diamond: default:diamond
-- - gold: default:gold_ingot
-- - mithril: moreores:mithril_ingot
-- - crystal: ethereal:crystal_ingot
-- - nether: nether:nether_ingot
--
-- helmet: chestplate: leggings:
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
--
-- boots: shield:
-- ┌───┬───┬───┐ ┌───┬───┬───┐
-- │ │ │ │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ m │ m │ m │
-- ├───┼───┼───┤ ├───┼───┼───┤
-- │ m │ │ m │ │ │ m │ │
-- └───┴───┴───┘ └───┴───┴───┘
local s = "wood"
local m = armor.materials.wood
minetest.register_craft({
output = "3d_armor:helmet_"..s,
recipe = {
{m, m, m},
{m, "", m},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..s,
recipe = {
{m, "", m},
{m, m, m},
{m, m, m},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..s,
recipe = {
{m, m, m},
{m, "", m},
{m, "", m},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..s,
recipe = {
{m, "", m},
{m, "", m},
},
})
end

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# textdomain: armor_wood
### init.lua ###
Wood Boots=Holzstiefel
Wood Chestplate=Holzbrustplatte
Wood Helmet=Holzhelm
Wood Leggings=Holzhose

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# textdomain: armor_wood
### init.lua ###
Wood Boots=Botas de madera
Wood Chestplate=Peto de madera
Wood Helmet=Casco de madera
Wood Leggings=Grebas de madera

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# textdomain: armor_wood
### init.lua ###
Wood Boots=Bottes en bois
Wood Chestplate=Cuirasse en bois
Wood Helmet=Casque en bois
Wood Leggings=Jambières en bois

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# textdomain: armor_wood
### init.lua ###
Wood Boots=Stivali di legno
Wood Chestplate=Corazza di legno
Wood Helmet=Elmo di legno
Wood Leggings=Gambali di legno

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# textdomain: armor_wood
### init.lua ###
Wood Boots=But Kayu
Wood Chestplate=Perisai Dada Kayu
Wood Helmet=Helmet Kayu
Wood Leggings=Perisai Kaki Kayu

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# textdomain: armor_wood
### init.lua ###
Wood Boots=Botas de Madeira
Wood Chestplate=Peitoral de Madeira
Wood Helmet=Capacete de Madeira
Wood Leggings=Calças de Madeira

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# textdomain: armor_wood
### init.lua ###
Wood Boots=Botas de Madeira
Wood Chestplate=Peitoral de Madeira
Wood Helmet=Capacete de Madeira
Wood Leggings=Calças de Madeira

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# textdomain: armor_wood
### init.lua ###
Wood Boots=деревянные ботинки
Wood Chestplate=деревянный бронежилет
Wood Helmet=деревянный шлем
Wood Leggings=деревянные гамаши

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# textdomain: armor_wood
### init.lua ###
Wood Boots=
Wood Chestplate=
Wood Helmet=
Wood Leggings=

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name = armor_wood
depends = 3d_armor
description = Adds craftable wood armor.

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