local use_moreores = minetest.get_modpath("moreores") -- Regisiter Shields minetest.register_tool("shields:shield_wood", { description = "Wooden Shield", inventory_image = "shields_inv_shield_wood.png", groups = {armor_shield=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("shields:shield_steel", { description = "Steel Shield", inventory_image = "shields_inv_shield_steel.png", groups = {armor_shield=10, armor_heal=0, armor_use=500}, wear = 0, }) minetest.register_tool("shields:shield_bronze", { description = "Bronze Shield", inventory_image = "shields_inv_shield_bronze.png", groups = {armor_shield=10, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("shields:shield_diamond", { description = "Diamond Shield", inventory_image = "shields_inv_shield_diamond.png", groups = {armor_shield=15, armor_heal=12, armor_use=100}, wear = 0, }) if use_moreores then minetest.register_tool("shields:shield_mithril", { description = "Mithril Shield", inventory_image = "shields_inv_shield_mithril.png", groups = {armor_shield=15, armor_heal=12, armor_use=50}, wear = 0, }) end local craft_ingreds = { wood = "default:wood", steel = "default:steel_ingot", bronze = "default:bronze_ingot", diamond = "default:diamond", } if has_moreores then craft_ingreds.mithril = "moreores:mithril_ingot" end for k, v in pairs(craft_ingreds) do minetest.register_craft({ output = "shields:shield_"..k, recipe = { {v, v, v}, {v, v, v}, {"", v, ""}, }, }) end minetest.after(0, function() table.insert(armor.elements, "shield") armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]" .."list[current_player;main;0,4.5;8,4;]" .."list[detached:player_name_armor;armor_head;3,0;1,1;]" .."list[detached:player_name_armor;armor_torso;3,1;1,1;]" .."list[detached:player_name_armor;armor_legs;3,2;1,1;]" .."list[detached:player_name_armor;armor_feet;3,3;1,1;]" .."list[detached:player_name_armor;armor_shield;4,1;1,1;]" end)