ARMOR_MOD_NAME = minetest.get_current_modname() dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua") dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua") if ARMOR_MATERIALS.wood then minetest.register_tool("3d_armor:helmet_wood", { description = "Wood Helmet", inventory_image = "3d_armor_inv_helmet_wood.png", groups = {armor_head=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_wood", { description = "Wood Chestplate", inventory_image = "3d_armor_inv_chestplate_wood.png", groups = {armor_torso=10, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("3d_armor:leggings_wood", { description = "Wood Leggings", inventory_image = "3d_armor_inv_leggings_wood.png", groups = {armor_legs=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("3d_armor:boots_wood", { description = "Wood Boots", inventory_image = "3d_armor_inv_boots_wood.png", groups = {armor_feet=5, armor_heal=0, armor_use=2000}, wear = 0, }) end if ARMOR_MATERIALS.cactus then minetest.register_tool("3d_armor:helmet_cactus", { description = "Cactus Helmet", inventory_image = "3d_armor_inv_helmet_cactus.png", groups = {armor_head=5, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_cactus", { description = "Cactus Chestplate", inventory_image = "3d_armor_inv_chestplate_cactus.png", groups = {armor_torso=10, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:leggings_cactus", { description = "Cactus Leggings", inventory_image = "3d_armor_inv_leggings_cactus.png", groups = {armor_legs=5, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:boots_cactus", { description = "Cactus Boots", inventory_image = "3d_armor_inv_boots_cactus.png", groups = {armor_feet=5, armor_heal=0, armor_use=1000}, wear = 0, }) end if ARMOR_MATERIALS.steel then minetest.register_tool("3d_armor:helmet_steel", { description = "Steel Helmet", inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=10, armor_heal=0, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_steel", { description = "Steel Chestplate", inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=15, armor_heal=0, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:leggings_steel", { description = "Steel Leggings", inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=15, armor_heal=0, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:boots_steel", { description = "Steel Boots", inventory_image = "3d_armor_inv_boots_steel.png", groups = {armor_feet=10, armor_heal=0, armor_use=500}, wear = 0, }) end if ARMOR_MATERIALS.bronze then minetest.register_tool("3d_armor:helmet_bronze", { description = "Bronze Helmet", inventory_image = "3d_armor_inv_helmet_bronze.png", groups = {armor_head=10, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_bronze", { description = "Bronze Chestplate", inventory_image = "3d_armor_inv_chestplate_bronze.png", groups = {armor_torso=15, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:leggings_bronze", { description = "Bronze Leggings", inventory_image = "3d_armor_inv_leggings_bronze.png", groups = {armor_legs=15, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:boots_bronze", { description = "Bronze Boots", inventory_image = "3d_armor_inv_boots_bronze.png", groups = {armor_feet=10, armor_heal=6, armor_use=250}, wear = 0, }) end if ARMOR_MATERIALS.diamond then minetest.register_tool("3d_armor:helmet_diamond", { description = "Diamond Helmet", inventory_image = "3d_armor_inv_helmet_diamond.png", groups = {armor_head=15, armor_heal=12, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_diamond", { description = "Diamond Chestplate", inventory_image = "3d_armor_inv_chestplate_diamond.png", groups = {armor_torso=20, armor_heal=12, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:leggings_diamond", { description = "Diamond Leggings", inventory_image = "3d_armor_inv_leggings_diamond.png", groups = {armor_legs=20, armor_heal=12, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:boots_diamond", { description = "Diamond Boots", inventory_image = "3d_armor_inv_boots_diamond.png", groups = {armor_feet=15, armor_heal=12, armor_use=100}, wear = 0, }) end if ARMOR_MATERIALS.gold then minetest.register_tool("3d_armor:helmet_gold", { description = "Gold Helmet", inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head=10, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_gold", { description = "Gold Chestplate", inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso=15, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:leggings_gold", { description = "Gold Leggings", inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs=15, armor_heal=6, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:boots_gold", { description = "Gold Boots", inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet=10, armor_heal=6, armor_use=250}, wear = 0, }) end if ARMOR_MATERIALS.mithril then minetest.register_tool("3d_armor:helmet_mithril", { description = "Mithril Helmet", inventory_image = "3d_armor_inv_helmet_mithril.png", groups = {armor_head=15, armor_heal=12, armor_use=50}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_mithril", { description = "Mithril Chestplate", inventory_image = "3d_armor_inv_chestplate_mithril.png", groups = {armor_torso=20, armor_heal=12, armor_use=50}, wear = 0, }) minetest.register_tool("3d_armor:leggings_mithril", { description = "Mithril Leggings", inventory_image = "3d_armor_inv_leggings_mithril.png", groups = {armor_legs=20, armor_heal=12, armor_use=50}, wear = 0, }) minetest.register_tool("3d_armor:boots_mithril", { description = "Mithril Boots", inventory_image = "3d_armor_inv_boots_mithril.png", groups = {armor_feet=15, armor_heal=12, armor_use=50}, wear = 0, }) end if ARMOR_MATERIALS.crystal then minetest.register_tool("3d_armor:helmet_crystal", { description = "Crystal Helmet", inventory_image = "3d_armor_inv_helmet_crystal.png", groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_crystal", { description = "Crystal Chestplate", inventory_image = "3d_armor_inv_chestplate_crystal.png", groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1}, wear = 0, }) minetest.register_tool("3d_armor:leggings_crystal", { description = "Crystal Leggings", inventory_image = "3d_armor_inv_leggings_crystal.png", groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1}, wear = 0, }) minetest.register_tool("3d_armor:boots_crystal", { description = "Crystal Boots", inventory_image = "3d_armor_inv_boots_crystal.png", groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1}, wear = 0, }) end for k, v in pairs(ARMOR_MATERIALS) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..k, recipe = { {v, "", v}, {v, "", v}, }, }) end