-- A slightly modified stairs mod to make stairs able to shine a light -- Includes also original text and README.txt -- Credits to Kahrl and celeron55 -- Minetest 0.4 mod: stairs -- See README.txt for licensing and other information. stairsshine = {} -- Node will be called stairsshine:stair_ function stairsshine.register_stair(subname, recipeitem, groups, images, description, sounds) minetest.register_node(":stairsshine:stair_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, light_source = 14, -- (modification) groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local p0 = pointed_thing.under local p1 = pointed_thing.above local param2 = 0 local placer_pos = placer:getpos() if placer_pos then local dir = { x = p1.x - placer_pos.x, y = p1.y - placer_pos.y, z = p1.z - placer_pos.z } param2 = minetest.dir_to_facedir(dir) end if p0.y-1 == p1.y then param2 = param2 + 20 if param2 == 21 then param2 = 23 elseif param2 == 23 then param2 = 21 end end return minetest.item_place(itemstack, placer, pointed_thing, param2) end, }) -- for replace ABM minetest.register_node(":stairsshine:stair_" .. subname.."upside_down", { replace_name = "stairsshine:stair_" .. subname, groups = {slabs_replace=1}, }) minetest.register_craft({ output = 'stairsshine:stair_' .. subname .. ' 4', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) -- Flipped recipe for the silly minecrafters minetest.register_craft({ output = 'stairsshine:stair_' .. subname .. ' 4', recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, {recipeitem, recipeitem, recipeitem}, }, }) end -- Node will be called stairsshine:slab_ function stairsshine.register_slab(subname, recipeitem, groups, images, description, sounds) minetest.register_node(":stairsshine:slab_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, light_source = 14, -- (modification) groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- If it's being placed on an another similar one, replace it with -- a full block local slabpos = nil local slabnode = nil local p0 = pointed_thing.under local p1 = pointed_thing.above local n0 = minetest.get_node(p0) local n1 = minetest.get_node(p1) local param2 = 0 local n0_is_upside_down = (n0.name == "stairsshine:slab_" .. subname and n0.param2 >= 20) if n0.name == "stairsshine:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then slabpos = p0 slabnode = n0 elseif n1.name == "stairsshine:slab_" .. subname then slabpos = p1 slabnode = n1 end if slabpos then -- Remove the slab at slabpos minetest.remove_node(slabpos) -- Make a fake stack of a single item and try to place it local fakestack = ItemStack(recipeitem) fakestack:set_count(itemstack:get_count()) pointed_thing.above = slabpos local success fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) -- If the item was taken from the fake stack, decrement original if success then itemstack:set_count(fakestack:get_count()) -- Else put old node back else minetest.set_node(slabpos, slabnode) end return itemstack end -- Upside down slabs if p0.y-1 == p1.y then -- Turn into full block if pointing at a existing slab if n0_is_upside_down then -- Remove the slab at the position of the slab minetest.remove_node(p0) -- Make a fake stack of a single item and try to place it local fakestack = ItemStack(recipeitem) fakestack:set_count(itemstack:get_count()) pointed_thing.above = p0 local success fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) -- If the item was taken from the fake stack, decrement original if success then itemstack:set_count(fakestack:get_count()) -- Else put old node back else minetest.set_node(p0, n0) end return itemstack end -- Place upside down slab param2 = 20 end -- If pointing at the side of a upside down slab if n0_is_upside_down and p0.y+1 ~= p1.y then param2 = 20 end return minetest.item_place(itemstack, placer, pointed_thing, param2) end, }) -- for replace ABM minetest.register_node(":stairsshine:slab_" .. subname.."upside_down", { replace_name = "stairsshine:slab_"..subname, groups = {slabs_replace=1}, }) minetest.register_craft({ output = 'stairsshine:slab_' .. subname .. ' 6', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) end -- Replace old "upside_down" nodes with new param2 versions minetest.register_abm({ nodenames = {"group:slabs_replace"}, interval = 1, chance = 1, action = function(pos, node) node.name = minetest.registered_nodes[node.name].replace_name node.param2 = node.param2 + 20 if node.param2 == 21 then node.param2 = 23 elseif node.param2 == 23 then node.param2 = 21 end minetest.set_node(pos, node) end, }) -- Nodes will be called stairsshine:{stair,slab}_ function stairsshine.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) stairsshine.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) stairsshine.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) end