-- NODES minetest.register_node("whiteshell:whiteshell", { description = "White shell", drawtype = "normal", -- tiles = {"default_desert_sand.png^clams_crushedwhite.png"}, tiles = {"default_desert_sand.png"}, is_ground_content = true, groups = {sand=1, crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1}, drop = { max_items = 2, items = { { items = {'clams:crushedwhite'}, }, { items = {'default:desert_sand'}, } } }, sounds = default.node_sound_sand_defaults(), }) -- WHITESHELL GENERATION minetest.register_ore({ ore_type = "scatter", ore = "whiteshell:whiteshell", wherein = "default:desert_sand", clust_scarcity = 10*10*10, clust_num_ores = 18, clust_size = 6, y_max = 31000, y_min = -31000, }) local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, y_min, y_max) if maxp.y < y_min or minp.y > y_max then return end local y_min = math.max(minp.y, y_min) local y_max = math.min(maxp.y, y_max) if chunk_size >= y_max - y_min + 1 then return end local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= y_min and y0 <= y_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.get_node(p2).name == wherein then minetest.set_node(p2, {name=name}) end end end end end end end end -- ALIASES minetest.register_alias("clams:whiteshell","whiteshell:whiteshell") print("[Mod] Sea Loaded.")