minetest-mod-sea/whiteshell/init.lua

85 lines
2.0 KiB
Lua

-- NODES
minetest.register_node("whiteshell:whiteshell", {
description = "White shell",
drawtype = "normal",
-- tiles = {"default_desert_sand.png^clams_crushedwhite.png"},
tiles = {"default_desert_sand.png"},
is_ground_content = true,
groups = {sand=1, crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1},
drop = {
max_items = 2,
items = {
{
items = {'clams:crushedwhite'},
},
{
items = {'default:desert_sand'},
}
}
},
sounds = default.node_sound_sand_defaults(),
})
-- WHITESHELL GENERATION
minetest.register_ore({
ore_type = "scatter",
ore = "whiteshell:whiteshell",
wherein = "default:desert_sand",
clust_scarcity = 10*10*10,
clust_num_ores = 18,
clust_size = 6,
y_max = 31000,
y_min = -31000,
})
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, y_min, y_max)
if maxp.y < y_min or minp.y > y_max then
return
end
local y_min = math.max(minp.y, y_min)
local y_max = math.min(maxp.y, y_max)
if chunk_size >= y_max - y_min + 1 then
return
end
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= y_min and y0 <= y_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.get_node(p2).name == wherein then
minetest.set_node(p2, {name=name})
end
end
end
end
end
end
end
end
-- ALIASES
minetest.register_alias("clams:whiteshell","whiteshell:whiteshell")
print("[Mod] Sea Loaded.")