diff --git a/README.md b/README.md deleted file mode 100644 index f44618c..0000000 --- a/README.md +++ /dev/null @@ -1,4 +0,0 @@ -minetest-mod-snow -================= - -Adds snow biomes to Minetest. \ No newline at end of file diff --git a/config.lua b/config.lua new file mode 100644 index 0000000..ad940c8 --- /dev/null +++ b/config.lua @@ -0,0 +1,7 @@ +--This file contains configuration options for snow mod. + +--Enables experimental falling snow. +snow.enable_snowfall = true + +--Enables debuging. +snow.debug = true diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/depends.txt @@ -0,0 +1 @@ +default diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..b5aaf79 --- /dev/null +++ b/init.lua @@ -0,0 +1,440 @@ +--[[ + Snow Biomes + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. +]]-- + +snow = {} +dofile(minetest.get_modpath("snow").."/mapgen.lua") +dofile(minetest.get_modpath("snow").."/config.lua") + +function minetest.item_place_node(itemstack, placer, pointed_thing) + local item = itemstack:peek_item() + local def = itemstack:get_definition() + if def.type == "node" and pointed_thing.type == "node" then + local pos = pointed_thing.above + + ---------------- + --Snow stuff + --Allows placing nodes "through" snow. + ---------------- + local node = pointed_thing.under + if minetest.env:get_node(node).name == "snow:snow" then + + --Gets rid of client-side placement block + minetest.env:add_node(pos,{name="air"}) + + minetest.env:remove_node(node) + pos=node + end + ---------------- + + local oldnode = minetest.env:get_node(pos) + local olddef = ItemStack({name=oldnode.name}):get_definition() + + if not olddef.buildable_to then + minetest.log("info", placer:get_player_name() .. " tried to place" + .. " node in invalid position " .. minetest.pos_to_string(pos) + .. ", replacing " .. oldnode.name) + return + end + + minetest.log("action", placer:get_player_name() .. " places node " + .. def.name .. " at " .. minetest.pos_to_string(pos)) + + local newnode = {name = def.name, param1 = 0, param2 = 0} + + -- Calculate direction for wall mounted stuff like torches and signs + if def.paramtype2 == 'wallmounted' then + local under = pointed_thing.under + local above = pointed_thing.above + local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} + newnode.param2 = minetest.dir_to_wallmounted(dir) + -- Calculate the direction for furnaces and chests and stuff + elseif def.paramtype2 == 'facedir' then + local playerpos = placer:getpos() or {x=0,y=0,z=0} + local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z} + newnode.param2 = minetest.dir_to_facedir(dir) + minetest.log("action", "facedir: " .. newnode.param2) + end + + -- Add node and update + minetest.env:add_node(pos, newnode) + + -- Run callback + if def.after_place_node then + def.after_place_node(pos, placer) + end + + -- Run script hook (deprecated) + local _, callback + for _, callback in ipairs(minetest.registered_on_placenodes) do + callback(pos, newnode, placer) + end + + itemstack:take_item() + end + return itemstack +end + +--Replace leaves so snow gets removed on decay. +minetest.register_node(":default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + groups = {snappy=3, leafdecay=3, flammable=2}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:leaves'}, + } + } + }, + --Remove snow above leaves after decay. + after_destruct = function(pos, node, digger) + pos.y = pos.y + 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "snow:snow" then + minetest.env:remove_node(pos) + end + end, + sounds = default.node_sound_leaves_defaults(), +}) + +--Snowballs +------------- +snowball_GRAVITY=9 +snowball_VELOCITY=19 + +--Shoot snowball. +local snow_shoot_snowball=function (item, player, pointed_thing) + local playerpos=player:getpos() + local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity") + local dir=player:get_look_dir() + obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY}) + obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3}) + item:take_item() + return item +end + +--The snowball Entity +snow_snowball_ENTITY={ + physical = false, + timer=0, + textures = {"snow_snowball.png"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +--Snowball_entity.on_step()--> called when snowball is moving. +snow_snowball_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + --Become item when hitting a node. + if self.lastpos.x~=nil then --If there is no lastpos for some reason. + if node.name ~= "air" then + minetest.env:place_node(self.lastpos,{name="snow:snow"}) + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node +end + +minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY) + +--Snowball. +minetest.register_craftitem("snow:snowball", { + Description = "Snowball", + inventory_image = "snow_snowball.png", + on_use = snow_shoot_snowball, +}) + +--Snow. +minetest.register_node("snow:snow", { + tiles = {"snow_snow.png"}, + drawtype = "nodebox", + sunlight_propagates = true, + paramtype = "light", + param2 = nil, + --param2 is reserved for what vegetation is hiding inside. + --mapgen defines the vegetation. + --1 = Moss + groups = {crumbly=3,melts=3}, + buildable_to = true, + drop = 'snow:snowball', + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5} + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5} + }, + }, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.45}, + }), + --Update dirt node underneath snow. + after_destruct = function(pos, node, digger) + if node.param2 == 1 then + minetest.env:add_node(pos,{name="snow:moss",param2=1}) + end + pos.y = pos.y - 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "snow:dirt_with_snow" then + minetest.env:add_node(pos,{name="default:dirt_with_grass"}) + end + end, + on_construct = function(pos, newnode) + pos.y = pos.y - 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "default:dirt_with_grass" then + minetest.env:remove_node(pos) + minetest.env:add_node(pos,{name="snow:dirt_with_snow"}) + elseif nodename == "air" then + pos.y = pos.y + 1 + minetest.env:remove_node(pos) + end + end, +}) + +--Snow with dirt. +minetest.register_node("snow:dirt_with_snow", { + description = "Dirt with Snow", + tiles = {"snow_snow.png", "default_dirt.png", "default_dirt.png^snow_snow_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), + --Place snow above this node when placed. + after_place_node = function(pos, newnode) + pos.y = pos.y + 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "air" then + minetest.env:add_node(pos,{name="snow:snow"}) + end + end, +}) + +--Gets rid of snow when the node underneath is dug. +local unsnowify = function(pos, node, digger) + if node.name == "default:dry_shrub" then + pos.y = pos.y - 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "snow:dirt_with_snow" then + minetest.env:add_node(pos,{name="default:dirt_with_grass"}) + end + pos.y = pos.y + 1 + end + pos.y = pos.y + 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "snow:snow" then + minetest.env:remove_node(pos) + end +end + +minetest.register_on_dignode(unsnowify) + +--Snow block. +minetest.register_node("snow:snow_block", { + description = "Snow", + tiles = {"snow_snow.png"}, + is_ground_content = true, + groups = {crumbly=3,melts=2,falling_node=1}, + drop = 'snow:snow_block', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) + +--Ice. +minetest.register_node("snow:ice", { + description = "Ice", + tiles = {"snow_ice.png"}, + is_ground_content = true, + groups = {snappy=2,cracky=3,melts=1}, + drop = 'snow:ice', + paramtype = "light", + sunlight_propagates = true, + sounds = default.node_sound_glass_defaults({ + footstep = {name="default_stone_footstep", gain=0.4}, + }), +}) + +--Moss. +minetest.register_node("snow:moss", { + description = "Moss", + tiles = {"snow_moss.png"}, + drawtype = "signlike", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + selection_box = { + type = "wallmounted", + }, + is_ground_content = true, + groups = {crumbly=3}, +}) + +minetest.register_craft({ + output = 'snow:snow_block', + recipe = { + {'snow:snowball', 'snow:snowball'}, + {'snow:snowball', 'snow:snowball'}, + }, +}) + +--Melting +--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc. +--The amount of water that replaces the node is defined by the number on the group: +--1: one water_flowing +--2: four water_flowings +--3: one water_source +minetest.register_abm({ + nodenames = {"group:melts"}, + neighbors = {"default:desert_sand", "group:igniter","default:torch","default:furnace_active","group:hot"}, + interval = 2, + chance = 2, + action = function(pos, node, active_object_count, active_object_count_wider) + local intensity = minetest.get_item_group(node.name,"melts") + if intensity == 1 then + minetest.env:add_node(pos,{name="default:water_source"}) + elseif intensity == 2 then + local check_place = function(pos,node) + if minetest.env:get_node(pos).name == "air" then + minetest.env:place_node(pos,node) + end + end + minetest.env:add_node(pos,{name="default:water_flowing"}) + check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"}) + elseif intensity == 3 then + minetest.env:add_node(pos,{name="default:water_flowing"}) + end + nodeupdate(pos) + end, +}) + +--Freezing +--Water freezes when in contact with snow. +minetest.register_abm({ + nodenames = {"default:water_source"}, + neighbors = {"snow:snow", "snow:snow_block"}, + interval = 20, + chance = 4, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.env:add_node(pos,{name="snow:ice"}) + end, +}) + +--Spread moss to cobble. +minetest.register_abm({ + nodenames = {"default:cobble"}, + neighbors = {"snow:moss"}, + interval = 20, + chance = 6, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.env:add_node(pos,{name="default:mossycobble"}) + end, +}) + +if snow.enable_snowfall then + + --Snowing (WIP) + snow_fall=function (pos) + local obj=minetest.env:add_entity(pos, "snow:fall_entity") + obj:setvelocity({x=0, y=-1, z=0}) + end + + -- The snowfall Entity + snow_fall_ENTITY={ + physical = true, + timer=0, + textures = {"snow_snowfall.png"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, + } + + + -- snowfall_entity.on_step()--> called when snow is falling + snow_fall_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.object:getvelocity().y == 0 then + minetest.env:place_node(self.lastpos,{name="snow:snow"}) + self.object:remove() + end + + self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node + end + + minetest.register_entity("snow:fall_entity", snow_fall_ENTITY) + + --Snowing abm + minetest.register_abm({ + nodenames = {"default:dirt_with_grass"}, + interval = 30, + chance = 50, + action = function(pos, node, active_object_count, active_object_count_wider) + local env = minetest.env + local perlin1 = env:get_perlin(112,3, 0.5, 150) + local test = perlin1:get2d({x=pos.x, y=pos.z}) + if test > 0.53 then + if pos.y >= -10 then + if not env:find_node_near(pos, 10, "default:desert_sand") then + local ground_y = nil + for y=10,0,-1 do + if env:get_node({x=pos.x,y=y,z=pos.z}).name ~= "air" then + ground_y = y + break + end + end + if ground_y then + local n = env:get_node({x=pos.x,y=ground_y,z=pos.z}) + if math.random(4) == 1 or (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source") then + snow_fall({x=pos.x,y=ground_y+15,z=pos.z}) + if snow.debug then + print("snowfall at x"..pos.x.." y"..pos.z) + end + end + end + end + end + end + end + }) +end diff --git a/license.txt b/license.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/license.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/mapgen.lua b/mapgen.lua new file mode 100644 index 0000000..a157f1e --- /dev/null +++ b/mapgen.lua @@ -0,0 +1,152 @@ +--Snow biomes are found at 0.53 and greater perlin noise. +minetest.register_on_generated(function(minp, maxp, seed) +if maxp.y >= -10 then + local debug = snow.debug + + --Choose a biome type. + local pr = PseudoRandom(seed+57) + local biome = pr:next(1, 10) + local icebergs = biome == 2 + local icesheet = biome == 3 + local cool = biome > 9 --only spawns ice on edge of water + local icecave = biome == 5 + local icehole = biome == 6 --icesheet with holes + + --Misc biome settings. + local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks. + local mossy = pr:next(1,2) == 1 --Spawns moss in snow. + local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow. + + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x); + local x0 = minp.x + local z0 = minp.z + local x1 = maxp.x + local z1 = maxp.z + + --Should make things a bit faster. + local env = minetest.env + + --Debugging function + local biomeToString = function(num) + if num == 1 or num == 7 or num == 8 then return "normal" + elseif num == 2 then return "icebergs" + elseif num == 3 then return "icesheet" + elseif num == 5 then return "icecave" + elseif num == 9 or num == 10 then return "cool" + elseif num == 6 then return "icehole" + else return "unknown" end + end + + --Get map specific perlin + local perlin1 = env:get_perlin(112,3, 0.5, 150) + pr = PseudoRandom(seed+68) + + --Speed hack: checks the corners and middle of the chunk for "snow biome". + if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53) + and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53) + and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then + if debug then print(biomeToString(biome)..": ABORTED!") end + return + end + + --Loop through chunk. + for j=0,divs do + for i=0,divs do + + local x = x0+i + local z = z0+j + + --Check if we are in a "Snow biome" + local test = perlin1:get2d({x=x, y=z}) + if test > 0.53 then + + + -- Find ground level (0...15) + local ground_y = nil + for y=maxp.y,0,-1 do + if env:get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + + -- Snowy biome stuff + local node = env:get_node({x=x,y=ground_y,z=z}) + + if ground_y and node.name == "default:dirt_with_grass" then + if shrubs and pr:next(1,28) == 1 then + --Spawns dry shrubs. + env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"}) + env:add_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"}) + elseif mossy and pr:next(1,10) == 1 then + --Spawns moss inside snow. + env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"}) + env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=1}) + else + --Spawns snow. + env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"}) + env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"}) + end + elseif ground_y and node.name == "default:sand" then + --Spawns ice in sand if icy, otherwise spawns snow on top. + if not icy then + env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"}) + env:add_node({x=x,y=ground_y,z=z}, {name="snow:snow_block"}) + else + env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"}) + end + elseif ground_y and node.name == "default:water_source" then + if not icesheet and not icecave and not icehole then + --Coastal ice. + local x1 = env:get_node({x=x+1,y=ground_y,z=z}).name + local z1 = env:get_node({x=x,y=ground_y,z=z+1}).name + local xz1 = env:get_node({x=x+1,y=ground_y,z=z+1}).name + local xz2 = env:get_node({x=x-1,y=ground_y,z=z-1}).name + local x2 = env:get_node({x=x-1,y=ground_y,z=z}).name + local z2 = env:get_node({x=x,y=ground_y,z=z-1}).name + local y = env:get_node({x=x,y=ground_y-1,z=z}).name + local rand = pr:next(1,4) == 1 + if + ((x1 and x1 ~= "default:water_source" and x1 ~= "snow:ice" and x1 ~= "air" and x1 ~= "ignore") or ((cool or icebergs) and x1 == "snow:ice" and rand)) or + ((z1 and z1 ~= "default:water_source" and z1 ~= "snow:ice" and z1 ~= "air" and z1 ~= "ignore") or ((cool or icebergs) and z1 == "snow:ice" and rand)) or + ((xz1 and xz1 ~= "default:water_source" and xz1 ~= "snow:ice" and xz1 ~= "air"and xz1 ~= "ignore") or ((cool or icebergs) and xz1 == "snow:ice" and rand)) or + ((xz2 and xz2 ~= "default:water_source" and xz2 ~= "snow:ice" and xz2 ~= "air"and xz2 ~= "ignore") or ((cool or icebergs) and xz2 == "snow:ice" and rand)) or + ((x2 and x2 ~= "default:water_source" and x2 ~= "snow:ice" and x2 ~= "air" and x2 ~= "ignore") or ((cool or icebergs) and x2 == "snow:ice" and rand)) or + ((z2 and z2 ~= "default:water_source" and z2 ~= "snow:ice" and z2 ~= "air" and z2 ~= "ignore") or ((cool or icebergs) and z2 == "snow:ice" and rand)) or + (y ~= "default:water_source" and y ~= "snow:ice" and y ~= "air") or (pr:next(1,6) == 1 and icebergs) then + env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"}) + end + else + --Icesheets, Broken icesheet, Icecaves + if (icehole and pr:next(1,10) > 1) or icecave or icesheet then + env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"}) + end + if icecave then + --Gets rid of water underneath ice + for y=ground_y-1,-60,-1 do + if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name ~= "default:water_source" then + break + else + env:remove_node({x=x,y=y,z=z}) + end + end + end + end + elseif ground_y and node.name == "default:desert_sand" then + --Abort genaration. + if debug then + print(biomeToString(biome)..": ABORTED!") + end + return + end + end + end + end + if debug then + print(biomeToString(biome)..": Snow Biome Genarated") + end +end +end +) diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000..81376f4 --- /dev/null +++ b/readme.txt @@ -0,0 +1,56 @@ + _____ __ __ _ + / ____| | \/ | | | + | (___ _ __ _____ __ | \ / | ___ __| | + \___ \| '_ \ / _ \ \ /\ / / | |\/| |/ _ \ / _` | + ____) | | | | (_) \ V V / | | | | (_) | (_| | + |_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_| + +By Splizard and bob. + +Forum post: http://minetest.net/forum/viewtopic.php?id=2290 +Github: https://github.com/Splizard/minetest-mod-snow + +INSTALL: +---------- +Place this folder in your minetest mods folder. + +NOTICE +While this mod is installed you may experience slow map loading when a snow biome is generated. + +USAGE: +------- +If you walk around a bit you will find snow biomes scattered around the world. + +There are six biome types: +* Normal +* Icebergs +* Icesheet +* Broken icesheet +* Icecave +* Coast + +Snow can be picked up and thrown as snowballs or crafted into snow blocks. +Snow and ice melts when near warm blocks such as torches, and desert sand or igniters such as lava. +Snow blocks freeze water source blocks around them. + +CRAFTING: +----------- +Snow Block: + +Snowball Snowball +Snowball Snowball + +CHANGELOG: +------------ +Version 1.0 + + Initial release + +Version 1.1 + + Better mapgen + + +UNINSTALL: +------------ +Simply delete the folder snow from the mods folder. diff --git a/textures/snow_ice.png b/textures/snow_ice.png new file mode 100644 index 0000000..f22898f Binary files /dev/null and b/textures/snow_ice.png differ diff --git a/textures/snow_moss.png b/textures/snow_moss.png new file mode 100644 index 0000000..ddaeea3 Binary files /dev/null and b/textures/snow_moss.png differ diff --git a/textures/snow_snow.png b/textures/snow_snow.png new file mode 100644 index 0000000..4290ca4 Binary files /dev/null and b/textures/snow_snow.png differ diff --git a/textures/snow_snow_side.png b/textures/snow_snow_side.png new file mode 100644 index 0000000..661c086 Binary files /dev/null and b/textures/snow_snow_side.png differ diff --git a/textures/snow_snowball.png b/textures/snow_snowball.png new file mode 100644 index 0000000..7c90ec7 Binary files /dev/null and b/textures/snow_snowball.png differ diff --git a/textures/snow_snowfall.png b/textures/snow_snowfall.png new file mode 100644 index 0000000..5cde65b Binary files /dev/null and b/textures/snow_snowfall.png differ