--[[ --================= --====================================== LazyJ's Fork of Splizard's "Snow" Mod by LazyJ version: Umpteen and 7/5ths something or another. 2014_04_12 --====================================== --================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE LIST OF CHANGES I'VE MADE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Falling snow would destroy nodes it deposited snow on. I figured out that if I switched the 'snow.place' with 'minetest.place_node' and increased the y position by 2, then the nodes were nolonger destroyed and the snow would start to pile up. ~~~~~~ TODO ~~~~~~ * Add code to prevent snowfall from depositing snow on or near torches and lava. * Add code to prevent snowfall from depositing snow on 'walkable = false' defined nodes. --]] --============================================================= -- CODE STUFF --============================================================= if not snow.enable_snowfall then return end local weather_legacy local read_weather_legacy = function () local file = io.open(minetest.get_worldpath().."/weather_v6", "r") if not file then return end local readweather = file:read() file:close() return readweather end --Weather for legacy versions of minetest. local save_weather_legacy = function () local file = io.open(minetest.get_worldpath().."/weather_v6", "w+") file:write(weather_legacy) file:close() end weather_legacy = read_weather_legacy() or "" minetest.register_globalstep(function(dtime) if weather_legacy == "snow" then if math.random(1, 10000) == 1 then weather_legacy = "none" save_weather_legacy() end else if math.random(1, 50000) == 2 then weather_legacy = "snow" save_weather_legacy() end end end) -- copied from meru mod local SEEDDIFF3 = 9130 -- 9130 -- Values should match minetest mapgen desert perlin. local OCTAVES3 = 3 -- 3 local PERSISTENCE3 = 0.5 -- 0.5 local SCALE3 = 250 -- 250 --Get snow at position. local get_snow = function(pos) --Legacy support. if weather_legacy == "snow" then local perlin1 = minetest.get_perlin(112,3, 0.5, 150) local x = pos.x local y = pos.z if perlin1:get2d({x, y}) <= 0.53 then return false end -- disable falling snow in desert local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3) local noise3 = desert_perlin:get2d({x=x+150,y=y+50}) -- Offsets must match minetest mapgen desert perlin. if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45. return false end return true end return false end local addvectors = vector and vector.add --Returns a random position between minp and maxp. local randpos = function (minp, maxp) local x,y,z if minp.x > maxp.x then x = math.random(maxp.x,minp.x) else x = math.random(minp.x,maxp.x) end y = minp.y if minp.z > maxp.z then z = math.random(maxp.z,minp.z) else z = math.random(minp.z,maxp.z) end return {x=x,y=y,z=z} end local default_snow_particle = { amount = 3, time = 0.5, exptime = 5, size = 50, collisiondetection = false, vertical = false, } local function get_snow_particledef(data) for n,i in pairs(default_snow_particle) do data[n] = data[n] or i end for _,i in pairs({"vel", "acc", "exptime", "size"}) do data["min"..i] = data[i] data["max"..i] = data[i] end data.texture = "weather_snow.png^[transform"..math.random(0,7) return data end local function snow_fall(pos, player, animate) local ground_y = nil for y=pos.y+10,pos.y+20,1 do local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name if n ~= "air" and n ~= "ignore" then return end end for y=pos.y+10,pos.y-15,-1 do local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name if n ~= "air" and n ~= "ignore" then ground_y = y break end end if not ground_y then return end pos = {x=pos.x, y=ground_y, z=pos.z} local spos = {x=pos.x, y=ground_y+10, z=pos.z} if get_snow(pos) then if animate then local minp = addvectors(spos, {x=-9, y=3, z=-9}) local maxp = addvectors(spos, {x= 9, y=5, z= 9}) local vel = {x=0, y= -1, z=-1} local acc = {x=0, y= 0, z=0} minetest.add_particlespawner(get_snow_particledef({ minpos = minp, maxpos = maxp, vel = vel, acc = acc, playername = player:get_player_name() })) end snow.place(pos, true) --minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ end end -- Snow minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do local ppos = player:getpos() local sminp = addvectors(ppos, {x=-20, y=0, z=-20}) local smaxp = addvectors(ppos, {x= 20, y=0, z= 20}) -- Make sure player is not in a cave/house... if get_snow(ppos) and minetest.get_node_light(ppos, 0.5) == 15 then local minp = addvectors(ppos, {x=-9, y=3, z=-9}) local maxp = addvectors(ppos, {x= 9, y=5, z= 9}) local minp_deep = addvectors(ppos, {x=-5, y=3.2, z=-5}) local maxp_deep = addvectors(ppos, {x= 5, y=1.6, z= 5}) local vel = {x=0, y= -1, z=-1} local acc = {x=0, y= 0, z=0} if not snow.lighter_snowfall then minetest.add_particlespawner(get_snow_particledef({ amount = 5, minpos = minp, maxpos = maxp, vel = vel, acc = acc, size = 25, playername = player:get_player_name() })) minetest.add_particlespawner(get_snow_particledef({ amount = 4, minpos = minp_deep, maxpos = maxp_deep, vel = vel, acc = acc, exptime = 4, size = 25, playername = player:get_player_name() })) if math.random(1,5) == 4 then snow_fall(randpos(sminp, smaxp), player) end else if math.random(1,5) == 4 then snow_fall(randpos(sminp, smaxp), player, true) end end end end end)