local function reg_ball(color) local ball_item_name = "soccer:ball_" .. color .. "_item" local ball_ent_name = "soccer:ball_" .. color .. "_entity" minetest.register_entity(ball_ent_name, { physical = true, hp_max = 32767, collide_with_objects = false, visual = "mesh", visual_size = {x = 1.125, y = 1.125, z = 1.125}, mesh = "soccer_ball.x", groups = {immortal = true}, textures = {"soccer_ball_" .. color .. ".png"}, collisionbox = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, timer = 0, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer >= 0.2 then self.object:setacceleration({x = 0, y = -14.5, z = 0}) self.timer = 0 local vel = self.object:getvelocity() local p = self.object:getpos(); p.y = p.y - 0.5 if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then vel.x = vel.x * 0.9 if vel.y < 0 then vel.y = vel.y * -0.6 end vel.z = vel.z * 0.9 end if (math.abs(vel.x) <= 0.1) and (math.abs(vel.z) <= 0.1) then vel.x = 0 vel.z = 0 end self.object:setvelocity(vel) local pos = self.object:getpos() local objs = minetest.env:get_objects_inside_radius(pos, 1) local player_count = 0 local final_dir = {x = 0, y = 0, z = 0} for _,obj in ipairs(objs) do if obj:is_player() then local objdir = obj:get_look_dir() local mul = 1 if (obj:get_player_control().sneak) then mul = 2 end final_dir.x = final_dir.x + (objdir.x * mul) final_dir.y = final_dir.y + (objdir.y * mul) final_dir.z = final_dir.z + (objdir.z * mul) player_count = player_count + 1 end end if final_dir.x ~= 0 or final_dir.y ~= 0 or final_dir.z ~= 0 then final_dir.x = (final_dir.x * 7.2) / player_count final_dir.y = (final_dir.y * 9.6) / player_count final_dir.z = (final_dir.z * 7.2) / player_count self.object:setvelocity(final_dir) minetest.sound_play("default_dig_oddly_breakable_by_hand", {object = self.object, gain = 0.5}) end end end, on_punch = function(self, puncher) if puncher and puncher:is_player() then local inv = puncher:get_inventory() inv:add_item("main", ItemStack(ball_item_name)) self.object:remove() end end, is_moving = function(self) local v = self.object:getvelocity() if (math.abs(v.x) <= 0.1) and (math.abs(v.z) <= 0.1) then v.x = 0 v.z = 0 self.object:setvelocity(v) return false end return true end, }) minetest.register_craftitem(ball_item_name, { description = "Soccer Ball ("..color..")", inventory_image = "soccer_ball_"..color.."_inv.png", wield_scale = {x = 0.75, y = 0.75, z = 4.5}, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above -- pos = { x =pos.x + 0.5, y = pos.y, z = pos.z + 0.5 } local ent = minetest.env:add_entity(pos, ball_ent_name) minetest.log("action", placer:get_player_name() .. " placed a ball at " .. minetest.pos_to_string(pointed_thing.above) .. ".") ent:setvelocity({x = 0, y = -14.5, z = 0}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) if color == "purple" then color = "pink" end minetest.register_craft({ output = ball_item_name, recipe = { { "", "wool:white", "" }, { "wool:white", "wool:" .. color, "wool:white" }, { "", "wool:white", "" }, }, }) end colors = { "black", "red", "green", "blue", "yellow", "purple", } for _,color in ipairs(colors) do reg_ball(color) end minetest.register_alias("ball", "soccer:ball_black_item") -- For quickly using the /give command. if minetest.setting_getbool("log_mods") then minetest.log("action", "Carbone: [soccer] loaded.") end