forked from mtcontrib/minetest-u_skinsdb
Add hacky skin preview, update README
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11
README
11
README
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@ -8,11 +8,12 @@ https://github.com/minetest-technic/unified_inventory
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This is the "u_skindb" branch, it is ment to download the skins from addi's skin database (http://minetest.fensta.bplaced.net).
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This is the "u_skindb" branch, it is ment to download the skins from addi's skin database (http://minetest.fensta.bplaced.net).
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To re-download the latest skins you may want to run:
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To re-download the latest skins you have 2 ways:
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"./update_from_db.py" OR
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1, if you have blender) Run the script "update_from_db.py" OR "update_from_db2.py"
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"./update_from_db2.py"
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and then "./generate_previews.sh"
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script, then "./generate_previews.sh" before using the mod.
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2, if you are lazy) Run the script "update_from_db_hacky.py"
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and then make sure, you have set "u_skins.used_hacky" to "true" in "./u_skins/init.lua"
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Credits:
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Credits:
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MirceaKitsune (WTFPL) + bundled script by Zeg9 (WTFPL too):
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MirceaKitsune (WTFPL) + bundled script by Zeg9 (WTFPL too):
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@ -6,6 +6,7 @@ u_skins = {}
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u_skins.type = { SPRITE=0, MODEL=1 }
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u_skins.type = { SPRITE=0, MODEL=1 }
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u_skins.pages = {}
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u_skins.pages = {}
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u_skins.u_skins = {}
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u_skins.u_skins = {}
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u_skins.used_hacky = false -- set to true if used hacky way to update skins
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u_skins.get_type = function(texture)
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u_skins.get_type = function(texture)
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if not texture then return end
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if not texture then return end
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@ -34,6 +35,7 @@ u_skins.update_player_skin = function(player)
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elseif u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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elseif u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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player:set_properties({
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player:set_properties({
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visual = "mesh",
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visual = "mesh",
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mesh = "character.x",
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textures = {u_skins.u_skins[name]..".png"},
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textures = {u_skins.u_skins[name]..".png"},
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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})
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})
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@ -47,11 +49,13 @@ unified_inventory.register_page("u_skins", {
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name = player:get_player_name()
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name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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if u_skins.get_type(u_skins.u_skins[name]) == u_skins.type.MODEL then
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formspec = formspec
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formspec = formspec.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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.. "image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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if not u_skins.used_hacky then
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.. "image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
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-- player back view
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.. "label[6,.5;Raw texture:]"
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formspec = formspec.."image[1,.75;1,2;"..u_skins.u_skins[name].."_preview_back.png]"
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.. "image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
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end
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formspec = formspec.."label[6,.5;Raw texture:]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]"
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else
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else
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formspec = formspec
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formspec = formspec
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59
update_from_db_hacky.py
Normal file
59
update_from_db_hacky.py
Normal file
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@ -0,0 +1,59 @@
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#!/usr/bin/python3
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from http.client import HTTPConnection
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import json
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import base64
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server = "minetest.fensta.bplaced.net"
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skinsdir = "u_skins/textures/"
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metadir = "u_skins/meta/"
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i = 1
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pages = 0
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c = HTTPConnection(server)
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def addpage(page):
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global i, pages
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print( "Page: "+str(page))
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try:
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c.request("GET","/api/get.json.php?getlist&page="+str(page)+"&outformat=base64")
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r = c.getresponse()
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except StandardError:
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c.request("GET","/api/get.json.php?getlist&page="+str(page)+"&outformat=base64")
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r = c.getresponse()
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if r.status != 200:
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print("Error", r.status)
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exit(r.status)
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data = r.read().decode()
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l = json.loads(data)
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if not l["success"]:
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print("Success != True")
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exit(1)
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pages = int(l["pages"])
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for s in l["skins"]:
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f = open(skinsdir+"character_"+str(i)+".png",'wb')
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f.write(base64.b64decode(s["img"]))
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f.close()
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f = open(metadir+"character_"+str(i)+".txt",'w')
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f.write('name = "'+s["name"]+'",\n')
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f.write('author = "'+s["author"]+'",\n')
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f.write('comment = "'+s["license"]+'",\n')
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f.close()
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try:
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c.request("GET","/skins/1/"+str(s["id"])+".png")
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r = c.getresponse()
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except StandardError:
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c.request("GET","/skins/1/"+str(s["id"])+".png")
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r = c.getresponse()
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if r.status != 200:
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print("Error", r.status)
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exit(r.status)
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data = r.read()
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f = open(skinsdir+"character_"+str(i)+"_preview.png",'wb')
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f.write(data)
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f.close()
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i = i + 1
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addpage(1)
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if pages > 1:
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for p in range(pages-1):
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addpage(p+2)
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print("Skins have been updated!")
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