From 078c621ace2aaea1da7f5c02695110ada6553b4d Mon Sep 17 00:00:00 2001 From: BlockMen Date: Fri, 15 Aug 2014 18:25:42 +0200 Subject: [PATCH] Prevent crash by missing armor values --- armor.lua | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/armor.lua b/armor.lua index 2030c42..7f0d0cf 100644 --- a/armor.lua +++ b/armor.lua @@ -10,22 +10,25 @@ function hud.get_armor(player) return end local name = player:get_player_name() - hud.set_armor(player, armor.def[name].state, armor.def[name].count) + local def = armor.def[name] or nil + if def and def.state and def.count then + hud.set_armor(name, def.state, def.count) + end end -function hud.set_armor(player, ges_state, items) - if not player then return end - +function hud.set_armor(player_name, ges_state, items) local max_items = 4 - if items == 5 then max_items = items end - local max = max_items*65535 + if items == 5 then + max_items = items + end + local max = max_items * 65535 local lvl = max - ges_state lvl = lvl/max if ges_state == 0 and items == 0 then lvl = 0 end - hud.armor[player:get_player_name()] = lvl*(items*(20/max_items)) + hud.armor[player_name] = lvl* (items * (20 / max_items)) end \ No newline at end of file