forked from mtcontrib/minetest_hbarmor
Better indentation
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32
init.lua
32
init.lua
@ -18,11 +18,11 @@ if set then
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end
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end
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local function custom_hud(player)
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local function custom_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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hb.init_hudbar(player, "armor")
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hb.init_hudbar(player, "armor")
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end
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end
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end
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end
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--register and define armor HUD bar
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--register and define armor HUD bar
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@ -70,23 +70,21 @@ local main_timer = 0
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local timer = 0
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local timer = 0
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minetest.after(2.5, function()
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minetest.after(2.5, function()
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK then main_timer = 0 end
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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hud.get_armor(player)
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hud.get_armor(player)
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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end
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end
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end
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer > 4 then timer = 0 end
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end)
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end)
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