Better indentation

This commit is contained in:
Wuzzy 2015-02-24 02:54:55 +01:00
parent 5d72f4cd6a
commit 835c477361

View File

@ -18,11 +18,11 @@ if set then
end end
local function custom_hud(player) local function custom_hud(player)
local name = player:get_player_name() local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then if minetest.setting_getbool("enable_damage") then
hb.init_hudbar(player, "armor") hb.init_hudbar(player, "armor")
end end
end end
--register and define armor HUD bar --register and define armor HUD bar
@ -70,23 +70,21 @@ local main_timer = 0
local timer = 0 local timer = 0
minetest.after(2.5, function() minetest.after(2.5, function()
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime main_timer = main_timer + dtime
timer = timer + dtime timer = timer + dtime
if main_timer > HUD_TICK or timer > 4 then if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name() local name = player:get_player_name()
-- only proceed if damage is enabled -- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then if minetest.setting_getbool("enable_damage") then
hud.get_armor(player) hud.get_armor(player)
-- update all hud elements -- update all hud elements
update_hud(player) update_hud(player)
end
end end
end
end end
if timer > 4 then timer = 0 end if timer > 4 then timer = 0 end
end) end)