diff --git a/init.lua b/init.lua index b2be7e9..1ab1b97 100644 --- a/init.lua +++ b/init.lua @@ -17,11 +17,22 @@ if set then set:close() end +local must_hide = function(playername, arm) + return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0) +end + +local arm_printable = function(arm) + return math.ceil(math.floor(arm+0.5)) +end + local function custom_hud(player) local name = player:get_player_name() if minetest.setting_getbool("enable_damage") then - hb.init_hudbar(player, "armor") + local arm = tonumber(hud.armor[name]) + if not arm then arm = 0 end + local hide = must_hide(name, arm) + hb.init_hudbar(player, "armor", arm_printable(arm), nil, nil, hide) end end @@ -32,9 +43,9 @@ hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar function hud.set_armor() end - dofile(minetest.get_modpath("hbarmor").."/armor.lua") + -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() @@ -45,14 +56,13 @@ local function update_hud(player) if not arm then arm = 0 end if arm_out ~= arm then hud.armor_out[name] = arm - local arm_displayed = math.ceil(math.floor(arm+0.5)) - hb.change_hudbar(player, "armor", arm_displayed) -- hide armor bar completely when there is none - if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then + if must_hide(name, arm) then hb.hide_hudbar(player, "armor") else hb.unhide_hudbar(player, "armor") end + hb.change_hudbar(player, "armor", arm_printable(arm)) end end @@ -68,24 +78,22 @@ end) local main_timer = 0 local timer = 0 -minetest.after(2.5, function() - minetest.register_globalstep(function(dtime) +minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime - if main_timer > HUD_TICK or timer > 4 then - if main_timer > HUD_TICK then main_timer = 0 end - for _,player in ipairs(minetest.get_connected_players()) do - local name = player:get_player_name() + if main_timer > HUD_TICK or timer > 4 then + if main_timer > HUD_TICK then main_timer = 0 end + for _,player in ipairs(minetest.get_connected_players()) do + local name = player:get_player_name() - -- only proceed if damage is enabled - if minetest.setting_getbool("enable_damage") then - hud.get_armor(player) + -- only proceed if damage is enabled + if minetest.setting_getbool("enable_damage") then + hud.get_armor(player) - -- update all hud elements - update_hud(player) - end + -- update all hud elements + update_hud(player) end end - if timer > 4 then timer = 0 end - end) + end + if timer > 4 then timer = 0 end end)