minetest_hbarmor/init.lua
2015-02-24 06:12:53 +01:00

101 lines
2.5 KiB
Lua

hud = {}
-- HUD statbar values
hud.armor = {}
-- Stores if player's HUD bar has been initialized so far.
hud.player_active = {}
-- HUD item ids
local armor_hud = {}
HUD_TICK = 0.1
--load custom settings
local set = io.open(minetest.get_modpath("hbarmor").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hbarmor").."/hud.conf")
set:close()
end
local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
local hide = must_hide(name, arm)
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
end
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, true, "%s: %d%%")
--needs to be defined for older version of 3darmor
function hud.set_armor()
end
dofile(minetest.get_modpath("hbarmor").."/armor.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--armor
local arm = tonumber(hud.armor[name])
if not arm then
arm = 0
hud.armor[name] = 0
end
-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hud.armor[name] = 0
custom_hud(player)
hud.player_active[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hud.player_active[name] = false
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > HUD_TICK or timer > 4 then
if minetest.setting_getbool("enable_damage") then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hud.player_active[name] == true then
hud.get_armor(player)
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
end)