minetest_hbhunger/init.lua

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hud = {}
local health_hud = {}
hud.hunger = {}
local hunger_hud = {}
hud.air = {}
local air_hud = {}
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local inv_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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--default settings
HUD_DISABLE_DROWNING = true
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
HUD_HUNGER_TICK = 300
HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-175,y=-60}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15,y=-60}
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HUD_ENABLE_FANCY_INVBAR = true
HUD_INVBAR_POS = {x=0.5,y=1}
HUD_INVBAR_OFFSET = {x=0,y=-16}
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--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = HUD_DISABLE_DROWNING})
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end
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local function costum_hud(player)
--crosshair
player:hud_add({
hud_elem_type = "image",
text = "hud_cross.png",
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position = HUD_CROSSHAIR_POS,
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scale = {x=1, y=1},
})
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--invbar
if HUD_ENABLE_FANCY_INVBAR then
player:hud_add({
hud_elem_type = "image",
text = "hud_inv_bar.png",
position = HUD_INVBAR_POS,
scale = {x=1, y=1},
offset = HUD_INVBAR_OFFSET,
})
inv_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "image",
text = "hud_inv_border.png",
position = HUD_INVBAR_POS,
scale = {x=1, y=1},
offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
})
end
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if minetest.setting_getbool("enable_damage") then
--hunger
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player:hud_add({
hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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})
hunger_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
text = "hud_hunger_fg.png",
number = 20,
alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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})
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--health
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player:hud_add({
hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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scale = {x=1, y=1},
text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
health_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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scale = {x=1, y=1},
text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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end
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end
local function update_hud(player)
--health
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
--hunger
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local h = tonumber(hud.hunger[player:get_player_name()])
if h>20 then h=20 end
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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end
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local function update_inv(player)
if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
inv_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "image",
text = "hud_inv_border.png",
position = HUD_INVBAR_POS,
scale = {x=1, y=1},
offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
})
end
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
if file then
file:write(hud.hunger[player:get_player_name()])
file:close()
end
end
local function timer(interval, player)
if interval > 0 then
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hud.save_hunger(player)
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minetest.after(interval, timer, interval, player)
end
end
local function load_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
if file then
hud.hunger[player:get_player_name()] = file:read("*all")
file:close()
return hud.hunger[player:get_player_name()]
else
return
end
end
minetest.register_on_joinplayer(function(player)
hud.hunger[player:get_player_name()] = load_hunger(player)
if hud.hunger[player:get_player_name()] == nil then
hud.hunger[player:get_player_name()] = 20
end
minetest.after(0.5, function()
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hud.save_hunger(player)
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hide_builtin(player)
costum_hud(player)
end)
end)
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local tick = 0
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local timer = 0
local timer2 = 0
minetest.after(2.5, function()
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(function(dtime)
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tick = tick + dtime
--if tick<0.5 then return end
--tick = 0
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timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
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if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
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local h = tonumber(hud.hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 then
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player:set_hp(player:get_hp()+1)
elseif h==1 and minetest.setting_getbool("enable_damage") then
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
end
end
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if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
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if h>1 then
h=h-1
hud.hunger[player:get_player_name()]=h
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hud.save_hunger(player)
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end
end
update_hud(player)
end
if timer>4 then timer=0 end
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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end)
end
end)
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end