Add experimental exhaustion to control hunger (based on player actions)

This commit is contained in:
BlockMen
2014-10-03 08:12:55 +02:00
parent 36a1b23490
commit 26d3f38a9a
2 changed files with 58 additions and 2 deletions

View File

@ -45,7 +45,17 @@ if dump(minetest.hud_replace_builtin) ~= "nil" then
end
HUD_TICK = 0.1
HUD_HUNGER_TICK = 300
--Some hunger settings
hud.exhaustion = {} -- Exhaustion is experimental!
HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
if HUD_ENABLE_HUNGER == nil then
@ -247,6 +257,7 @@ minetest.register_on_joinplayer(function(player)
if HUD_ENABLE_HUNGER then
hud.hunger[name] = hud.get_hunger(player)
hud.hunger_out[name] = hud.hunger[name]
hud.exhaustion[name] = 0
end
hud.armor[name] = 0
hud.armor_out[name] = 0
@ -263,9 +274,11 @@ minetest.register_on_respawnplayer(function(player)
-- reset player breath since the engine doesnt
player:set_breath(11)
-- reset hunger (and save)
hud.hunger[player:get_player_name()] = 20
local name = player:get_player_name()
hud.hunger[name] = 20
if HUD_ENABLE_HUNGER then
minetest.after(0.5, hud.set_hunger, player)
hud.exhaustion[name] = 0
end
end)
@ -308,6 +321,14 @@ minetest.after(2.5, function()
-- update all hud elements
update_hud(player)
if HUD_ENABLE_HUNGER then
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hud.handle_node_actions(nil, nil, player)
end
end
end
end