diff --git a/armor.lua b/armor.lua deleted file mode 100644 index 7f0d0cf..0000000 --- a/armor.lua +++ /dev/null @@ -1,34 +0,0 @@ -minetest.after(0, function() - if not armor.def then - minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") - HUD_SHOW_ARMOR = false - end -end) - -function hud.get_armor(player) - if not player or not armor.def then - return - end - local name = player:get_player_name() - local def = armor.def[name] or nil - if def and def.state and def.count then - hud.set_armor(name, def.state, def.count) - end -end - -function hud.set_armor(player_name, ges_state, items) - local max_items = 4 - if items == 5 then - max_items = items - end - local max = max_items * 65535 - local lvl = max - ges_state - lvl = lvl/max - if ges_state == 0 and items == 0 then - lvl = 0 - end - - hud.armor[player_name] = lvl* (items * (20 / max_items)) - - -end \ No newline at end of file diff --git a/init.lua b/init.lua index 1dc9809..027f01f 100644 --- a/init.lua +++ b/init.lua @@ -1,48 +1,11 @@ hud = {} -- HUD statbar values -hud.health = {} hud.hunger = {} -hud.air = {} -hud.armor = {} hud.hunger_out = {} -hud.armor_out = {} -- HUD item ids -local health_hud = {} local hunger_hud = {} -local air_hud = {} -local armor_hud = {} -local armor_hud_bg = {} - --- default settings - -HUD_SCALEABLE = false -HUD_SIZE = "" - - -- statbar positions -HUD_HEALTH_POS = {x=0.5,y=0.9} -HUD_HEALTH_OFFSET = {x=-175, y=2} -HUD_HUNGER_POS = {x=0.5,y=0.9} -HUD_HUNGER_OFFSET = {x=15, y=2} -HUD_AIR_POS = {x=0.5,y=0.9} -HUD_AIR_OFFSET = {x=15,y=-15} -HUD_ARMOR_POS = {x=0.5,y=0.9} -HUD_ARMOR_OFFSET = {x=-175, y=-15} - --- dirty way to check for new statbars -if dump(minetest.hud_replace_builtin) ~= "nil" then - HUD_SCALEABLE = true - HUD_SIZE = {x=24, y=24} - HUD_HEALTH_POS = {x=0.5,y=1} - HUD_HEALTH_OFFSET = {x=-262, y=-87} - HUD_HUNGER_POS = {x=0.5,y=1} - HUD_HUNGER_OFFSET = {x=15, y=-87} - HUD_AIR_POS = {x=0.5,y=1} - HUD_AIR_OFFSET = {x=15,y=-110} - HUD_ARMOR_POS = {x=0.5,y=1} - HUD_ARMOR_OFFSET = {x=-262, y=-110} -end HUD_TICK = 0.1 @@ -56,45 +19,18 @@ HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movem HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd - -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -if HUD_ENABLE_HUNGER == nil then - HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -end - -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then - HUD_SHOW_ARMOR = true -end - --load custom settings -local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +local set = io.open(minetest.get_modpath("hunger").."/hud.conf", "r") if set then - dofile(minetest.get_modpath("hud").."/hud.conf") + dofile(minetest.get_modpath("hunger").."/hud.conf") set:close() -else - if not HUD_ENABLE_HUNGER then - HUD_AIR_OFFSET = HUD_HUNGER_OFFSET - end end -local function hide_builtin(player) - player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) -end - - local function custom_hud(player) local name = player:get_player_name() --- fancy hotbar (only when no crafting mod present) - if minetest.get_modpath("crafting") == nil then - player:hud_set_hotbar_image("hud_hotbar.png") - player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") - end - if minetest.setting_getbool("enable_damage") then --hunger - if HUD_ENABLE_HUNGER then player:hud_add({ hud_elem_type = "statbar", position = HUD_HUNGER_POS, @@ -115,103 +51,14 @@ local function custom_hud(player) alignment = {x=-1,y=-1}, offset = HUD_HUNGER_OFFSET, }) - end - --health - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SIZE, - text = "hud_heart_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HEALTH_OFFSET, - }) - health_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SIZE, - text = "hud_heart_fg.png", - number = player:get_hp(), - alignment = {x=-1,y=-1}, - offset = HUD_HEALTH_OFFSET, - }) - - --air - air_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_AIR_POS, - size = HUD_SIZE, - text = "hud_air_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_AIR_OFFSET, - }) - - --armor - if HUD_SHOW_ARMOR then - armor_hud_bg[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_bg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - armor_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - end end end ---needs to be defined for older version of 3darmor -function hud.set_armor() -end - - -if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end -if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end +dofile(minetest.get_modpath("hunger").."/hunger.lua") -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() - --air - local air = tonumber(hud.air[name]) - if player:get_breath() ~= air then - air = player:get_breath() - hud.air[name] = air - if air > 10 then air = 0 end - player:hud_change(air_hud[name], "number", air*2) - end - --health - local hp = tonumber(hud.health[name]) - if player:get_hp() ~= hp then - hp = player:get_hp() - hud.health[name] = hp - player:hud_change(health_hud[name], "number", hp) - end - --armor - local arm_out = tonumber(hud.armor_out[name]) - if not arm_out then arm_out = 0 end - local arm = tonumber(hud.armor[name]) - if not arm then arm = 0 end - if arm_out ~= arm then - hud.armor_out[name] = arm - player:hud_change(armor_hud[name], "number", arm) - -- hide armor bar completely when there is none - if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then - player:hud_change(armor_hud_bg[name], "number", 0) - else - player:hud_change(armor_hud_bg[name], "number", 20) - end - end --hunger local h_out = tonumber(hud.hunger_out[name]) local h = tonumber(hud.hunger[name]) @@ -253,33 +100,19 @@ minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() inv:set_size("hunger",1) - hud.health[name] = player:get_hp() - if HUD_ENABLE_HUNGER then - hud.hunger[name] = hud.get_hunger(player) - hud.hunger_out[name] = hud.hunger[name] - hud.exhaustion[name] = 0 - end - hud.armor[name] = 0 - hud.armor_out[name] = 0 - local air = player:get_breath() - hud.air[name] = air - minetest.after(0.5, function() - hide_builtin(player) - custom_hud(player) - if HUD_ENABLE_HUNGER then hud.set_hunger(player) end - end) + hud.hunger[name] = hud.get_hunger(player) + hud.hunger_out[name] = hud.hunger[name] + hud.exhaustion[name] = 0 + custom_hud(player) + hud.set_hunger(player) end) minetest.register_on_respawnplayer(function(player) - -- reset player breath since the engine doesnt - player:set_breath(11) -- reset hunger (and save) local name = player:get_player_name() hud.hunger[name] = 20 - if HUD_ENABLE_HUNGER then - minetest.after(0.5, hud.set_hunger, player) - hud.exhaustion[name] = 0 - end + hud.set_hunger(player) + hud.exhaustion[name] = 0 end) local main_timer = 0 @@ -301,7 +134,7 @@ minetest.after(2.5, function() local hp = player:get_hp() if HUD_ENABLE_HUNGER and timer > 4 then -- heal player by 1 hp if not dead and saturation is > 15 (of 30) - if h > 15 and hp > 0 and hud.air[name] > 0 then + if h > 15 and hp > 0 and player:get_breath() > 0 then player:set_hp(hp+1) -- or damage player by 1 hp if saturation is < 2 (of 30) elseif h <= 1 and minetest.setting_getbool("enable_damage") then @@ -309,26 +142,22 @@ minetest.after(2.5, function() end end -- lower saturation by 1 point after xx seconds - if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then + if timer2 > HUD_HUNGER_TICK then if h > 0 then h = h-1 hud.hunger[name] = h hud.set_hunger(player) end end - -- update current armor level - if HUD_SHOW_ARMOR then hud.get_armor(player) end -- update all hud elements update_hud(player) - if HUD_ENABLE_HUNGER then - local controls = player:get_player_control() - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - hud.handle_node_actions(nil, nil, player) - end - end + local controls = player:get_player_control() + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + hud.handle_node_actions(nil, nil, player) + end end end diff --git a/textures/crosshair.png b/textures/crosshair.png deleted file mode 100644 index a832298..0000000 Binary files a/textures/crosshair.png and /dev/null differ diff --git a/textures/hud_air_fg.png b/textures/hud_air_fg.png deleted file mode 100644 index b62c9b0..0000000 Binary files a/textures/hud_air_fg.png and /dev/null differ diff --git a/textures/hud_armor_bg.png b/textures/hud_armor_bg.png deleted file mode 100644 index 3240100..0000000 Binary files a/textures/hud_armor_bg.png and /dev/null differ diff --git a/textures/hud_armor_fg.png b/textures/hud_armor_fg.png deleted file mode 100644 index 374f1a9..0000000 Binary files a/textures/hud_armor_fg.png and /dev/null differ diff --git a/textures/hud_heart_bg.png b/textures/hud_heart_bg.png deleted file mode 100644 index e2be276..0000000 Binary files a/textures/hud_heart_bg.png and /dev/null differ diff --git a/textures/hud_heart_fg.png b/textures/hud_heart_fg.png deleted file mode 100644 index dc213d8..0000000 Binary files a/textures/hud_heart_fg.png and /dev/null differ diff --git a/textures/hud_hotbar.png b/textures/hud_hotbar.png deleted file mode 100644 index 8c3df7c..0000000 Binary files a/textures/hud_hotbar.png and /dev/null differ diff --git a/textures/hud_hotbar_selected.png b/textures/hud_hotbar_selected.png deleted file mode 100644 index 5334d6b..0000000 Binary files a/textures/hud_hotbar_selected.png and /dev/null differ diff --git a/textures/hud_hunger_bg.png b/textures/hud_hunger_bg.png deleted file mode 100644 index 07e21e7..0000000 Binary files a/textures/hud_hunger_bg.png and /dev/null differ diff --git a/textures/wieldhand.png b/textures/wieldhand.png deleted file mode 100644 index 2307ba4..0000000 Binary files a/textures/wieldhand.png and /dev/null differ