diff --git a/hunger.lua b/hunger.lua index 756d4ad..238ba90 100644 --- a/hunger.lua +++ b/hunger.lua @@ -1,23 +1,12 @@ +-- Keep these for backwards compatibility function hud.save_hunger(player) - local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+") - if file then - file:write(hud.hunger[player:get_player_name()]) - file:close() - end + hud.set_hunger(player) end - function hud.load_hunger(player) - local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r") - if file then - hud.hunger[player:get_player_name()] = file:read("*all") - file:close() - return hud.hunger[player:get_player_name()] - else - return - end - + hud.get_hunger(player) end +-- Poison player local function poisenp(tick, time, time_left, player) time_left = time_left + tick if time_left < time then @@ -31,12 +20,13 @@ end function hud.item_eat(hunger_change, replace_with_item, poisen) return function(itemstack, user, pointed_thing) - if itemstack:take_item() ~= nil then - local h = tonumber(hud.hunger[user:get_player_name()]) + if itemstack:take_item() ~= nil and user ~= nil then + local name = user:get_player_name() + local h = tonumber(hud.hunger[name]) h=h+hunger_change if h>30 then h=30 end - hud.hunger[user:get_player_name()]=h - hud.save_hunger(user) + hud.hunger[name]=h + hud.set_hunger(user) itemstack:add_item(replace_with_item) -- note: replace_with_item is optional --sound:eat if poisen then diff --git a/init.lua b/init.lua index d99a975..c88b0fc 100644 --- a/init.lua +++ b/init.lua @@ -15,14 +15,8 @@ local air_hud = {} local armor_hud = {} local armor_hud_bg = {} -local SAVE_INTERVAL = 0.5*60--currently useless - ---default settings -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end -if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end -HUD_HUNGER_TICK = 300 +-- default settings + -- statbar positions HUD_HEALTH_POS = {x=0.5,y=0.9} HUD_HEALTH_OFFSET = {x=-175, y=2} HUD_HUNGER_POS = {x=0.5,y=0.9} @@ -32,7 +26,19 @@ HUD_AIR_OFFSET = {x=15,y=-15} HUD_ARMOR_POS = {x=0.5,y=0.9} HUD_ARMOR_OFFSET = {x=-175, y=-15} ---load costum settings +HUD_HUNGER_TICK = 300 + +HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") +if HUD_ENABLE_HUNGER == nil then + HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") +end + +HUD_SHOW_ARMOR = false +if minetest.get_modpath("3d_armor") ~= nil then + HUD_SHOW_ARMOR = true +end + +--load custom settings local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") if set then dofile(minetest.get_modpath("hud").."/hud.conf") @@ -43,14 +49,12 @@ else end end ---minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL) - local function hide_builtin(player) player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end -local function costum_hud(player) +local function custom_hud(player) local name = player:get_player_name() --fancy hotbar @@ -71,13 +75,14 @@ local function costum_hud(player) alignment = {x=-1,y=-1}, offset = HUD_HUNGER_OFFSET, }) - + local h = hud.hunger[name] + if h == nil or h > 20 then h = 20 end hunger_hud[name] = player:hud_add({ hud_elem_type = "statbar", position = HUD_HUNGER_POS, scale = {x=1, y=1}, text = "hud_hunger_fg.png", - number = 20, + number = h, alignment = {x=-1,y=-1}, offset = HUD_HUNGER_OFFSET, }) @@ -92,7 +97,6 @@ local function costum_hud(player) alignment = {x=-1,y=-1}, offset = HUD_HEALTH_OFFSET, }) - health_hud[name] = player:hud_add({ hud_elem_type = "statbar", position = HUD_HEALTH_POS, @@ -125,7 +129,6 @@ local function costum_hud(player) alignment = {x=-1,y=-1}, offset = HUD_ARMOR_OFFSET, }) - armor_hud[name] = player:hud_add({ hud_elem_type = "statbar", position = HUD_ARMOR_POS, @@ -137,7 +140,6 @@ local function costum_hud(player) }) end end - end --needs to be defined for older version of 3darmor @@ -174,6 +176,7 @@ local function update_hud(player) if arm_out ~= arm then hud.armor_out[name] = arm player:hud_change(armor_hud[name], "number", arm) + -- hide armor bar completely when there is none if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then player:hud_change(armor_hud_bg[name], "number", 0) else @@ -191,36 +194,56 @@ local function update_hud(player) end end -local function timer(interval, player) - if interval > 0 then - hud.save_hunger(player) - minetest.after(interval, timer, interval, player) +hud.get_hunger = function(player) + local inv = player:get_inventory() + if not inv then return nil end + local hgp = inv:get_stack("hunger", 1):get_count() + if hgp == 0 then + hgp = 21 + inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp})) + else + hgp = hgp end + return hgp-1 +end + +hud.set_hunger = function(player) + local inv = player:get_inventory() + local name = player:get_player_name() + local value = hud.hunger[name] + if not inv or not value then return nil end + if value > 30 then value = 30 end + if value < 0 then value = 0 end + + inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1})) + + return true end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() + local inv = player:get_inventory() + inv:set_size("hunger",1) hud.health[name] = player:get_hp() - local air = player:get_breath() - hud.air[name] = air - if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end - if not hud.hunger[name] then - hud.hunger[name] = 20 + if HUD_ENABLE_HUNGER then + hud.hunger[name] = hud.get_hunger(player) + hud.hunger_out[name] = hud.hunger[name] end - hud.hunger_out[name] = hud.hunger[name] hud.armor[name] = 0 hud.armor_out[name] = 0 + local air = player:get_breath() + hud.air[name] = air minetest.after(0.5, function() hide_builtin(player) - costum_hud(player) - if HUD_ENABLE_HUNGER then hud.save_hunger(player) end + custom_hud(player) + if HUD_ENABLE_HUNGER then hud.set_hunger(player) end end) end) minetest.register_on_respawnplayer(function(player) hud.hunger[player:get_player_name()] = 20 minetest.after(0.5, function() - if HUD_ENABLE_HUNGER then hud.save_hunger(player) end + if HUD_ENABLE_HUNGER then hud.set_hunger(player) end end) end) @@ -239,7 +262,7 @@ minetest.after(2.5, function() local hp = player:get_hp() if HUD_ENABLE_HUNGER and timer > 4 then -- heal player by 1 hp if not dead and saturation is > 15 (of 30) - if h > 15 and hp > 0 then + if h > 15 and hp > 0 and hud.air[name] > 0 then player:set_hp(hp+1) -- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die elseif h <= 1 and minetest.setting_getbool("enable_damage") then @@ -248,10 +271,10 @@ minetest.after(2.5, function() end -- lower saturation by 1 point after xx seconds if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then - if h > 1 then + if h > 0 then h = h-1 hud.hunger[name] = h - hud.save_hunger(player) + hud.set_hunger(player) end end -- update current armor level