forked from mtcontrib/minetest_hbhunger
Change global variable names to fit the mod
This commit is contained in:
parent
80bc9d2b78
commit
ee92b518ea
42
hunger.lua
42
hunger.lua
@ -1,9 +1,9 @@
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-- Keep these for backwards compatibility
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-- Keep these for backwards compatibility
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function hud.save_hunger(player)
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function hunger.save_hunger(player)
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hud.set_hunger(player)
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hunger.set_hunger(player)
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end
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end
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function hud.load_hunger(player)
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function hunger.load_hunger(player)
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hud.get_hunger(player)
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hunger.get_hunger(player)
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end
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end
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-- Poison player
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-- Poison player
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@ -20,19 +20,19 @@ local function poisenp(tick, time, time_left, player)
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end
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end
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function hud.item_eat(hunger_change, replace_with_item, poisen, heal)
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function hunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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return function(itemstack, user, pointed_thing)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil and user ~= nil then
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local name = user:get_player_name()
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local h = tonumber(hud.hunger[name])
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local h = tonumber(hunger.hunger[name])
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local hp = user:get_hp()
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local hp = user:get_hp()
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-- Saturation
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-- Saturation
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if h < 30 and hunger_change then
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if h < 30 and hunger_change then
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h = h + hunger_change
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h = h + hunger_change
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if h > 30 then h = 30 end
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if h > 30 then h = 30 end
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hud.hunger[name] = h
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hunger.hunger[name] = h
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hud.set_hunger(user)
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hunger.set_hunger(user)
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end
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end
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-- Healing
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-- Healing
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if hp < 20 and heal then
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if hp < 20 and heal then
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@ -56,7 +56,7 @@ end
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local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
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local function overwrite(name, hunger_change, replace_with_item, poisen, heal)
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local tab = minetest.registered_items[name]
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local tab = minetest.registered_items[name]
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if tab == nil then return end
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if tab == nil then return end
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tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal)
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tab.on_use = hunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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minetest.registered_items[name] = tab
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minetest.registered_items[name] = tab
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end
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end
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@ -330,32 +330,32 @@ if minetest.get_modpath("cooking") ~= nil then
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end
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end
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-- player-action based hunger changes
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-- player-action based hunger changes
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function hud.handle_node_actions(pos, oldnode, player, ext)
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function hunger.handle_node_actions(pos, oldnode, player, ext)
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if not player or not player:is_player() then
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if not player or not player:is_player() then
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local exhaus = hud.exhaustion[name]
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local exhaus = hunger.exhaustion[name]
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local new = HUD_HUNGER_EXHAUST_PLACE
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local new = HUNGER_EXHAUST_PLACE
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-- placenode event
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-- placenode event
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if not ext then
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if not ext then
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new = HUD_HUNGER_EXHAUST_DIG
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new = HUNGER_EXHAUST_DIG
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end
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end
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-- assume its send by main timer when movement detected
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-- assume its send by main timer when movement detected
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if not pos and not oldnode then
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if not pos and not oldnode then
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new = HUD_HUNGER_EXHAUST_MOVE
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new = HUNGER_EXHAUST_MOVE
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end
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end
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exhaus = exhaus + new
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exhaus = exhaus + new
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if exhaus > HUD_HUNGER_EXHAUST_LVL then
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if exhaus > HUNGER_EXHAUST_LVL then
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exhaus = 0
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exhaus = 0
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local h = tonumber(hud.hunger[name])
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local h = tonumber(hunger.hunger[name])
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h = h - 1
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h = h - 1
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if h < 0 then h = 0 end
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if h < 0 then h = 0 end
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hud.hunger[name] = h
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hunger.hunger[name] = h
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hud.set_hunger(player)
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hunger.set_hunger(player)
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end
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end
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hud.exhaustion[name] = exhaus
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hunger.exhaustion[name] = exhaus
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end
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end
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minetest.register_on_placenode(hud.handle_node_actions)
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minetest.register_on_placenode(hunger.handle_node_actions)
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minetest.register_on_dignode(hud.handle_node_actions)
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minetest.register_on_dignode(hunger.handle_node_actions)
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70
init.lua
70
init.lua
@ -1,28 +1,28 @@
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hud = {}
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hunger = {}
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-- HUD statbar values
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-- HUD statbar values
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hud.hunger = {}
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hunger.hunger = {}
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hud.hunger_out = {}
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hunger.hunger_out = {}
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-- HUD item ids
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-- HUD item ids
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local hunger_hud = {}
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local hunger_hud = {}
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HUD_TICK = 0.1
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HUNGER_HUD_TICK = 0.1
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--Some hunger settings
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--Some hunger settings
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hud.exhaustion = {} -- Exhaustion is experimental!
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hunger.exhaustion = {} -- Exhaustion is experimental!
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HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
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HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
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--load custom settings
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--load custom settings
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local set = io.open(minetest.get_modpath("hunger").."/hud.conf", "r")
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local set = io.open(minetest.get_modpath("hunger").."/hunger.conf", "r")
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if set then
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if set then
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dofile(minetest.get_modpath("hunger").."/hud.conf")
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dofile(minetest.get_modpath("hunger").."/hunger.conf")
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set:close()
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set:close()
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end
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end
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@ -40,7 +40,7 @@ local function custom_hud(player)
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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offset = HUD_HUNGER_OFFSET,
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})
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})
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local h = hud.hunger[name]
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local h = hunger.hunger[name]
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if h == nil or h > 20 then h = 20 end
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if h == nil or h > 20 then h = 20 end
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hunger_hud[name] = player:hud_add({
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hunger_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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@ -60,17 +60,17 @@ dofile(minetest.get_modpath("hunger").."/hunger.lua")
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local function update_hud(player)
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local function update_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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--hunger
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--hunger
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local h_out = tonumber(hud.hunger_out[name])
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local h_out = tonumber(hunger.hunger_out[name])
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local h = tonumber(hud.hunger[name])
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local h = tonumber(hunger.hunger[name])
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if h_out ~= h then
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if h_out ~= h then
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hud.hunger_out[name] = h
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hunger.hunger_out[name] = h
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-- bar should not have more than 10 icons
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-- bar should not have more than 10 icons
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if h>20 then h=20 end
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if h>20 then h=20 end
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player:hud_change(hunger_hud[name], "number", h)
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player:hud_change(hunger_hud[name], "number", h)
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end
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end
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end
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end
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hud.get_hunger = function(player)
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hunger.get_hunger = function(player)
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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if not inv then return nil end
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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local hgp = inv:get_stack("hunger", 1):get_count()
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@ -83,10 +83,10 @@ hud.get_hunger = function(player)
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return hgp-1
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return hgp-1
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end
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end
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hud.set_hunger = function(player)
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hunger.set_hunger = function(player)
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local name = player:get_player_name()
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local value = hud.hunger[name]
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local value = hunger.hunger[name]
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if not inv or not value then return nil end
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if not inv or not value then return nil end
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if value > 30 then value = 30 end
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if value > 30 then value = 30 end
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if value < 0 then value = 0 end
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if value < 0 then value = 0 end
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@ -100,19 +100,19 @@ minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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inv:set_size("hunger",1)
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hud.hunger[name] = hud.get_hunger(player)
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hunger.hunger[name] = hunger.get_hunger(player)
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hud.hunger_out[name] = hud.hunger[name]
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hunger.hunger_out[name] = hunger.hunger[name]
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hud.exhaustion[name] = 0
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hunger.exhaustion[name] = 0
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custom_hud(player)
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custom_hud(player)
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hud.set_hunger(player)
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hunger.set_hunger(player)
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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-- reset hunger (and save)
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local name = player:get_player_name()
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local name = player:get_player_name()
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hud.hunger[name] = 20
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hunger.hunger[name] = 20
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hud.set_hunger(player)
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hunger.set_hunger(player)
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hud.exhaustion[name] = 0
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hunger.exhaustion[name] = 0
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end)
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end)
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local main_timer = 0
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local main_timer = 0
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@ -123,16 +123,16 @@ minetest.after(2.5, function()
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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timer2 = timer2 + dtime
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if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
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if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
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if main_timer > HUD_TICK then main_timer = 0 end
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if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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local h = tonumber(hud.hunger[name])
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local h = tonumber(hunger.hunger[name])
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local hp = player:get_hp()
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local hp = player:get_hp()
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if HUD_ENABLE_HUNGER and timer > 4 then
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if timer > 4 then
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 and player:get_breath() > 0 then
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if h > 15 and hp > 0 and player:get_breath() > 0 then
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player:set_hp(hp+1)
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player:set_hp(hp+1)
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@ -142,11 +142,11 @@ minetest.after(2.5, function()
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end
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end
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end
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end
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-- lower saturation by 1 point after xx seconds
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-- lower saturation by 1 point after xx seconds
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if timer2 > HUD_HUNGER_TICK then
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if timer2 > HUNGER_HUNGER_TICK then
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if h > 0 then
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if h > 0 then
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h = h-1
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h = h-1
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hud.hunger[name] = h
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hunger.hunger[name] = h
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hud.set_hunger(player)
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hunger.set_hunger(player)
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end
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end
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end
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end
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@ -156,13 +156,13 @@ minetest.after(2.5, function()
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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-- Determine if the player is walking
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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if controls.up or controls.down or controls.left or controls.right then
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hud.handle_node_actions(nil, nil, player)
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hunger.handle_node_actions(nil, nil, player)
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end
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end
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end
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end
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end
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer > 4 then timer = 0 end
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if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
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if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
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end)
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end)
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end)
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end)
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