minetest_hbhunger/init.lua

169 lines
4.5 KiB
Lua

hud = {}
-- HUD statbar values
hud.hunger = {}
hud.hunger_out = {}
-- HUD item ids
local hunger_hud = {}
HUD_TICK = 0.1
--Some hunger settings
hud.exhaustion = {} -- Exhaustion is experimental!
HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd
--load custom settings
local set = io.open(minetest.get_modpath("hunger").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hunger").."/hud.conf")
set:close()
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
--hunger
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SIZE,
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
local h = hud.hunger[name]
if h == nil or h > 20 then h = 20 end
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SIZE,
text = "hud_hunger_fg.png",
number = h,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
end
end
dofile(minetest.get_modpath("hunger").."/hunger.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--hunger
local h_out = tonumber(hud.hunger_out[name])
local h = tonumber(hud.hunger[name])
if h_out ~= h then
hud.hunger_out[name] = h
-- bar should not have more than 10 icons
if h>20 then h=20 end
player:hud_change(hunger_hud[name], "number", h)
end
end
hud.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hud.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hud.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hud.hunger[name] = hud.get_hunger(player)
hud.hunger_out[name] = hud.hunger[name]
hud.exhaustion[name] = 0
custom_hud(player)
hud.set_hunger(player)
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
hud.hunger[name] = 20
hud.set_hunger(player)
hud.exhaustion[name] = 0
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local h = tonumber(hud.hunger[name])
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if timer2 > HUD_HUNGER_TICK then
if h > 0 then
h = h-1
hud.hunger[name] = h
hud.set_hunger(player)
end
end
-- update all hud elements
update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hud.handle_node_actions(nil, nil, player)
end
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end)
end)