forked from mtcontrib/minetest_hudbars
Big statbar icons, introduce new offset config
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parent
05f5ec0622
commit
3d74745aec
26
init.lua
26
init.lua
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@ -61,11 +61,18 @@ hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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if hb.settings.bar_type == "progress_bar" then
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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else
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -88)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -88)
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end
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
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@ -74,7 +81,6 @@ hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_defau
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-- Misc. settings
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.setting_get("hudbars_sorting")
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@ -222,14 +228,18 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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number = bgiconnumber,
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alignment = {x=-1,y=-1},
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offset = { x = offset.x, y = offset.y },
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direction = 0,
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size = {x=24, y=24},
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})
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end
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end
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local bar_image
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local bar_image, bar_size
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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bar_size = nil
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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bar_size = {x=24, y=24}
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end
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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@ -238,6 +248,8 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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number = barnumber,
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alignment = {x=-1,y=-1},
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offset = offset,
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direction = 0,
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size = bar_size,
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})
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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@ -77,17 +77,38 @@ hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
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# Precise x offset in pixels from the basic screen x position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_left_x (Left HUD bar x offset) int -175
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# Precise y offset in pixels from the basic screen y position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_left_y (Left HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_right_x (Right HUD bar x offset) int 15
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# Precise y offset in pixels from the basic screen y position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the progress bar HUD bar style.
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hudbars_start_offset_right_y (Right HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the HUD statbars.
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# For the zig-zag alignment pattern, this is for the left HUD statbars.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
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# Precise y offset in pixels from the basic screen y position of the HUD statbars.
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# For the zig-zag alignment pattern, this is for the left HUD statbars.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -88
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# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
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# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
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# Only used for the zig-zag alignment pattern.
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# This setting is used for the classic and modern statbar styles.
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hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -88
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# The vertical distance between two HUD bars, in pixels.
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hudbars_vmargin (Vertical distance between HUD bars) int 24 0
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