forked from mtcontrib/minetest_hudbars
Add alternative statbar display modes
For those nostalgists. ;-)
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11
README.txt
11
README.txt
@ -58,7 +58,15 @@ This mod can be configured by editing minetest.conf. Currently, the following se
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breath=0, health=1
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breath=0, health=1
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This places the breath bar at the left side, and the health bar to the right side.
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This places the breath bar at the left side, and the health bar to the right side.
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- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars
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like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental.
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These values are possible:
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- progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon.
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These bars usually convey the most information. This is the default and recommended value..
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- statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between
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the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value.
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- statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly
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than the classic statbar. This bar type closely resembles the [hud] mod.
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API:
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API:
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----
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----
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The API is used to add your own custom HUD bars.
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The API is used to add your own custom HUD bars.
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@ -68,6 +76,7 @@ Documentation for the API of this mod can be found in API.md.
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License of textures:
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License of textures:
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--------------------
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--------------------
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hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hudbars_bgicon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
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hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
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hudbars_bar_health.png - Wuzzy (WTFPL)
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hudbars_bar_health.png - Wuzzy (WTFPL)
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hudbars_bar_breath.png - Wuzzy (WTFPL)
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hudbars_bar_breath.png - Wuzzy (WTFPL)
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53
init.lua
53
init.lua
@ -41,6 +41,17 @@ if alignment_pattern ~= nil then
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end
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end
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end
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end
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hb.settings.bar_type = "progress_bar"
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local bar_type = minetest.setting_getbool("hudbars_bar_type")
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if bar_type ~= nil then
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hb.settings.bar_type = bar_type
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if bar_type ~= "progress_bar" and bar_type ~= "statbar_classic" and bar_type ~= "statbar_modern" then
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minetest.log("error", "[hudbars] Invalid value for hudbars_alignment_pattern! Using default (progress_bar).")
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end
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end
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hb.settings.autohide_breath = true
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hb.settings.autohide_breath = true
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local autohide_breath = minetest.setting_getbool("hudbars_autohide_breath")
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local autohide_breath = minetest.setting_getbool("hudbars_autohide_breath")
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if autohide_breath ~= nil then
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if autohide_breath ~= nil then
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@ -67,7 +78,11 @@ function hb.value_to_barlength(value, max)
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if max == 0 then
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if max == 0 then
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return 0
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return 0
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else
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else
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if hb.settings.bar_type == "progress_bar" then
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return math.ceil((value/max) * hb.settings.max_bar_length)
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return math.ceil((value/max) * hb.settings.max_bar_length)
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else
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return math.ceil((value/max) * 20)
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end
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end
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end
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end
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end
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@ -147,6 +162,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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barnumber = hb.value_to_barlength(start_value, start_max)
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barnumber = hb.value_to_barlength(start_value, start_max)
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text = string.format(format_string, label, start_value, start_max)
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text = string.format(format_string, label, start_value, start_max)
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end
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end
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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ids.bg = player:hud_add({
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hud_elem_type = "image",
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hud_elem_type = "image",
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position = pos,
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position = pos,
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@ -165,14 +181,34 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = { x = offset.x - 3, y = offset.y },
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offset = { x = offset.x - 3, y = offset.y },
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})
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})
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end
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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if textures.bgicon ~= nil then
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ids.bg = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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scale = bgscale,
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text = textures.bgicon,
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number = 20,
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alignment = {x=-1,y=-1},
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offset = { x = offset.x, y = offset.y },
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})
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end
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end
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local bar_image
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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end
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ids.bar = player:hud_add({
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = pos,
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position = pos,
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text = textures.bar,
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text = bar_image,
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number = barnumber,
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number = barnumber,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = offset,
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offset = offset,
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})
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})
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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ids.text = player:hud_add({
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hud_elem_type = "text",
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hud_elem_type = "text",
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position = pos,
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position = pos,
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@ -182,6 +218,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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direction = 0,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y },
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offset = { x = offset.x + 2, y = offset.y },
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})
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})
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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state.hidden = start_hidden
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state.hidden = start_hidden
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state.value = start_value
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state.value = start_value
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@ -264,7 +301,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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end
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end
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if hudtable.hudstate[name].hidden == false then
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if hudtable.hudstate[name].hidden == false then
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if max_changed then
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if max_changed and hb.settings.bar_type == "progress_bar" then
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if hudtable.hudstate[name].max == 0 then
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if hudtable.hudstate[name].max == 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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else
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else
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@ -279,6 +316,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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hudtable.hudstate[name].barlength = new_barlength
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hudtable.hudstate[name].barlength = new_barlength
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end
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end
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if hb.settings.bar_type == "progress_bar" then
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local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
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local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
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if new_text ~= hudtable.hudstate[name].text then
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if new_text ~= hudtable.hudstate[name].text then
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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@ -287,17 +325,20 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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end
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end
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end
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end
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end
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end
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end
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function hb.hide_hudbar(player, identifier)
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function hb.hide_hudbar(player, identifier)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if(hudtable.hudstate[name].hidden == false) then
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if(hudtable.hudstate[name].hidden == false) then
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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end
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end
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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player:hud_change(hudtable.hudids[name].text, "text", "")
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player:hud_change(hudtable.hudids[name].text, "text", "")
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end
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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hudtable.hudstate[name].hidden = true
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hudtable.hudstate[name].hidden = true
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end
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end
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end
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end
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@ -309,14 +350,16 @@ function hb.unhide_hudbar(player, identifier)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local value = hudtable.hudstate[name].value
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local value = hudtable.hudstate[name].value
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local max = hudtable.hudstate[name].max
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local max = hudtable.hudstate[name].max
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
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end
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end
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if hudtable.hudstate[name].max ~= 0 then
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if hudtable.hudstate[name].max ~= 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
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end
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
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player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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hudtable.hudstate[name].hidden = false
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hudtable.hudstate[name].hidden = false
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end
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end
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end
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end
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@ -336,7 +379,7 @@ end
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--register built-in HUD bars
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--register built-in HUD bars
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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end
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end
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BIN
textures/hudbars_bgicon_health.png
Normal file
BIN
textures/hudbars_bgicon_health.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 302 B |
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