forked from mtcontrib/minetest_hudbars
Typo fixes
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4
init.lua
4
init.lua
@ -5,7 +5,7 @@ hb.hudtables = {}
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-- number of registered HUD bars
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hb.hudbars_count = 0
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-- table which recoreds which HUD bar slots have been “registered” so far; used for automatic positioning
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-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
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hb.registered_slots = {}
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hb.settings = {}
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@ -30,7 +30,7 @@ hb.settings.tick = 0.1
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the next is above the first, the next is right of the third, etc.
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This is the default.
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stack_up: The HUD bars are stacked vertically, going upwards.
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stack_down: The HUD bars are stacked vertically. going downwards.
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stack_down: The HUD bars are stacked vertically, going downwards.
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]]
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hb.settings.alignment_pattern = "zigzag"
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local alignment_pattern = minetest.setting_get("hudbars_alignment_pattern")
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