forked from mtcontrib/minetest_hudbars
Add new function: hb.get_hudbar_state
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20
API.md
20
API.md
@ -152,3 +152,23 @@ Makes a previously hidden HUD bar visible again to a player.
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#### Return value
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Always `nil`.
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## Reading HUD bar information
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It is also possible to read information about an active HUD bar.
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### `hb.get_hudbar_state(player, identifier)`
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Returns the current state of the active player's HUD bar.
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#### Parameters
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* `player`: `ObjectRef` of the player to which the HUD bar belongs to
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* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
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#### Return value
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A table which holds information on the current state of the HUD bar. Note the table is a partial
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copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
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only true for the moment you called this function. The fields of this table are:
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* `value`: Current value of HUD bar
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* `max`: Current maximum value of HUD bar
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* `hidden`: Boolean denoting whether the HUD bar is hidden
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* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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