hud = {} -- HUD statbar values hud.health = {} hud.air = {} -- HUD item ids local health_hud = {} local health_hud_text = {} local health_hud_icon = {} local air_hud = {} local air_hud_text = {} local air_hud_icon = {} -- default settings HUD_SCALEABLE = false HUD_BARLENGTH = 160 -- statbar positions HUD_HEALTH_POS = {x=0.5,y=0.9} HUD_HEALTH_OFFSET = {x=-175, y=2} HUD_AIR_POS = {x=0.5,y=0.9} HUD_AIR_OFFSET = {x=15,y=2} -- dirty way to check for new statbars if dump(minetest.hud_replace_builtin) ~= "nil" then HUD_SCALEABLE = true HUD_HEALTH_POS = {x=0.5,y=1} HUD_HEALTH_OFFSET = {x=-262, y=-87} HUD_AIR_POS = {x=0.5,y=1} HUD_AIR_OFFSET = {x=15,y=-87} end HUD_TICK = 0.1 function hud.value_to_barlength(value, max) return math.ceil((value/max) * HUD_BARLENGTH) end --load custom settings local set = io.open(minetest.get_modpath("hudbars").."/hud.conf", "r") if set then dofile(minetest.get_modpath("hudbars").."/hud.conf") set:close() end local function hide_builtin(player) player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end local function custom_hud(player) local name = player:get_player_name() if minetest.setting_getbool("enable_damage") then --health health_hud_icon[name] = player:hud_add({ hud_elem_type = "image", position = HUD_HEALTH_POS, scale = { x = 1, y = 1 }, text = "hudbars_icon_health.png", alignment = {x=-1,y=1}, offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y }, }) player:hud_add({ hud_elem_type = "image", position = HUD_HEALTH_POS, scale = { x = 1, y = 1 }, text = "hudbars_bar_background.png", alignment = {x=1,y=1}, offset = { x = HUD_HEALTH_OFFSET.x - 1, y = HUD_HEALTH_OFFSET.y - 1 }, }) health_hud[name] = player:hud_add({ hud_elem_type = "statbar", position = HUD_HEALTH_POS, text = "hudbars_bar_health.png", number = hud.value_to_barlength(player:get_hp(), 20), alignment = {x=-1,y=-1}, offset = HUD_HEALTH_OFFSET, }) health_hud_text[name] = player:hud_add({ hud_elem_type = "text", position = HUD_HEALTH_POS, text = tostring(string.format("Health: %d/%d", player:get_hp(), 20)), alignment = {x=1,y=1}, number = 0xFFFFFF, direction = 0, offset = { x = HUD_HEALTH_OFFSET.x + 2, y = HUD_HEALTH_OFFSET.y }, }) --air air_hud_icon[name] = player:hud_add({ hud_elem_type = "image", position = HUD_AIR_POS, scale = { x = 1, y = 1 }, text = "hudbars_icon_breath.png", alignment = {x=-1,y=1}, offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y }, }) player:hud_add({ hud_elem_type = "image", position = HUD_AIR_POS, scale = { x = 1, y = 1 }, text = "hudbars_bar_background.png", alignment = {x=1,y=1}, offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 }, }) air_hud[name] = player:hud_add({ hud_elem_type = "statbar", position = HUD_AIR_POS, text = "hudbars_bar_breath.png", number = hud.value_to_barlength(math.min(player:get_breath(), 10), 10), alignment = {x=-1,y=-1}, offset = HUD_AIR_OFFSET, }) air_hud_text[name] = player:hud_add({ hud_elem_type = "text", position = HUD_AIR_POS, text = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10)), alignment = {x=1,y=1}, number = 0x000000, direction = 0, offset = { x = HUD_AIR_OFFSET.x + 2, y = HUD_AIR_OFFSET.y }, }) end end -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() --air local air = tonumber(hud.air[name]) if player:get_breath() ~= air then air = player:get_breath() hud.air[name] = air player:hud_change(air_hud[name], "number", hud.value_to_barlength(math.min(air, 10), 10)) player:hud_change(air_hud_text[name], "text", tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10)) ) end --health local hp = tonumber(hud.health[name]) if player:get_hp() ~= hp then hp = player:get_hp() hud.health[name] = hp player:hud_change(health_hud[name], "number", hud.value_to_barlength(hp, 20)) player:hud_change(health_hud_text[name], "text", tostring(string.format("Health: %d/%d", hp, 20)) ) end end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() hud.health[name] = player:get_hp() local air = player:get_breath() hud.air[name] = air minetest.after(0.5, function() hide_builtin(player) custom_hud(player) end) end) local main_timer = 0 local timer = 0 local timer2 = 0 minetest.after(2.5, function() minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime timer2 = timer2 + dtime if main_timer > HUD_TICK or timer > 4 then if main_timer > HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() -- only proceed if damage is enabled if minetest.setting_getbool("enable_damage") then local hp = player:get_hp() -- update all hud elements update_hud(player) end end end if timer > 4 then timer = 0 end end) end)