hud = {} local health_hud = {} hud.hunger = {} local hunger_hud = {} local air_hud = {} hud.armor = {} local armor_hud = {} local SAVE_INTERVAL = 0.5*60--currently useless --default settings HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") HUD_SHOW_ARMOR = false if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end HUD_HUNGER_TICK = 300 HUD_HEALTH_POS = {x=0.5,y=0.9} HUD_HEALTH_OFFSET = {x=-175, y=2} HUD_HUNGER_POS = {x=0.5,y=0.9} HUD_HUNGER_OFFSET = {x=15, y=2} HUD_AIR_POS = {x=0.5,y=0.9} HUD_AIR_OFFSET = {x=15,y=-15} HUD_ARMOR_POS = {x=0.5,y=0.9} HUD_ARMOR_OFFSET = {x=-175, y=-15} --load costum settings local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") if set then dofile(minetest.get_modpath("hud").."/hud.conf") set:close() else if not HUD_ENABLE_HUNGER then HUD_AIR_OFFSET = {x=15,y=0} end end --minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL) local function hide_builtin(player) player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end local function costum_hud(player) --fancy hotbar player:hud_set_hotbar_image("hud_hotbar.png") player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") if minetest.setting_getbool("enable_damage") then --hunger if HUD_ENABLE_HUNGER then player:hud_add({ hud_elem_type = "statbar", position = HUD_HUNGER_POS, scale = {x=1, y=1}, text = "hud_hunger_bg.png", number = 20, alignment = {x=-1,y=-1}, offset = HUD_HUNGER_OFFSET, }) hunger_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", position = HUD_HUNGER_POS, scale = {x=1, y=1}, text = "hud_hunger_fg.png", number = 20, alignment = {x=-1,y=-1}, offset = HUD_HUNGER_OFFSET, }) end --health player:hud_add({ hud_elem_type = "statbar", position = HUD_HEALTH_POS, scale = {x=1, y=1}, text = "hud_heart_bg.png", number = 20, alignment = {x=-1,y=-1}, offset = HUD_HEALTH_OFFSET, }) health_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", position = HUD_HEALTH_POS, scale = {x=1, y=1}, text = "hud_heart_fg.png", number = player:get_hp(), alignment = {x=-1,y=-1}, offset = HUD_HEALTH_OFFSET, }) --air air_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", position = HUD_AIR_POS, scale = {x=1, y=1}, text = "hud_air_fg.png", number = 0, alignment = {x=-1,y=-1}, offset = HUD_AIR_OFFSET, }) --armor if HUD_SHOW_ARMOR then player:hud_add({ hud_elem_type = "statbar", position = HUD_ARMOR_POS, scale = {x=1, y=1}, text = "hud_armor_bg.png", number = 20, alignment = {x=-1,y=-1}, offset = HUD_ARMOR_OFFSET, }) armor_hud[player:get_player_name()] = player:hud_add({ hud_elem_type = "statbar", position = HUD_ARMOR_POS, scale = {x=1, y=1}, text = "hud_armor_fg.png", number = 0, alignment = {x=-1,y=-1}, offset = HUD_ARMOR_OFFSET, }) end end end --needs to be set always(for 3darmor) function hud.set_armor() end if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end local function update_hud(player) --air local air = player:get_breath()*2 if player:get_breath() > 10 then air = 0 end player:hud_change(air_hud[player:get_player_name()], "number", air) --health player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp()) --armor local arm = tonumber(hud.armor[player:get_player_name()]) if not arm then arm = 0 end player:hud_change(armor_hud[player:get_player_name()], "number", arm) --hunger local h = tonumber(hud.hunger[player:get_player_name()]) if h>20 then h=20 end player:hud_change(hunger_hud[player:get_player_name()], "number", h) end local function timer(interval, player) if interval > 0 then hud.save_hunger(player) minetest.after(interval, timer, interval, player) end end minetest.register_on_joinplayer(function(player) hud.armor[player:get_player_name()] = 0 if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end if not hud.hunger[player:get_player_name()] then hud.hunger[player:get_player_name()] = 20 end minetest.after(0.5, function() hide_builtin(player) costum_hud(player) if HUD_ENABLE_HUNGER then hud.save_hunger(player) end end) end) minetest.register_on_respawnplayer(function(player) hud.hunger[player:get_player_name()] = 20 minetest.after(0.5, function() if HUD_ENABLE_HUNGER then hud.save_hunger(player) end end) end) local timer = 0 local timer2 = 0 minetest.after(2.5, function() minetest.register_globalstep(function(dtime) timer = timer + dtime timer2 = timer2 + dtime for _,player in ipairs(minetest.get_connected_players()) do if minetest.setting_getbool("enable_damage") then local h = tonumber(hud.hunger[player:get_player_name()]) if HUD_ENABLE_HUNGER and timer > 4 then if h>=16 and player:get_hp() > 0 then player:set_hp(player:get_hp()+1) elseif h<=1 and minetest.setting_getbool("enable_damage") then if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end end end if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then if h>1 then h=h-1 hud.hunger[player:get_player_name()]=h hud.save_hunger(player) end end if HUD_SHOW_ARMOR then hud.get_armor(player) end update_hud(player) end end if timer>4 then timer=0 end if timer2>HUD_HUNGER_TICK then timer2=0 end end) end)